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The Later Years of Douglas Adams

19 Jul

If God exists, he must have a sense of humor, for why else would he have strewn so many practical jokes around his creation? Among them is the uncanny phenomenon of the talented writer who absolutely hates to write.

Mind you, I don’t mean just the usual challenges which afflict all of us architects of sentences and paragraphs. Even after all these years of writing these pieces for you, I’m still daunted every Monday morning to face a cursor blinking inscrutably at the top of a blank page, knowing as I do that that space has to be filled with a readable, well-constructed article by the time I knock off work the following Friday evening. In the end, though, that’s the sort of thing that any working writer knows how to get through, generally by simply starting to write something — anything, even if you’re pretty sure it’s the wrong thing. Then the sentences start to flow, and soon you’re trucking along nicely, almost as if the article has started to write itself. Whatever it gets wrong about itself can always be sorted out in revision and editing.

No, the kind of agony which proves that God must be a trickster is far more extreme than the kind I experience every week. It’s the sort of birth pangs suffered by Thomas Harris, the conjurer of everybody’s favorite serial killer Hannibal Lecter, every time he tries to write a new novel. Stephen King — an author who most definitely does not have any difficulty putting pen to paper — has described the process of writing as a “kind of torment” for his friend Harris, one which leaves him “writhing on the floor in frustration.” Small wonder that the man has produced just six relatively slim novels over a career spanning 50 years.

Another member of this strange club of prominent writers who hate to write is the Briton Douglas Adams, the mastermind of The Hitchhiker’s Guide to the Galaxy. Throughout his career, he was one of genre fiction’s most infuriating problem children, the bane of publishers, accountants, lawyers, and anyone else who ever had a stake in his actually sitting down and writing the things he had agreed to write. Given his druthers, he would prefer to sit in a warm bath, as he put it himself, enjoying the pleasant whooshing sound the deadlines made as they flew by just outside his window.

That said, Adams did manage to give outsiders at least the impression that he was a motivated, even driven writer over the first seven years or so of Hitchhiker’s, from 1978 to 1984. During that period, he scripted the twelve half-hour radio plays that were the foundation of the whole franchise, then turned them into four novels. He also assisted with a six-episode Hitchhiker’s television series, even co-designed a hit Hitchhiker’s text adventure with Steve Meretzky of Infocom. Adams may have hated the actual act of writing, but he very much liked the fortune and fame it brought him; the former because it allowed him to expand his collection of computers, stereos, guitars, and other high-tech gadgetry, the latter because it allowed him to expand the profile and diversity of guests whom he invited to his legendary dinner parties.

Still, what with fortune and fame having become something of a done deal by 1984, his instinctive aversion to the exercising of his greatest talent was by then beginning to set in in earnest. His publisher got the fourth Hitchhiker’s novel out of him that summer only by moving into a hotel suite with him, standing over his shoulder every day, and all but physically forcing him to write it. Steve Meretzky had to employ a similar tactic to get him to buckle down and create a design document for the Hitchhiker’s game, which joined the fourth novel that year to become one of the final artifacts of the franchise’s golden age.

Adams was just 32 years old at this point, as wealthy as he was beloved within science-fiction fandom. The world seemed to be his oyster. Yet he had developed a love-hate relationship with the property that had gotten him here. Adams had been reared on classic British comedy, from Lewis Carrol to P.G. Wodehouse, The Goon Show to Monty Python. He felt pigeonholed as the purveyor of goofy two-headed aliens and all that nonsense about the number 42. In So Long, and Thanks for All the Fish, the aforementioned fourth Hitchhiker’s novel, he’d tried to get away from some of that by keeping the proceedings on Earth, delivering what amounted to a magical-realist romantic comedy in lieu of another zany romp through outer space. But his existing fans hadn’t been overly pleased by the change of direction; they made it clear that they’d prefer more of the goofy aliens and the stuff about 42 in the next book, if it was all the same to him. “I was getting so bloody bored with Hitchhiker’s,” Adams said later. “I just didn’t have anything more to say in that context.” Even as he was feeling this way, though, he was trying very hard to get Hollywood to bite on a full-fledged, big-budget Hitchhiker’s Guide to the Galaxy feature film. Thus we have the principal paradox of his creative life: Hitchhiker’s was both the thing he most wanted to escape and his most cherished creative comfort blanket. After all, whatever else he did or didn’t do, he knew that he would always have Hitchhiker’s.

For a while, though, Adams did make a concerted attempt to do some things that were genuinely new. He pushed Infocom into agreeing to make a game with him that was not the direct sequel to the computerized Hitchhiker’s that they would have preferred to make. Bureaucracy was rather to be a present-day social satire about, well, bureaucracy, inspired by some slight difficulties Adams had once had getting his bank to acknowledge a change-of-address form. Meanwhile he sold to his book publishers a pair of as-yet unwritten non-Hitchhiker’s novels, with advances that came to about $4 million combined. They were to revolve around Dirk Gently, a “holistic detective” who solved crimes by relying upon “the fundamental interconnectedness of all things” in lieu of more conventional clues. “They will be recognizably me but radically different, at least from my point of view,” he said. “The story is based on here and now, but the explanation turns out to be science fiction.”

Adams’s enthusiasm for both projects was no doubt authentic when he conceived them, but it dissipated quickly when the time came to follow through, setting a pattern that would persist for the rest of his life. He went completely AWOL on Infocom, leaving them stuck with a project they had never really wanted in the first place. It was finally agreed that Adams’s best mate, a fellow writer named Michael Bywater, would come in and ghost-write Bureaucracy on his behalf. And this Bywater did, making a pretty good job of it, all things considered. (As for the proper Hitchhiker’s sequel which a struggling Infocom did want to make very badly: that never happened at all, although Adams caused consternation and confusion for a while on both side of the Atlantic by proposing that he and Infocom collaborate on it with a third party with which he had become enamored, the British text-adventure house Magnetic Scrolls. Perhaps fortunately under these too-many-cooks-in-the-kitchen circumstances, his follow-through here was no better than it had been on Bureaucracy, and the whole project died quietly after Infocom was shut down in 1989.)

Dirk Gently was a stickier wicket, thanks to the amount of money that Adams’s publishers had already paid for the books. They got them out of him at last using the same method that had done the trick for So Long, and Thanks for All the Fish: locking him in a room with a minder and not letting him leave until he had produced a novel. Dirk Gently’s Holistic Detective Agency was published in 1987, its sequel The Long Dark Tea-Time of the Soul the following year. The books had their moments, but fell a little flat for most readers. In order to be fully realized, their ambitious philosophical conceits demanded an attention to plotting and construction that was not really compatible with being hammered out under duress in a couple of weeks. They left Adams’s old fans nonplussed in much the same way that So Long… had done, whilst failing to break him out of the science-fiction ghetto in which he felt trapped. Having satisfied his contractual obligations in that area, he would never complete another Dirk Gently novel.

Then, the same year that the second Dirk Gently book was published, Adams stumbled into the most satisfying non-Hitchhiker’s project of his life. A few years earlier, during a jaunt to Madagascar, he had befriended a World Wildlife Federation zoologist named Mark Carwardine, who had ignited in him a passion for wildlife conservation. Now, the two hatched a scheme for a radio series and an accompanying book that would be about as different as they possibly could from the ones that had made Adams’s name: the odd couple would travel to exotic destinations in search of rare and endangered animal species and make a chronicle of what they witnessed and underwent. Carwardine would be the expert and the straight man, Adams the voice of the interested layperson and the comic relief. They would call the project Last Chance to See, because the species they would be seeking out might literally not exist anymore in just a few years. To his credit, Adams insisted that Carwardine be given an equal financial and creative stake. “We spent many evenings talking into the night,” remembers the latter. “I’d turn up with a list of possible endangered species, then we’d pore over a world map and talk about where we’d both like to go.”

They settled on the Komodo dragon of Indonesia, the Rodrigues flying fox of Mauritius, the baiji river dolphin of China, the Juan Fernández fur seal of South America’s Pacific coast, the mountain gorilla and northern white rhinoceros of East Africa, the kākāpō of New Zealand, and the Amazonian manatee of Brazil. Between July of 1988 and April of 1989, they traveled to all of these places — often as just the two of them, without any additional support staff, relying on Adams’s arsenal of gadgets to record the sights and especially the sounds. Adams came home 30 pounds lighter and thoroughly energized, eager to turn their adventures into six half-hour programs that were aired on BBC Radio later that year.

Mark Carwardine and Douglas Adams in the Juan Fernández Islands.

The book proved predictably more problematic. It was not completed on schedule, and was in a very real sense not even completed at all when it was wrenched away from its authors and published in 1990; the allegedly “finished” volume covers only five of the seven expeditions, and one of those in a notably more cursory manner than the others. Nevertheless, Adams found the project as a whole a far more enjoyable experience than the creation of his most recent novels had been. He had a partner to bounce ideas off of, making the business that much less lonely. And he wasn’t forced to invent any complicated plots from whole cloth, something for which he had arguably never been very well suited. He could just inhale his surroundings and exhale them again for the benefit of his readers, with a generous helping of the droll wit and the altogether unique perspective he could place on things. His descriptions of nature and animal life were often poignant and always delightful, as were those of the human societies he and Carwardine encountered. “Because I had an external and important subject to deal with,” mused Adams, “I didn’t feel any kind of compulsion to be funny the whole time — and oddly enough, a lot of people have said it’s the funniest book I’ve written.”

An example, on the subject of traffic in the fast-rising nation of China, which the pair visited just six months before the massacre on Tiananmen Square showed that its rise would take place on terms strictly dictated by the Communist Party:

Foreigners are not allowed to drive in China, and you can see why. The Chinese drive, or cycle, according to laws that are simply not apparent to an uninitiated observer, and I’m thinking not merely of the laws of the Highway Code; I’m thinking of the laws of physics. By the end of our stay in China, I had learnt to accept that if you are driving along a two-lane road behind another car or truck, and there are two vehicles speeding towards you, one of which is overtaking the other, the immediate response of your driver will be to also pull out and overtake. Somehow, magically, it all works out in the end.

What  I could never get used to, however, was this situation: the vehicle in front of you is overtaking the vehicle in front of him, and your driver pulls out and overtakes the overtaking vehicle, just as three other vehicles are coming towards you performing exactly the same manoeuvre. Presumably Sir Isaac Newton has long ago been discredited as a bourgeois capitalist running-dog lackey.

Adams insisted to the end of his days that Last Chance to See was the best thing he had ever written, and I’m not at all sure that I disagree with him. On the contrary, I find myself wishing that he had continued down the trail it blazed, leaving the two-headed aliens behind in favor of becoming some combination of humorist, cultural critic, and popular-science writer. “I’m full of admiration for people who make science available to the intelligent layperson,” he said. “Understanding what you didn’t before is, to me, one of the greatest thrills.” Douglas Adams could easily have become one of those people whom he so admired. It seems to me that he could have excelled in that role, and might have been a happier, more satisfied man in it to boot. But it didn’t happen, for one simple reason: as well as taking a spot in the running for the title of best book he had ever written, Last Chance to See became the single worst-selling one. Adams:

Last Chance to See was a book I really wanted to promote as much as I could because the Earth’s endangered species is a huge topic to talk about. The thing I don’t like about doing promotion usually is that you have to sit there and whinge on about yourself. But here was a big issue I really wanted to talk about, and I was expecting to do the normal round of press, TV, and radio. But nobody was interested. They just said, “It isn’t what he normally does, so we’ll pass on this, thank you very much.” As a result, the book didn’t do very well. I had spent two years and £150,000 of my own money doing it. I thought it was the most important thing I’d ever done, and I couldn’t get anyone to pay any attention.

Now, we might say at this point that there was really nothing keeping Adams from doing more projects like Last Chance to See. Financially, he was already set for life, and it wasn’t as if his publishers were on the verge of dropping him. He could have accepted that addressing matters of existential importance aren’t always the best way to generate high sales, could have kept at it anyway. In time, perhaps he could have built a whole new audience and authorial niche for himself.

Yet all of that, while true enough on the face of it, fails to address just how difficult it is for anyone who has reached the top of the entertainment mountain to accept relegation to a base camp halfway down its slope. It’s the same phenomenon that today causes Adams’s musical hero and former dinner-party guest Paul McCartney, who is now more than 80 years old, to keep trying to score one more number-one hit instead of just making the music that pleases him. Once you’ve tasted mass adulation, modest success can have the same bitter tang as abject failure. There are artists who are so comfortable in their own skin, or in their own art, or in their own something, that this truism does not apply. But Douglas Adams, a deeply social creature who seemed to need the approbation of fans and peers as much as he needed food and drink, was not one of them.

So, he retreated to his own comfort zone and wrote another Hitchhiker’s novel. At first it was to be called Starship Titanic, but then it became Mostly Harmless. The choice to name it after one of the oldest running gags in the Hitchhiker’s series was in some ways indicative; this was to be very much a case of trotting out the old hits for the old fans. The actual writing turned into the usual protracted war between Adams’s publisher and the author himself, who counted as his allies in the cause of procrastination the many shiny objects that were available to distract a wealthy, intellectually curious social butterfly such as him. This time he had to be locked into a room with not only a handler from his publisher but his good friend Michael Bywater, who had, since doing Bureaucracy for Infocom, fallen into the role of Adams’s go-to ghostwriter for many of the contracts he signed and failed to follow through on. Confronted with the circumstances of its creation, one is immediately tempted to suspect that substantial chunks of Mostly Harmless were actually Bywater’s work. By way of further circumstantial evidence, we might note that some of the human warmth that marked the first four Hitchhiker’s novels is gone, replaced by a meaner, archer style of humor that smacks more of Bywater than the Adams of earlier years.

It’s a strange novel — not a very good one, but kind of a fascinating one nonetheless. Carl Jung would have had a field day with it as a reflection of its author’s tortured relationship to the trans-media franchise he had spawned. There’s a petulant, begrudging air to the thing, right up until it ends in the mother of all apocalypses, as if Adams was trying to wreck his most famous creation so thoroughly that he would never, ever be able to heed its siren call again. “The only way we could persuade Douglas to finish Mostly Harmless,” says Michael Bywater, “was [to] offer him several convincing scenarios by which he could blow up not only this Earth but all the Earths that may possibly exist in parallel universes.” That was to be that, said Adams. No more Hitchhiker’s, ever; he had written the franchise into a black hole from which it could never emerge. Which wasn’t really true at all, of course. He would always be able to find some way to bring the multidimensional Earth back in the future, should he decide to, just as he had once brought the uni-dimensional Earth back from its destruction in the very first novel. Such is the advantage of being god of your own private multiverse. Indeed, there are signs that Adams was already having second thoughts before he even allowed Mostly Harmless to be sent to the printer. At the last minute, he sprinkled a few hints into the text that the series’s hero Arthur Dent may in fact have survived the apocalypse. It never hurts to hedge your bets.

Published in October of 1992, Mostly Harmless sold better than Last Chance to See or the Dirk Gently novels, but not as well as the golden-age Hitchhiker’s books. Even the series’s most zealous fans could smell the ennui that fairly wafted up from its pages. Nevertheless, they would have been shocked if you had told them that Douglas Adams, still only 40 years old, would never finish another book.

The next several years were the least professionally productive of Adams’s adult life to date. This wasn’t necessarily a bad thing; there is, after all, more to life than one’s career. He had finally married his longtime off-and-on romantic partner Jane Belson in 1991, and in 1994, when the husband’s age was a thoroughly appropriate 42, the couple had their first and only child. When not doting on his baby daughter Polly, Adams amused himself with his parties and his hobbies, which mostly involved his beloved Apple Macintosh computers and, especially, music. He amassed what he believed to be the largest collection of left-handed guitars in the world. His friend David Gilmour gave him his best birthday gift ever when he allowed him to come onstage and play one of those guitars with Pink Floyd for one song on their final tour. Adams also performed as one half of an acoustic duo at an American Booksellers’ Association Conference; the duo’s other half was the author Ken Follett. He even considered trying to make an album of his own: “It will basically be something very similar to Sgt. Pepper, I should think.” Let it never be said that Douglas Adams didn’t aim high in his flights of fancy…

Adams gives his daughter Polly some early musical instruction.

With Adams thus absent from the literary scene, his position as genre fiction’s premiere humorist was seized by Terry Pratchett, whose first Discworld novels of the mid-1980s might be not unfairly described as an attempt to ape Adams in a fantasy rather than a science-fiction setting, but who had long since come into his own. Pratchett evinced none of Adams’s fear and loathing of the actual act of writing, averaging one new Discworld novel every nine months throughout the 1990s. By way of a reward for his productivity, his wit, and his boundless willingness to take his signature series in unexpected new directions, he became the most commercially successful single British author of any sort of the entire decade.

A new generation of younger readers adored Discworld but had little if any familiarity with Hitchhiker’s. While Pratchett basked in entire conventions devoted solely to himself and his books, Adams sometimes failed to muster an audience of more than twenty when he did make a public appearance — a sad contrast to his book signings of the early 1980s, when his fans had lined up by the thousands for a quick signature and a handshake. A serialized graphic-novel adaption of Hitchhiker’s, published by DC Comics, was greeted with a collective shrug, averaging about 20,000 copies sold per issue, far below projections. Despite all this clear evidence, Adams, isolated in his bubble of rock stars and lavish parties, seemed to believe he still had the same profile he’d had back in 1983. That belief — or delusion — became the original sin of his next major creative project, which would sadly turn out to be the very last one of his life.

The genesis of Douglas Adams’s second or third computer game — depending on what you make of Bureaucracy — dates to late 1995, when he became infatuated with a nascent collective of filmmakers and technologists who called themselves The Digital Village. The artist’s colony cum corporation was the brainchild of Robbie Stamp, a former producer for Britain’s Central Television: “I was one of a then-young group of executives looking at the effects of digital technology on traditional media businesses. I felt there were some exciting possibilities opening up, in terms of people who could understand what it would mean to develop an idea or a brand across a variety of different platforms and channels.” Stamp insists that he wasn’t actively fishing for money when he described his ideas one day to Adams, who happened to be a friend of a friend of his named Richard Creasey. He was therefore flabbergasted when Adams turned to him and asked, “What would it take to buy a stake?” But he was quick on his feet; he named a figure without missing a beat. “I’m in,” said Adams. And that was that. Creasey, who had been Stamp’s boss at Central Television, agreed to come aboard as well, and the trio of co-founders was in place.

One senses that Adams was desperate to find a creative outlet that was less dilettantish than his musical endeavors but also less torturous than being locked into a room and ordered to write a book.

When I started out, I worked on radio, I worked on TV, I worked onstage. I enjoyed and experimented with different media, working with people and, wherever possible, fiddling with bits of equipment. Then I accidentally wrote a bestselling novel, and the consequence was that I had to write another and then another. After a decade or so of this, I became a little crazed at the thought of spending my entire working life in a room by myself typing. Hence The Digital Village.

The logic was sound enough when considered in the light of the kind of personality Adams was; certainly one of the reasons Last Chance to See had gone so well had been the presence of an equal partner to keep him engaged.

Still, the fact remained that it could be a little hard to figure out what The Digital Village was really supposed to be. Rejecting one of the hottest buzzwords of the age, Adams insisted that it was to be a “multiple media” company, not a “multimedia” one: “We’re producing CD-ROMs and other digital and online projects, but we’re also committed to working in traditional forms of media.” To any seasoned business analyst, that refusal to focus must have sounded like a recipe for trouble; “do one thing very, very well” is generally a better recipe for success in business than the jack-of-all-trades approach. And as it transpired, The Digital Village would not prove an exception to this rule.

Their first idea was to produce a series of science documentaries called Life, the Universe, and Evolution, a riff on the title of the third Hitchhiker’s novel; that scheme fell through when they couldn’t find a television channel that was all that interested in airing it. Their next idea was to set up The Hitchhiker’s Guide to the Internet, a search engine to compete with the current king of Web searching Yahoo!; that scheme fell through when they realized that they had neither the financial resources nor the technical expertise to pull it off. And so on and so on. “We were going to be involved in documentaries, feature films, and the Internet,” says Richard Creasey regretfully. “And bit by bit they all went away. Bit by bit, we went down one avenue which was, in the nicest possible way, a disaster.”

That avenue was a multimedia adventure game, a project which would come to consume The Digital Village in more ways than one. It was embarked upon for the very simple reason that it was the only one of the founders’ ideas for which they could find adequate investment capital. At the time, the culture was living through an odd echo of the “bookware” scene of the mid-1980s, of which Infocom’s Hitchhiker’s game has gone down in history as the most iconic example. A lot of big players in traditional media were once again jumping onto the computing bandwagon with more money than sense. Instead of text and text parsers, however, Bookware 2.0 was fueled by great piles of pictures and video, sound and music, with a thin skein of interactivity to join it all together. Circa 1984, the print-publishing giant Simon & Schuster had tried very, very hard  to buy Infocom, a purchase that would have given them the Hitchhiker’s game that was then in the offing. Now, twelve years later, they finally got their consolation prize, when Douglas Adams agreed to make a game just for them. All they had to do was give him a few million dollars, an order of magnitude more than Infocom had had to put into their Hitchhiker’s.

The game was to be called Starship Titanic. Like perhaps too many Adams brainstorms of these latter days, it was a product of recycling. As we’ve already seen, the name had once been earmarked for the novel that became Mostly Harmless, but even then it hadn’t been new. No, it dated all the way back to the 1982 Hitchhiker’s novel Life, the Universe, and Everything, which had told in one of its countless digressions of a “majestic and luxurious cruise liner” equipped with a flawed prototype of an Infinite Improbability Drive, such that on its maiden voyage it had undergone “a sudden and gratuitous total existence failure.” In the game, the vessel would crash through the roof of the player’s ordinary earthly home; what could be more improbable than that? Then the player would be sucked aboard and tasked with repairing the ship’s many wildly, bizarrely malfunctioning systems and getting it warping through hyperspace on the straight and narrow once again. Whether Starship Titanic exists in the same universe — or rather multiverse — as Hitchhiker’s is something of an open question. Adams was never overly concerned with such fussy details of canon; his most devoted fans, who very much are, have dutifully inserted it into their Hitchhiker’s wikis and source books on the basis of that brief mention in Life, the Universe, and Everything.

Adams was often taken by a fit of almost manic enthusiasm when he first conceived of a new project, and this was definitely true of Starship Titanic. He envisioned another trans-media property to outdo even Hitchhiker’s in its prime. Naturally, there would need to be a Starship Titanic novel to accompany the game. Going much further, Adams pictured his new franchise fulfilling at last his fondest unrequited dream for Hitchhiker’s. “I’m not in a position to make any sort of formal announcement,” he told the press cagily, “but I very much hope that it will have a future as a movie as well.” There is no indication that any of the top-secret Hollywood negotiations he was not-so-subtly hinting at here ever took place.

In their stead, just about everything that could possibly go wrong with the whole enterprise did so. It became a veritable factory for resentments and bad feelings. Robbie Stamp and Richard Creasey, who didn’t play games at all and weren’t much interested in them, were understandably unhappy at seeing their upstart new-media collective become The Douglas Adams Computer Games Company. This created massive dysfunction in the management ranks.

Predictably enough, Adams brought in Michael Bywater to help him when his progress on the game’s script stalled out. Indeed, just as is the case with Mostly Harmless, it’s difficult to say where Douglas Adams stops and Michael Bywater begins in the finished product. In partial return for his services, Bywater believed that his friend implicitly or explicitly promised that he could write and for once put his own name onto the Starship Titanic novel. But this didn’t happen in the end. Instead Adams sourced it out to Robert Sheckley, his favorite old-school science-fiction writer, who was in hard financial straits and could use the work. When Sheckley repaid his charity with a manuscript that was so bad as to be unpublishable, Adams bypassed Bywater yet again, giving the contract to another friend, the Monty Python alum Terry Jones, who also did some voice acting in the game. Bywater was incensed by this demonstration of exactly where he ranked in Adams’s entourage; it seemed he was good enough to become the great author’s emergency ghostwriter whenever his endemic laziness got him into a jam, but not worthy of receiving credit as a full-fledged collaborator. The two parted acrimoniously; the friendship, one of the longest and closest in each man’s life, would never be fully mended.

And all over a novel which, under Jones’s stewardship, came out tortuously, exhaustingly unfunny, the very essence of trying way too hard.

“Where is Leovinus?” demanded the Gat of Blerontis, Chief Quantity Surveyor of the entire North Eastern Gas District of the planet of Blerontin. “No! I do not want another bloody fish-paste sandwich!”

He did not exactly use the word “bloody” because it did not exist in the Blerontin language. The word he used could be more literally translated as “similar in size to the left earlobe,” but the meaning was much closer to “bloody.” Nor did he actually use the phrase “fish paste,” since fish do not exist on Blerontin in the form in which we would understand them to be fish. But when one is translating from a language used by a civilisation of which we know nothing, located as far away as the centre of the galaxy, one has to approximate. Similarly, the Gat of Blerontis was not exactly a “Quantity Surveyor,” and certainly the term “North Eastern Gas District” gives no idea at all about the magnificence and grandeur of his position. Look, perhaps I’d better start again…

Oh, my. Yes, Terry, perhaps you should. Whatever else you can say about Michael Bywater, he at least knew how to ape Douglas Adams without drenching the page in flop sweat.

The novel came out in December of 1997, a few months before the game, sporting on its cover the baffling descriptor Douglas Adams’s Starship Titanic by Terry Jones. In a clear sign that Bookware 2.0 was already fading into history alongside its equally short-lived predecessor, Simon & Schuster gave it virtually no promotion. Those critics who deigned to notice it at all savaged it for being exactly what it was, a slavishly belabored third-party imitation of a set of tired tropes. Adams and Jones did a short, dispiriting British book tour together, during which they were greeted with half-empty halls and bookstores; those fans who did show up were more interested in talking about the good old days of Hitchhiker’s and Monty Python than Starship Titanic. It was not a positive omen for the game.

At first glance, said game appears to be a typical product of the multimedia-computing boom, when lots and lots of people with a lot of half-baked highfalutin ideas about the necessary future of games suddenly rushed to start making them, without ever talking to any of the people who had already been making them for years or bothering to try to find out what the ingredients of a good, playable game might in fact be. Once you spend just a little bit of time with Starship Titanic, however, you begin to realize that this rush to stereotype it has done it a disservice. It is in reality uniquely awful.

From Myst and its many clones, it takes its first-person perspective and its system of navigation, in which you jump between static, pre-rendered nodes in a larger contiguous space. That approach is always a little unsatisfactory even at its best — what you really want to be doing is wandering through a seamless world, not hopping between nodes — but Starship Titanic manages to turn the usual Mysty frustrations into a Gordian Knot of agony. The amount of rotation you get when you click on the side of the screen to turn the view is wildly inconsistent from node to node and turn to turn, even as the views themselves seem deliberately chosen to be as confusing as possible. This is the sort of game where you can find yourself stuck for hours because you failed to spot… no, not some tiny little smear of pixels on the floor representing some obscure object, but an entire door that can only be seen from one fiddly angle. Navigating the spaceship is the Mount Everest of fake difficulties — i.e., difficulties that anyone who was actually in this environment would not be having.

Myst clones usually balance their intrinsic navigational challenges with puzzles that are quite rigorously logical, being most typically of the mechanical stripe: experiment with the machinery to deduce what each button and lever does, then apply the knowledge you gain to accomplish some task. But not Starship Titanic. It relies on the sort of moon logic that’s more typical of the other major strand of 1990s adventure game, those that play out from a third-person perspective and foreground plot, character interaction, and the player’s inventory of objects to a much greater degree. Beyond a certain point, only the “try everything on everything” method will get you anywhere in Starship Titanic. This is made even more laborious by an over-baked interface in which every action takes way more clicks than it ought to. Like everything else about the game, the interface too is wildly inconsistent; sometimes you can interact with things in one way, sometimes in another, with no rhyme or reason separating the two. You just have to try everything every which way, and maybe at some point something works.

Having come this far, but still not satisfied with merely having combined the very worst aspects of the two major branches of contemporary adventure games, Douglas Adams looked to the past for more depths to plumb. At his insistence, Starship Titanic includes, of all things, a text parser — a text parser just as balky and obtuse as most of the ones from companies not named Infocom back in the early 1980s. It rears its ugly head when you attempt to converse with the robots who are the ship’s only other inhabitants. The idea is that you can type what you want to say to them in natural language, thereby to have real conversations with them. Alas, the end result is more Eliza than ChatGPT. The Digital Village claimed to have recorded sixteen hours of voiced responses to your conversational sallies and inquiries. This sounds impressive — until you start to think about what it means to try to pack coherent responses to literally anything in the world the player might possibly say to a dozen or so possible interlocutors into that span of time. What you get out on the other end is lots and lots of variations on “I don’t understand that,” when you’re not being blatantly misunderstood by a parser that relies on dodgy pattern matching rather than any thoroughgoing analysis of sentence structure. Nothing illustrates more cogently how misconceived and amateurish this whole project was; these people were wasting time on this nonsense when the core game was still unplayable. Adams, who had been widely praised for stretching the parser in unusual, slightly postmodern directions in Infocom’s Hitchhiker’s game, clearly wanted to recapture that moment here. But he had no Steve Meretzky with him this time — no one at all who truly understood game design — to corral his flights of imagination and channel them into something achievable and fun. It’s a little sad to see him so mired in an unrecoverable past.

But if the parser is weird and sad, the weirdest and saddest thing of all about Starship Titanic is how thoroughly unfunny it is. Even a compromised, dashed-off Adams novel like Mostly Harmless still has moments which can make you smile, which remind you that, yes, this is Douglas Adams you’re reading. Starship Titanic, on the other hand, is comprehensively tired and tiring, boiling Adams’s previous oeuvre down to its tritest banalities — all goofy robots and aliens, without the edge of satire and the cock-eyed insights about the human condition that mark Hitchhiker’s. Was Adams losing his touch as a humorist? Or did his own voice just get lost amidst those of dozens of other people trying to learn on the fly how to make a computer game? It’s impossible to say. It is pretty clear, however, that he had one foot out the door of the project long before it was finished. “In the end, I think he felt quite distanced from it,” says Robbie Stamp of his partner. That sentiment applied equally to all three co-founders of the The Digital Village, who couldn’t fully work out just how their dreams and schemes had landed them here. In a very real way, no one involved with Starship Titanic actually wanted to make it.

I suppose it’s every critic’s duty to say something kind about even the worst of games. In that spirit, I’ll note that Starship Titanic does look very nice, with an Art Deco aesthetic that reminds me slightly of a far superior adventure game set aboard a moving vehicle, Jordan Mechner’s The Last Express. If nothing else, this demonstrates that The Digital Village knew where to find talented visual artists, and that they were sophisticated enough to choose a look for their game and stick to it. Then, too, the voice cast the creators recruited was to die for, including not only Terry Jones and Douglas Adams himself but even John Cleese, who had previously answered every inquiry about appearing in a game with some variation of “Fuck off! I don’t do games!” The music was provided by Wix Wickens, the keyboardist and musical director for Paul McCartney’s touring band. What a pity that no one from The Digital Village had a clue what to do with their pile of stellar audiovisual assets. Games were “an area about which we knew nothing,” admits Richard Creasey. That went as much for Douglas Adams as any of the rest of them; as Starship Titanic’s anachronistic parser so painfully showed, his picture of the ludic state of the art was more than a decade out of date.




Begun in May of 1996, Starship Titanic shipped in April of 1998, more than six months behind schedule. Rather bizarrely, no one involved seems ever to have considered explicitly branding it as a Hitchhiker’s game, a move that would surely have increased its commercial potential at least somewhat. (There was no legal impediment to doing so; Adams owned the Hitchhiker’s franchise outright.) Adams believed that his name on the box alone could make it a hit. Some of those around him were more dubious. “I think it was a harsh reality,” says Robbie Stamp, “that Douglas hadn’t been seen to figure big financially by anyone for a little while.” But no one was eager to have that conversation with him at the time.

So, Starship Titanic was sent out to greet an unforgiving world as its own, self-contained thing, and promptly stiffed. Even the fortuitous release the previous December of James Cameron’s blockbuster film Titanic, which had elevated another adventure game of otherwise modest commercial prospects to million-seller status, couldn’t save this one. Many of the gaming magazines and websites didn’t bother to review it at all, so 1996 did it feel in a brave new world where first-person shooters and real-time strategies were all the rage. Of those that did, GameSpot’s faint praise is typically damning: “All in all, Starship Titanic is an enjoyable tribute to an older era of adventure gaming. It feels a bit empty at times, but Douglas Adams fans and text-adventurers will undoubtedly be able to look past its shortcomings.” This is your father’s computer game, in other words. But leave it to Charles Ardai of Computer Gaming World magazine to deliver a zinger worthy of Adams himself: he called Starship Titanic a “Myst opportunity.”

One of the great ironies of this period is that, at the same time Douglas Adams was making a bad science-fiction-comedy adventure game, his erstwhile Infocom partner Steve Meretzky was making one of his own, called The Space Bar. Released the summer before Starship Titanic, it stiffed just as horribly. Perhaps if the two had found a way to reconnect and combine their efforts, they could have sparked the old magic once again.

As it was, though, Adams was badly shaken by the failure of Starship Titanic, the first creative product with his name on it to outright lose its backers a large sum of money. “Douglas’s fight had gone out of him,” says Richard Creasey. Adams found a measure of solace in blaming the audience — never an auspicious posture for any creator to adopt, but needs must. “What we decided to do in this game was go for the non-psychopath sector of the market,” he said. “And that was a little hubristic because there really isn’t a non-psychopath sector of the market.” The 1.5 million people who were buying the non-violent Myst sequel Riven at the time might have begged to differ.

Luckily, Adams had something new to be excited about: in late 1997, he had signed a development deal with Disney for a “substantial” sum of money — a deal that would, if all went well, finally lead to his long-sought Hitchhiker’s film. Wanting to be close to the action and feeling that he needed a change of scenery, he opted to pull up stakes from the Islington borough of London where he had lived since 1980 and move with his family to Los Angeles. A starry-eyed Adams was now nursing dreams of Hugh Laurie or Hugh Grant as Arthur Dent, Jim Carrey as the two-headed Zaphod Beeblebrox.

The rump of The Digital Village which he left behind morphed into h2g2, an online compendium of user-generated knowledge, an actually extant version of the fictional Hitchhiker’s Guide to the Galaxy. If you’re thinking that sounds an awful lot like Wikipedia, you’re right; the latter site, which was launched two years after h2g2 made its debut in 1999, has thoroughly superseded it today. In its day, though, h2g2 was a genuinely visionary endeavor, an early taste of the more dynamic, interactive Web 2.0 that would mark the new millennium. Adams anticipated the way we live our digital lives today to an almost unnerving degree.

The real change takes place [with] mobile computing, and that is beginning to arrive now. We’re beginning to get Internet access on mobile phones and personal digital assistants. That creates a sea change because suddenly people will be able to get information that is appropriate to where they are and who they are — standing outside the cinema or a restaurant or waiting for a bus or a plane. Or sitting having a cup of coffee at a café. With h2g2, you can look up where you are at that moment to see what it says, and if the information is not there you can add it yourself. For example, a remark about the coffee you’re drinking or a comment that the waiter is very rude.

When not setting the agenda with prescient insights like these — he played little day-to-day role in the running of h2g2 — Adams wrote several drafts of a Hitchhiker’s screenplay and knocked on a lot of doors in Hollywood inquiring about the state of his movie, only to be politely put off again and again. Slowly he learned the hard lesson that many a similarly starry-eyed creator had been forced to learn before him: that open-ended deals like the one he had signed with Disney progress — or don’t progress — on their own inscrutable timeline.

In the meanwhile, he continued to host parties — more lavish ones than ever now after his Disney windfall — and continued being a wonderful father to his daughter. He found receptive audiences on the TED Talk circuit, full of people who were more interested in hearing his Big Ideas about science and technology than quizzing him on the minutiae of Hitchhiker’s. Anyone who asked him what else he was working on at any given moment was guaranteed to be peppered with at least half a dozen excited and exciting responses, from books to films, games to television, websites to radio, even as anyone who knew him well knew that none of them were likely to amount to much. Be that as it may, he seemed more or less happy when he wasn’t brooding over Disney’s lack of follow-through, which some might be tempted to interpret as karmic retribution for the travails he had put so many publishers and editors through over the years with his own lack of same. “I love the sense of space and the can-do attitude of Americans,” he said of his new home. “It’s a good place to bring up children.” Embracing the California lifestyle with enthusiasm, he lost weight, cut back on his alcohol consumption, and tried to give up cigarettes.

By early 2001, it looked like there was finally some movement on the Hitchhiker’s movie front. Director Jay Roach, hot off the success of Austin Powers and Meet the Parents, was very keen on it, enough so that Adams was motivated to revise the screenplay yet again to his specifications. On May 11 of that year, not long after submitting these revisions, Douglas Adams went to his local gym for his regular workout. After twenty minutes on the treadmill, he paused for a breather before moving on to stomach crunches. Seconds after sitting down on a bench, he collapsed to the floor, dead. Falling victim to another cosmic joke as tragically piquant as the brilliant writer who hates to write, his heart simply stopped beating, for no good reason that any coroner could divine. He was just 49 years old.



Did you enjoy this article? If so, please think about pitching in to help me make many more like it. You can pledge any amount you like.


Sources: The books Hitchhiker: A Biography of Douglas Adams by M.J. Simpson, Wish You Were Here: The Official Biography of Douglas Adams by Nick Webb, The Frood: The Authorised and Very Official History of Douglas Adams & The Hitchhiker’s Guide to the Galaxy by Jem Roberts, The Ultimate Hitchhiker’s Guide to the Galaxy by Douglas Adams, Last Chance to See by Douglas Adams and Mark Carwardine, and Douglas Adams’s Starship Titanic by Terry Jones; Computer Gaming World of September 1998.

Online sources include Gamespot’s vintage review of Starship Titanic, an AV Club interview with Adams from January of 1998, “The Making of Starship Titanic from Adams’s website, The Digital Village’s website (yes, it still exists), and a Guardian feature on Thomas Harris.

Starship Titanic is available for digital purchase on GOG.com.

 

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86 Responses to The Later Years of Douglas Adams

  1. Andrew Pam

    July 19, 2024 at 4:35 pm

    I believe King said that Harris was “writhing” on the floor with frustration, with an “h”, rather than merely “writing” on the floor.

    I had the pleasure of meeting Adams once. Unfortunately I caught his cold.

     
    • Sung J Woo

      July 19, 2024 at 5:00 pm

      It’s either a typo or a pun!

       
    • Jimmy Maher

      July 19, 2024 at 8:11 pm

      Thanks!

       
  2. Andrew Pam

    July 19, 2024 at 4:44 pm

    “Nevertheless, they would have been shocked if you had told them that Douglas Adams, still only 40 years old, would never complete finish book.”

    This sentence seems incompletely formed.

     
  3. Andrew Pam

    July 19, 2024 at 4:50 pm

    “the Starship Novel novel” – looks like a typo for “the Starship Titanic novel”?

     
  4. Keith

    July 19, 2024 at 5:10 pm

    Wonderful article, thanks again! I had actually never learned how he died, and am sad to hear how young he was.

    In addition to the line Andrew Pam noted: there is “Having coming this far”

     
    • Jimmy Maher

      July 19, 2024 at 8:13 pm

      Thanks!

       
  5. Aodhán

    July 19, 2024 at 5:15 pm

    A few more typos that have yet to be pointed out.

    “Sentences starts to flow…” should be “Sentences start to flow…”.

    Hannibal Lecter’s surname isn’t spelled with an “o”.

    In the hyperlinked text “Hitchiker’s text adventure”, Hitchhiker’s is missing an “h”.

    And lastly, this may be more a matter of taste (or more honestly, prescriptivism), but I’m not certain what meaning of “nonplussed” is intended in “They left Adams’s old fans nonplussed…”: the original “unsure about what to say, think or do” or the increasingly common usage to mean “unimpressed”.

     
    • Jimmy Maher

      July 19, 2024 at 8:15 pm

      Thanks! And more the former than the latter in this case…

       
  6. Mark Williams

    July 19, 2024 at 5:30 pm

    Really interesting.

    I saw Douglas speak at Oxford Town Hall on the promotional tour for Last Chance to See and he was indeed very passionate about the subject of endangered species, and went on a long discussion around his Atheism and Richard Dawkins.

     
  7. Whomever

    July 19, 2024 at 5:51 pm

    I have a signed copy of Last Chance To See somewhere on my shelves. I went on Adams’s tour for it and he did seem very passionate about it…

     
  8. Martin

    July 19, 2024 at 6:17 pm

    You neglected to mention the “coolest” part of his death (assuming there can be any cool about dying) and that is that he was buried in Highgate Cemetery. And this will no doubt produce shrugs from 99% of your readers too.

     
    • Timothy

      July 20, 2024 at 12:07 am

      Would it be rude to ask why that’s significant?

       
      • Martin

        July 20, 2024 at 3:08 pm

        Significant, not at all. It’s just that the place has such a haunted vibe. A number of horror films use that location for that very reason.

         
    • Steph Cherrywell

      July 20, 2024 at 6:12 pm

      So, I wasn’t aware of Highgate Cemetery, but I looked it up and discovered that one of the famous occupants is Karl Marx… who has a large grave with his face on it where someone left an explosive device on a couple of occasions. And it hit me — could THAT have been what that baffling “Nord and Bert” puzzle Jimmy wrote about so long ago, where you scare a portrait of Marx by putting an alarm clock in a box, have been getting at?

       
  9. Niall M

    July 19, 2024 at 7:23 pm

    I miss him still.

     
    • Jimmy Maher

      July 20, 2024 at 7:11 am

      I know what you mean. He’s one of just a few people that I wish had lived longer for purely selfish reasons, because I would have loved to hear what he made of our changing world and would have loved to watch him grow older and wiser. Being a huge Beatles fan like Douglas Adams, I always think of John Lennon in the same way.

       
  10. Sean Gandert

    July 19, 2024 at 11:03 pm

    You state that Starship Titanic was only published in paperback… yet I have a hardback first edition copy sitting on my shelf a few feet away from me. I’m not sure where you obtained this information from, but I assure you that hardback copies such as my own do exist.

     
    • Jimmy Maher

      July 20, 2024 at 7:04 am

      Thanks!

       
  11. Josh Lawrence

    July 20, 2024 at 12:41 am

    Excellent article as always, Adams is still a favorite of mine. I wonder if he initiated The Voyager Company CD-ROM version of Last Chance to See as a second attempt at getting more reach for this material he loved, or if that CD-ROM had already been planned before the disappointing reception of the book? And I wonder if it sold better or worse than the book?

     
    • Jimmy Maher

      July 20, 2024 at 7:18 am

      I believe the project was initiated by Bob Stein at Voyager, but Adams did become quite enthusiastic about it. He was very keen on “electronic books,” having in a sense invented the idea with Hitchhiker’s.

      As for sales: the traditional book of Last Chance to See surely outsold the CD-ROM by a huge margin. Voyager’s sales in general were shockingly minuscule by the standards of the mass-market book trade (or for that matter the computer-games industry). Very few titles managed even 10,000 copies, and only two — The CD Companion to Beethoven and A Hard Day’s Night — ever cracked 100,000.

       
    • Maf Vosburgh

      July 20, 2024 at 3:55 pm

      I programmed a lot of the Last Chance to See CD-ROM, which was actually made by The Multimedia Corporation (MMC) in Primrose Hill, London. Voyager was just the publisher.

      MMC was a spin-off from the BBC Interactive Television Unit and eventually had significant success in the 90s, with 3D Atlas selling two million CD-ROMs. On the board of MMC was close friend of Douglas, Max Whitby, a TV documentary director on shows like Horizon. They had done the Hyperland documentary for the BBC together, and Max sold Douglas on MMC making a CD-ROM of Last Chance to See.

      The CD-ROM basically just presents the material as a kind of slide show, with audio of Douglas reading the book, synchronized to the relevant photographs from the expedition and optionally the text. I mean it’s searchable, but if you let it run, it could almost be a video tape, being not very interactive. Or it could have been a DVD, but those hadn’t been invented yet. It is the only form of Last Chance that has so many of the amazing pictures they took on the journey, which is something. It also got done pretty much on schedule which is amazing for a Douglas Adam’s project.

      I loved working with Douglas, he was everything you’d hope he’d be. Funny and charming and brilliant.

       
      • Jimmy Maher

        July 20, 2024 at 4:00 pm

        That’s great. I “read” Last Chance to See in this form a few years ago for an article I wrote on Voyager, and enjoyed it immensely.

         
      • Bret

        July 24, 2024 at 8:06 pm

        The CD-ROM also has the greatest pull-down menu in the history of computing (“Gorilla Datacard”, “Roger Wilson”, “Aftershave”, “Gorilla Tracking”, “Rhino Datacard”, “Hippo Sound”) so thank you for that too!

         
      • Andrew Pam

        August 2, 2024 at 5:26 pm

        The “Hyperland” documentary was very good, and features my friend Ted Nelson (and Tom Baker!)

        For anyone who hasn’t seen it, the video is available at https://archive.org/details/DouglasAdams-Hyperland and https://vimeo.com/72501076

         
  12. Jaina

    July 20, 2024 at 1:58 am

    And for some reason, they let Eoin Colfer of all people write another Hitchhikers book… Talk about mean spirited, derivative and entirely unfunny. An entirely tepid coda to the Adams legacy… And yet, somehow entirely Adams in it’s denouement.

     
    • Ross

      July 22, 2024 at 12:28 pm

      I have only experienced it in radio play form, but I found it to be a perfectly funny Eoin Colfer book, but I have no idea why they thought that it would fit in the Hitchhikers’ canon. It’s a very “tie up loose ends and explain everything possible into a fully coherent story” sort of thing, which is like the exact opposite of the way the entire rest of the series works.

      Also found it far less mean-spirited than Mostly Harmless.

       
  13. Bret

    July 20, 2024 at 5:17 am

    I definitely agree with Adams that “Last Chance to See” is his best work, and wish he could have continued in that vein. BBC teamed up Mark Carwardine with Steven Fry for a sequel in 2009, but it was no Douglas Adams.

    A note about “just the two of them, without any additional support staff” — they were accompanied on at least a few of the trips by BBC producer Gaynor Shutte, who was trying to make sure they got material for the documentary series.

     
    • Jimmy Maher

      July 20, 2024 at 7:24 am

      Thanks! In the spirit of “mostly harmless,” I added an “often.” ;)

       
  14. Alex

    July 20, 2024 at 6:11 am

    This article reflects my personal experience as a reader: Almost anything Adams published after the “Hitchhiker” seems to be quite forgotten by the public. I have never come across any of his other novels and I never was aware of them. Even finding a single successor to the original “Hitchhiker” in a bookstore or elsewhere is quite a challenge in my neck of the woods.

    All in all, I begin to think of Adams as one of these authors that are only kept alive by a fanbase of unknown proportions and a single novel while being quite forgotten by the public as the years went by. And it dawns on me that this kind of fate is more the norm than the exception, no matter how famous someone once was.

     
    • Jimmy Maher

      July 20, 2024 at 7:30 am

      It absolutely is. There are countless authors from, say, the first half of the twentieth century who sold millions of books in their time and are now utterly forgotten. If one book of yours is still remembered 23 years after your death, you’ve done incredibly well. Will Hitchhiker’s still be remembered in another 50 years, after all of its original fans are gone? Probably not, but that’s not really such a tragedy. The canon of acknowledged classics must remain fairly small in order to leave space for vital new art. Anyway, oblivion will take us all in the end.

       
      • Taras

        July 22, 2024 at 7:41 am

        I don’t think the Hitchhiker’s books are really so reliant on their original fans for their legacy anymore. Douglas’ celebrity may have been at a low ebb in the 90’s, but he gained a lot of millennial fans in the early 2000’s thanks to the movie finally coming out and perhaps even more so thanks to 42 becoming a minor but omnipresent early internet meme. That joke has become a pretty deeply ingrained part of nerd culture, and it wouldn’t surprise me if that alone keeps Hitchhiker’s in the public consciousness for a good long while (I guess depending on what happens to nerd culture as a whole). 50 years might seem like a stretch, but even my high school-aged nephew knows about 42 and the Hitchhiker’s books, and he didn’t hear about them from me.

        Lovely article as usual!

         
  15. Ignacio

    July 20, 2024 at 6:39 am

    What a great article. Thanks Mr. Maher!
    One minor typo: there is a LOst Chance to See in one paragraph.

     
    • Jimmy Maher

      July 20, 2024 at 7:32 am

      Thanks!

       
  16. Deckard

    July 20, 2024 at 6:53 am

    You forgot to mention The Meaning of Liff and its “sequel” The Deeper Meaning of Liff which I found hilarious and one of Adams’ best works. Yes, he could make a dictionary funny.

     
  17. Hresna

    July 20, 2024 at 11:44 am

    I rather enjoyed the television adaptations of Dirk Gently, 2010 starring Stephen Mangan, and 2016 starring Elija Wood (not in the titular role) in particular was pretty special… note that you really need to pay attention to a lot of expository dialog to keep track of the fairly convoluted plot in s1.

    I’ve been meaning to watch his Tom-Baker-era Doctor Who stories from the 70s to see how much of his Douglas Adamsness sneaks through.

     
    • Sarah Walker

      July 20, 2024 at 12:13 pm

      Rather a lot, from memory. Adams ended up mining City of Death and the unfinished Shada quite heavily for the first Dirk Gently novel, so those will likely feel quite familiar.

      The Harry Enfield radio adaptations of the Dirk Gently novels were also pretty good. The second one actually managed to make the corresponding novel feel somewhat coherent (I do like the DG books, but they work better on vibes than as particularly coherent plots).

       
      • CdrJameson

        July 20, 2024 at 9:49 pm

        There’s an old audio book of Dirk Gently’s Holistic Detective Agency, read by Adams himself, that presents a lightly edited version of the book that far better focuses the plot’s coherence.

        I always thought the Dirk Gently books were Adams’ response to people accusing his Hitchhiker books of being random and making no coherent sense. The fundamental-interconnectedness-of-all-things premise meant that everything, even minor observations, get tied back into the overall mystery resolution. I love the original’s recovery of the missing cat, even more than the sofa.

        And there’s at least one decent gag in Starship Titanic: When you go through the check-in options and upgrades. There might be others, but due to it being a right car crash I never got much further.

         
  18. Todd

    July 20, 2024 at 12:08 pm

    Starship Titanic comment

    “ certainly one of the reasons Lost Chance to See had gone so well”

    Typo: Last Chance.

    Starship Titanic isn’t a very good game overall but there are parts of it I remember fondly or at least find interesting.

    – Riding the elevator all the way down from the first class decks to Super Galactic Traveler (third) class and hearing the background music progress through different instrumental arrangements of the same melody, from rich orchestral strings for first class, then shopping mall-style muzak for second, and finally chintzy electric organ for third.
    – Myst-style adventure games usually either have environments which are improbably tiny for what they’re supposed to be, or are full of locked doors that can never be opened in order to present the illusion that you’re exploring a small portion of a much larger place (the Journeyman Project did this a lot, for example the Caldoria apartment building or NORAD). Starship Titanic instead let you freely wander any of the ship’s dozens of decks and hundreds or thousands of rooms, but the great majority are identical passenger cabins with nothing of interest. Not a great game design decision maybe, but a noteworthy contrast with other “Myst clones.”
    – Each of the ship’s hundreds or thousands of rooms was identified by a unique pattern somewhat like a QR code, which would be the only different graphical element in otherwise-identical cabins and could be used to identify the location where a video camera was, for example.

    I think the biggest problem with Starship Titanic is that it doesn’t have any storytelling. As far as I remember there’s a bare skeleton of a story involving the ship’s owners deliberately sabotaging it to commit insurance fraud (which I think was a conspiracy theory about the real Titanic or one of its sister ships?), but it’s only explained at the very end of the game. They would have made a better game if they’d populated the vacant game world with pieces of a story to unravel, instead of recording hundreds of hours of irrelevant dialogue for the robots.

    Oh, and another baffling design decision: the game shipped with 3D glasses (the kind with red and blue cellophane) which you were supposed to use to solve the final puzzle, navigating back to Earth.

     
    • Jimmy Maher

      July 20, 2024 at 1:34 pm

      The 3D glasses are a pretty obvious echo of the “peril-sensitive sunglasses” feelie that was included with Infocom’s Hitchhiker’s game. Another vaguely sad sign of Adams trying to recreate the old magic…

       
  19. Vauban

    July 20, 2024 at 1:18 pm

    > he became the most commercially successful single British author of any sort of the entire decade [the 1990s]

    I would guess that Rowling managed to overtake him before the end of the decade, since she had already published three H.P. books by 1999. If not, that would be a surprise for me.

     
    • Jimmy Maher

      July 20, 2024 at 1:31 pm

      I was admittedly relying on old research from my Discworld articles, but I think the claim holds up. “In 1992, W.H. Smith, the biggest bookstore chain in Britain, stated that 10 percent of their total science-fiction and fantasy sales consisted of Terry Pratchett books. By 1998, Pratchett accounted for 2 percent of *all* their revenues.”

      That said, I don’t know how quickly the Harry Potter craze began. Did it happen right out of the gates, or did it take some time to build? Even if the former, it would have had to be one heck of a phenomenon to surpass all of the sales Pratchett had built up since 1990.

       
      • Chris D

        July 20, 2024 at 4:36 pm

        Pratchett was almost impossibly prolific – he wrote at least 22 novels in the 1990s, 16 of which were Discworld books. I would be surprised if JK Rowling managed to overtake him by the end of the nineties with just three novels, even if they were big sellers.

         
      • dsparil

        July 20, 2024 at 8:44 pm

        In the 90s, Harry Potter did well as a book series, but it didn’t become a phenomenon until the movies started coming out. From poking around, the first two books had about 300k sales in the UK by the end of March 1999, and the third book which came out that July had an first print run of 200k and had record breaking initial sales. So they most definitely cracked 1m there, and probably got some single digit million for the rest of the world.

         
    • Vauban

      July 20, 2024 at 9:02 pm

      Judging from the answers, I guess Pratchett must indeed have kept its title of most commercially successful British author still for many years into the XXI century.

      I think I have underestimated his popularity in Britain and the English-speaking part of the world. Where I lived, in Italy, Pratchett’s works were translated years or decades after their first appearance. Meanwhile the first Harry Potter book was translated less than a year after its first English edition, and got more than ten reprints in its first year after publishing.

       
      • Jimmy Maher

        July 20, 2024 at 9:06 pm

        Pratchett’s popularity was unevenly distributed, but huge indeed where it was biggest. He was never as big as Douglas Adams was in his heyday in the United States, for example. But I’ve heard he was enormously popular in Germany, almost as much so as in Britain.

         
        • Fincas Khalmoril

          July 27, 2024 at 8:40 am

          Pratchett was indeed very popular in Germany. And it was mostly due to quick and good translations and very positive reviews in need culture circles. Iirc his editors also cleverly marketed him as the „Fantasy Douglas Adams“ which helped to get me interested.
          Personally I lost interest pretty quickly after two novels, but I do remember that during my time at university (from 1996), Discworld was already one of *the* things to know about and rarely an evening passed without someone referring to a Discworld insider joke.

           
        • Alianora La Canta

          August 3, 2024 at 9:16 am

          It’s harder to translate humour between some language pairs than others, which does not help with the evenness of popularity distribution.

           
    • Alianora La Canta

      August 3, 2024 at 9:12 am

      The first really big-selling Harry Potter (it had, I recall, 500,000 first editions published) was Harry Potter and the Goblet of Fire, which was released in 2000. That book was a huge deal in a way that the previous ones were not. This is because the first 3 had laid the groundwork from which Goblet of Fire was poised to benefit.

      From the perspective of today, the three preceding novels in the Harry Potter series are the best-selling ones published in the 1990s, but the majority of those sales did not happen in that decade. Rather, they were in the 2000s and 2010s, when people heard about a later novel and/or the movies and decided to read the entire series. By the end of the 1990s, the first 3 Harry Potters were well-known and well-liked on the children’s librarian scene, but individual families weren’t buying them in the sheer volume needed to overtake sales of children’s books like of “Oh, the Places You’ll Go! by Dr. Seuss” (published 1990), The Rainbow Fish by Marcus Pfister (published 1992) and the various Disney novelisations of the early 1990s (the highest-selling of which was The Lion King, published 1994). Let alone books aimed at adults published that decade, the highest-selling in Britain being Diana: Her True Story by Andrew Morton (published 1997).

      Of these, probably only one is going to be regarded as a classic in any context (the Seuss book), but sometimes books destined to become all-time top-sellers take a few years to be recognised as such, no matter how well they are written. Writing at the end of the decade (and not having a subject as immediately sales-generating as Princess Diana) is why Harry Potter had to wait for the 2000s to hit the bestseller lists.

       
  20. /df

    July 20, 2024 at 1:32 pm

    The astonishingly ground-breaking BBC2 documentary Hyperland (created while Tim BL was still writing his first web browser) is arguably Adams’ greatest cultural achievement, and this from someone who avidly followed every episode of H2G2 on the radio.

    Maybe this is the the one:

     
  21. /df

    July 20, 2024 at 1:33 pm

     
    • JamesR

      July 20, 2024 at 4:28 pm

      I was mesmerised by Hyperland when I first saw it on BBC2. It was not really promoted much, but looked interesting and the content blew me away. I thought ‘surely this is impossible?’… But yet it has all come to pass.

      I now have a rather mixed view of Douglas Adams. I loved his books but having read the various biographies he comes across as a rather selfish and shallow character, with loads of ideas but no commitment to seeing them through and often leaving emotional wreckage and disappointment in his wake. His treatment of John Lloyd (who did a huge amount of work on the original radio series) seems particularly shabby. He had initially agreed to cowrite the first novel with him, and then abruptly cut him out, this depriving him of the recognition he deserved. In the end, Adams seemed far more interested in his own celebrity, whilst apparently failing to realise it had ebbed away.

      Like others I would have loved to have seen what had happened had he lived, and I hope he would have found a productive role in the revolution he foresaw.

       
  22. Andy T

    July 20, 2024 at 4:31 pm

    A great trip through his life, and it has to be said, a perfectly Adams-esque turn of phrase in:

    > Once you spend just a little bit of time with Starship Titanic, however, you begin to realize that this rush to stereotype it has done it a disservice. It is in reality uniquely awful.

    I quite liked the Dirk Gently novels, and the television adaptations have perhaps shown that there was a seam of an idea there that ran deeper than the slapstick-aliens of Hitch Hikers.

    Adams was also there for the rapidly growing convention scene of the 80’s – or at least represented in the “Real HitchHikers Guide to the Galaxy” which was hosted on an impressively custom computer by Dave Hodges, who in turn was later immortalised by Pratchett as Hodgesarrgh.

     
  23. Ajax

    July 21, 2024 at 2:55 am

    I really enjoyed this one; thank you. It was both warm and critical, and he felt like a fascinating and delightful guy to hang out with. And the shape of his life is so odd… I really liked “GameSpot’s faint praise is typically damning”, too.

    Typos: a couple of “hitchiker”s and a “Tienanmen”, which should be “Tiananmen”.

     
    • Jimmy Maher

      July 21, 2024 at 6:27 am

      Thanks!

       
  24. Gnoman

    July 21, 2024 at 5:43 am

    One of the things I remember about Starship Titanic is encountering a “puzzle” where I was pretty sure I knew the solution, the game was pretty clear about telegraphing the solution, and the walkthrough I consulted confirmed the solution… but it refused to work. The robot would just play the right sound clip but wouldn’t actually complete the encounter.

     
  25. The Eidolon

    July 21, 2024 at 5:58 am

    “his heart simply stopped beating, for no good reason that any coroner could divine. He was just 49 years old.” A number of genetic defects can cause sudden cardiac death from intense exercise. I wonder if Adams might have had one. I have one myself. Genetic testing wouldn’t have been able to pick one up in 2001 but would now. Typical age of onset is 20-50 and the first sign is often a fatal arrhythmia. Dizziness and heart pain with exercise are a warning sign, but it’s often asymptomatic.

     
    • Jimmy Maher

      July 21, 2024 at 6:36 am

      He may very well have, although, if so, I suspect that it was exacerbated by other factors. He didn’t do a great job of taking care of himself at least before moving to California; to my eyes, he looks considerably older than his age in the later pictures included with this article. And extremely tall people like Adams are more likely to have heart problems in general. He sometimes referred to his body as “this huge, clumsy, lumbering thing,” expressing how difficult it felt sometimes just to move it around. That may have been indicative of an undiagnosed heart condition. Adams doubtless had access to the very best healthcare — but that doesn’t mean he took advantage of it.

       
      • Adamantyr

        July 22, 2024 at 2:45 pm

        I just turned 49 last week. Definitely not going near any gyms now.

         
        • Jimmy Maher

          July 22, 2024 at 3:23 pm

          I’d recommend you play the odds, which say that a lack of exercise is more likely to kill you than a surfeit of same. ;)

           
  26. Gilbert Townshend

    July 21, 2024 at 3:09 pm

    Not exactly a typo but Islington is very much not a suburb of London, it’s a central borough.

     
    • Jimmy Maher

      July 21, 2024 at 4:43 pm

      Thanks!

       
  27. Ashley Pomeroy

    July 21, 2024 at 4:07 pm

    Fascinating stuff. I remember reading Hitch-Hiker’s as a kid, in the late 1980s – and being frustrated that he had slowed right down, and there were only a handful of other novels by him. Which, as you point out, probably explains why he ended up being eclipsed by Terry Pratchett within a few years. I got on the internet in the mid-1990s, and there was a period when literally everybody else on the internet was a fan of Pink Floyd who could quote Monty Python and Douglas Adams, but that faded away quickly.

    He’s also one of those mid-1990s technological visionaries who got wind of the oncoming internet, but assumed that the only people on it would be university-educated writers and creative types – people like him and his friends. Which is melancholic in retrospect. There was a whole micro-generation of people who had the same basic outlook, clustered around the WELL, none of whom actually went on to be particularly significant when the internet actually took off.

    The mention of China makes me wonder why he didn’t try to fill gaps in his writing schedule by presenting TV shows. He would have been a natural second choice for any producer who wanted Michael Palin, but couldn’t get him. I mention Palin because his version of Around the World in Eighty Days visited China at almost exactly the same time.

     
  28. alex

    July 21, 2024 at 5:55 pm

    Although h2g2 never really “took off” as a mainstream thing, it was a really vibrant community for a long time and hung around for a really long time (I’m sad to see that it seems to be defunct now, but it was around up until a few years ago). It was the first social experience I had online in ~2002ish and was really formative for me. People there were a lot nicer than on the larger internet. There used to be a bunch of IRL meetups also, and I’m aware of at least one couple who got married after meeting on there (probably there are a lot more than that as I was only active in one small subcommunity).

     
  29. B Riley

    July 21, 2024 at 5:56 pm

    It’s ironic, but I shied away from Terry Pratchett’s Discworld initially because of the large number of novels – I thought, as a fan of Douglas Adams, a series with a ton of books had to be focused on quantity over quality. It took me a number of years to realize the error of my ways.

    “Dirk Gently” was probably one of Adams’ laziest efforts, unfortunately, since the majority of the story was cribbed from the unfinished Doctor Who episode that Adams wrote the script for (Shada).

     
    • Ross

      July 22, 2024 at 1:03 pm

      The setting and one character from Dirk Gently is a direct lift from Shada, but the actual plot is lifted more closely from “City of Death”, which Adams didn’t even write (Well, not entirely. He did a substantial rewrite of a first draft by David Fisher)

       
  30. Whomever

    July 21, 2024 at 9:01 pm

    By the way, my wife got me a “Zaphod Beeblebrox for president” t-shirt sometime ago, and I’ve been very suprised how many young people get the reference. So HHGTG is still alive…

     
    • Joe L

      July 23, 2024 at 8:36 pm

      I think Sam Rockwell’s inspired portrayal of Zaphod in the movie is responsible for a lot of younger folks’ knowledge of the reference. He really channeled George W. Bush’s more humorous aspects – and I was tickled that he later played W in Vice.

       
  31. Michael Russo

    July 22, 2024 at 3:43 am

    A necessary article for sure even if it’s a bit sad. I do miss that sense of humanity and hilarity I found in the best of his writing. I really liked the Dirk Gently books (especially the second one) very much, and Last Chance to See was inspiring and amazing. But yeah Starship Titanic sucked both in book (I’ve got a hardcover too) and game form (I never finished it). Perhaps he could have turned it around if he’d had more time and the new environment. But we’ll always remember the best parts anyway.

     
  32. Gubisson

    July 22, 2024 at 11:07 am

    “Karl Jung would have had a field day with it as a reflection of its author’s tortured relationship to the trans-media franchise he had spawned.”
    I believe the correct spelling is Carl Jung https://en.wikipedia.org/wiki/Carl_Jung

    Great article, as always!!!

     
    • Jimmy Maher

      July 22, 2024 at 11:30 am

      Thanks!

       
  33. Feldspar

    July 22, 2024 at 11:36 pm

    Great article as usual. I guess the fact that most of the comments here are about the life of Douglas Adams instead of the game Starship Titanic shows how little of a splash it made.

    The game came bundled with a full strategy guide (at least the one we had at the time of release), which perhaps says a lot about the publisher’s (lack of) confidence in whether people could solve the game fairly on their own without resorting to a walkthrough.

    It’s true that the design and music make the ship a pretty cool place to explore, which one might say is the minimum baseline thing you need in a Myst-style adventure. And I liked some of the jokes, at least at the time anyway.

     
    • Vince

      July 30, 2024 at 6:45 am

      I learned of Starship Titanic’s existence only some 4/5 years ago, even having read all HHGTTG books in my teens and being generally well aware on PC releases at the time… it is obscure in a fairly surprising way.

      I suspect the lack of confidence of the publisher made that the localization and marketing effort in non English-speaking countries was minimal, in Mobygames I can only find proof of a German version.

      It does seem to attract some nostalgia-fueled appreciation today, though, having “Very Positive” user reviews on Steam and a 4.0/5 rating on GOG…

      To its defense, while it is indeed a deeply flawed game, it has also a quirky and unique setting like few others out there.

       
  34. John

    July 23, 2024 at 3:25 am

    While I like The Hitchiker’s Guide, I’ve always been partial to Dirk Gently. I started with the second one for some reason. It may have been the first one I found at my local library as a teenager. I think I still have a paperback copy in a box somewhere. Jimmy, you’ve somehow made me want to go dig it up and afraid to read it again all at the same time.

     
  35. Dillon

    July 24, 2024 at 6:57 am

    Your recontextualisation of Adams and his writing has really stuck with me. When Hitchhiker’s first entered my life at the ripe age of 11 I latched onto the jokes and non-sequiturs like so many else, but his curiosity, openness and humourous observations on life’s workings that you’ve brought attention in this and previous articles has I think had a not-insignificant effect on the way I’ve carried myself since. It’s sad that he ended up stagnating creatively (Mostly Harmless was written in ’92?!) but as far as life stories go there have been nastier ones than his.

     
  36. Fincas Khalmoril

    July 28, 2024 at 10:19 am

    Thank you so much for this absolutely delicious piece of text! Douglas Adams is even funny in his failures.

     
  37. ZUrlocker

    July 28, 2024 at 6:05 pm

    Thanks Jimmy. A well-written post with a lot of Adams-like humor. I had read the original Adams HHGG books and was excited when news of this game came out. But the early reviews put me off it.

     
  38. form

    August 1, 2024 at 4:32 am

    Another one I purchased new at the time, between Starship Titanic and Zork: Grand Inquisitor I was thoroughly uninterested in continuing to explore the adventure genre. It was a sad coda to one… and a half? franchises, just impossible to enjoy. They did look good though.

    I forget how I was introduced to the H2G2 series as a boy, but it was a revelation to me that I wouldn’t fully get to explore until discovering Wodehouse many years later. The books became increasingly mean-spirited as time went on, however, and by the time I got to Mostly Harmless I didn’t really want him to keep writing them.

     
  39. Martin Lindell

    August 1, 2024 at 6:05 am

    There was a Digital Village Hitchhiker game in the planning. Intended publisher Pan Interactive, a Swedish company, quite a big thing over here and I remembered talking with the CEO of Pan when I worked as editor of the local game trade magazine.
    https://web.archive.org/web/20101128062642/http://tdv.com/html/news/19990920-1-n.html

     
    • Martin Lindell

      August 1, 2024 at 6:43 am

      To add, the game was supposed to be showcased at E3, but his sudden death just days prior to the show threw everything off course.

       
  40. Alianora La Canta

    August 3, 2024 at 9:31 am

    I feel like Douglas Adams would have enjoyed Violet, for its humorous encapsulation of what writing in a state of procrastination can be like. Alas, that piece of interactive fiction was only finished in 2008.

     
  41. Ian Betteridge

    August 17, 2024 at 9:45 am

    I worked on MacUser UK in the mid/late 90s, which had connections to both Douglas (who was the first back-page columnist on the mag) and Michael Bywater (who was later a regular columnist). Douglas loved his Apple stuff, and was rumoured to have had the first Mac in the UK. We also got a very early look at Starship Titanic – I’m not sure exactly when but I would guess around 97 – when the TDV team came in to demo it. The language parsing tech was REALLY advanced for its time, although as you rightly point out the limitation was the number of canned responses. The tech for creating on-the-fly realistic voice acting didn’t exist at the time.

     

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