Table of Contents
Below is a table of contents of all of the articles I’ve published so far for those of you who’d like to read me like a book.
Posts
- Introducing a new blog… March 4, 2011
- The Madness Spreads… March 11, 2011
- On the Trail of the Oregon Trail, Part 1 March 27, 2011
- On the Trail of the Oregon Trail, Part 2 March 28, 2011
- On the Trail of the Oregon Trail, Part 3 April 3, 2011
- On the Trail of the Oregon Trail, Part 4 April 21, 2011
- On the Trail of the Oregon Trail, Part 5 April 22, 2011
- In Defense of BASIC May 2, 2011
- Hunt the Wumpus, Part 1 May 13, 2011
- Hunt the Wumpus, Part 2 May 16, 2011
- Will Crowther’s Adventure, Part 1 May 18, 2011
- TOPS-10 in a Box May 20, 2011
- Will Crowther’s Adventure, Part 2 May 24, 2011
- An Oregon Trail Postscript June 1, 2011
- The Completed Adventure, Part 1 June 2, 2011
- The Completed Adventure, Part 2 June 3, 2011
- The Completed Adventure, Part 3 June 4, 2011
- The Trash-80, Part 1 June 6, 2011
- The Trash-80, Part 2 June 10, 2011
- Emulating the TRS-80 June 13, 2011
- The Trash-80, Part 3 June 14, 2011
- Eliza, Part 1 June 15, 2011
- Eliza, Part 2 June 16, 2011
- Eliza, Part 3 June 21, 2011
- Adventureland, Part 1 June 22, 2011
- Adventureland, Part 2 June 24, 2011
- Dog Star Adventure June 28, 2011
- A Few Questions for Lance Micklus July 1, 2011
- A Busy 1979 July 5, 2011
- The Count July 7, 2011
- Two Adventuring Cultures July 12, 2011
- Microsoft Adventure July 14, 2011
- Ludic Narrative née Storygame July 20, 2011
- The Rise of Experiential Games July 22, 2011
- Dungeons and Dragons July 28, 2011
- Defining the CRPG August 14, 2011
- From the Tabletop to the Computer August 16, 2011
- The First CRPGs August 18, 2011
- Temple of Apshai August 24, 2011
- A Busy 1980 August 26, 2011
- Robert Lafore’s Interactive Fiction September 1, 2011
- Binning the Trash-80 September 6, 2011
- Jobs and Woz September 9, 2011
- The Apple II September 12, 2011
- Eamon, Part 1 September 18, 2011
- A Journey into the Wonderful World of Eamon September 24, 2011
- Eamon, Part 2 September 25, 2011
- IF History on a Kindle (or other e-reader of your choice) September 26, 2011
- Ken and Roberta October 2, 2011
- Mystery House, Part 1 October 8, 2011
- Mystery House, Part 2 October 9, 2011
- On-Line Systems is Born October 17, 2011
- The Wizard and the Princess, Part 1 October 20, 2011
- The Wizard and the Princess, Part 2 October 21, 2011
- DunjonQuest October 28, 2011
- Edu-Ware November 5, 2011
- Interactive Fantasies November 7, 2011
- The Prisoner, Part 1 November 9, 2011
- The Prisoner, Part 2 November 14, 2011
- The Digital Antiquarian Takes a Holiday November 19, 2011
- A Word on Akalabeth and Chronology December 2, 2011
- Lord British December 12, 2011
- Akalabeth December 18, 2011
- California Pacific December 20, 2011
- An Apple II Christmas Card December 22, 2011
- The Roots of Infocom January 1, 2012
- Zork on the PDP-10 January 3, 2012
- The Birth of Infocom January 5, 2012
- ZIL and the Z-Machine January 7, 2012
- Selling Zork January 11, 2012
- Parser Games January 16, 2012
- Exploring Zork, Part 1 January 18, 2012
- Exploring Zork, Part 2 January 20, 2012
- Exploring Zork, Part 3 January 22, 2012
- Escape! January 23, 2012
- Silas Warner and Muse Software January 25, 2012
- Robot War January 30, 2012
- Ultima, Part 1 February 10, 2012
- Ultima, Part 2 February 13, 2012
- Ultima, Part 3 February 15, 2012
- Summer Camp February 19, 2012
- Sex Comes to the Micros February 27, 2012
- Softporn February 29, 2012
- A Tale of Three Languages March 13, 2012
- Pascal and the P-Machine March 15, 2012
- The Roots of Sir-tech March 18, 2012
- Making Wizardry March 20, 2012
- Playing Wizardry March 23, 2012
- The Wizardry Phenomenon March 26, 2012
- Of Game Consoles, Home Computers, and Personal Computers March 30, 2012
- Computers for the Masses April 1, 2012
- This Game Is Over April 8, 2012
- Castle Wolfenstein April 11, 2012
- My Eamon Problem April 15, 2012
- The Future Was Here: The Commodore Amiga April 23, 2012
- Sentient Software April 26, 2012
- Micro Men May 2, 2012
- The IBM PC, Part 1 May 7, 2012
- The IBM PC, Part 2 May 10, 2012
- The IBM PC, Part 3 May 16, 2012
- The IBM PC, Part 4 May 18, 2012
- Infocom: Going It Alone May 21, 2012
- Zork II, Part 1 May 25, 2012
- Zork II, Part 2 May 28, 2012
- Time Zone June 5, 2012
- Time Zone: Tackling the Monster June 7, 2012
- Time Zone: Aftermath June 9, 2012
- Ludic Murder June 20, 2012
- Hacked! June 20, 2012
- Britain’s Occult Uncle July 3, 2012
- The Dennis Wheatley Crime Dossiers July 8, 2012
- Deadline July 11, 2012
- Playing Deadline, Part 1 July 13, 2012
- Playing Deadline, Part 2 July 16, 2012
- Playing Deadline, Part 3 July 18, 2012
- Playing Deadline, Part 4 July 20, 2012
- The Zork Users Group July 23, 2012
- Japan July 26, 2012
- Japanese Adventuring July 28, 2012
- Brøderbund August 3, 2012
- Choplifter August 15, 2012
- The Prisoner 2 August 23, 2012
- SAGA August 28, 2012
- The Once and Future SPAG August 31, 2012
- Zork III, Part 1 September 14, 2012
- Zork III, Part 2 September 17, 2012
- Starcross September 19, 2012
- The Magnificent Penguin September 28, 2012
- Transylvania October 3, 2012
- The Wizardry and Ultima Sequels October 11, 2012
- Playing Ultima II, Part 1 October 15, 2012
- Playing Ultima II, Part 2 October 17, 2012
- Level 9 October 22, 2012
- The BBC Micro October 29, 2012
- Phoenix and Acornsoft November 7, 2012
- A Gallery of Unfortunate Events November 9, 2012
- The Speccy November 12, 2012
- The Hobbit November 16, 2012
- The Hobbit Redux November 22, 2012
- Summer Camp is Over December 12, 2012
- The Commodore 64 December 17, 2012
- Business is War December 20, 2012
- Shiny and Exciting vs. Dull and Boring December 30, 2012
- Ring in the New (Blog Initiatives) January 2, 2013
- Xerox PARC January 9, 2013
- Lisa January 16, 2013
- Seeing Farther January 23, 2013
- The Pinball Wizard February 1, 2013
- Audio Killed the Blogging Star February 8, 2013
- Dan Bunten and M.U.L.E. February 12, 2013
- Free Fall, Part 1: Archon February 20, 2013
- Free Fall, Part 2: Murder on the Zinderneuf February 26, 2013
- Suspended March 5, 2013
- The Top of its Game March 20, 2013
- The Witness March 22, 2013
- Planetfall March 26, 2013
- Enchanter April 2, 2013
- Infidel April 7, 2013
- Underway in the USA April 16, 2013
- Origin Systems May 13, 2013
- The Legend of Escape from Mt. Drash May 16, 2013
- Ultima III in Pictures May 21, 2013
- The Dawn of Multimedia May 28, 2013
- The Laser Craze June 9, 2013
- Amiga Magazines Free (Plus Shipping…) for the Asking June 16, 2013
- 1983 in British Computing June 18, 2013
- Peter Killworth’s 1983 June 27, 2013
- Snowball June 30, 2013
- The Quill July 5, 2013
- Popcorn and Peanuts July 12, 2013
- The Unmaking and Remaking of Sierra On-Line July 18, 2013
- A Computer for Every Home? July 28, 2013
- From Automated Simulations to Epyx August 4, 2013
- How Things Work: Commodore 64 and Summer Games Edition August 9, 2013
- Seven Cities of Gold August 13, 2013
- Sorcerer August 26, 2013
- Seastalker September 3, 2013
- Bookware September 10, 2013
- Rendezvous with Rama September 15, 2013
- Fahrenheit 451: The Book September 23, 2013
- Fahrenheit 451: The Game September 27, 2013
- Dragonworld October 1, 2013
- Michael Crichton October 8, 2013
- From Congo to Amazon October 11, 2013
- Amazon in Pictures October 14, 2013
- Shadowkeep October 18, 2013
- Masters of the Game October 23, 2013
- Cutthroats November 1, 2013
- Douglas Adams November 11, 2013
- The Computerized Hitchhiker’s November 14, 2013
- Hitchhiking the Galaxy Infocom-Style November 19, 2013
- Suspect November 22, 2013
- Sherlock December 12, 2013
- This Tormented Business, Part 1 December 17, 2013
- Elite (or, The Universe on 32 K Per Day) December 26, 2013
- Mike Singleton and The Lords of Midnight January 7, 2014
- The Legend of Ultimate Play the Game January 14, 2014
- The Merry Pranksters of Automata January 21, 2014
- This Tormented Business, Part 2 February 4, 2014
- QL Pawn February 11, 2014
- Macintosh February 20, 2014
- Macware February 28, 2014
- Mindwheel (or, The Poet and the Hackers) March 10, 2014
- Essex and Brimstone March 17, 2014
- This Tormented Business, Part 3 March 28, 2014
- Down From the Top April 3, 2014
- Wishbringer April 10, 2014
- Fooblitzky April 23, 2014
- A Mind Forever Voyaging, Part 1: Steve Meretzky’s Interiors April 27, 2014
- A Mind Forever Voyaging, Part 2: Don’t Go Back to Rockvil April 29, 2014
- A Mind Forever Voyaging, Part 3: Through Strange Seas of Thought, Alone May 8, 2014
- Spellbreaker May 16, 2014
- Perry Mason: The Case of the Mandarin Murder June 5, 2014
- Nine Princes in Amber June 13, 2014
- An Alternate Chronicle of Amber June 16, 2014
- Comprehend June 20, 2014
- Of Wizards and Bards June 25, 2014
- The Road to IV July 7, 2014
- Ultima IV July 11, 2014
- Human Engineered Software (or, The Software Icarus) July 15, 2014
- Project: Space Station, Part 1: The Reality July 24, 2014
- Project: Space Station, Part 2: The Dream July 28, 2014
- Project: Space Station, Part 3: The Game July 30, 2014
- Apple, Carmen Sandiego, and the Rise of Edutainment August 7, 2014
- Access Software August 15, 2014
- Leader Board August 19, 2014
- The Magnificent Penguin Hangs Up His Tuxedo September 12, 2014
- Amnesia September 29, 2014
- The Fractal Phenomenon October 3, 2014
- Send in the Clones October 10, 2014
- The Forth Dimension October 17, 2014
- Patreon October 22, 2014
- Starflight October 28, 2014
- Jim Levy and Activision November 5, 2014
- Alter Ego November 14, 2014
- Dorte’s View: Alter Ego November 24, 2014
- Portal November 27, 2014
- Bookware’s Sunset December 4, 2014
- Accolade, Artech, and Killed Until Dead December 4, 2014
- Simon & Schuster’s Treks to Nowhere December 17, 2014
- Ballyhoo December 22, 2014
- Out of the Frying Pan… December 29, 2014
- Trinity January 7, 2015
- T Plus 5: Bombs in Space January 16, 2015
- T Plus 4: Bombing Nevada January 23, 2015
- T Plus 3: Edward Teller and His Superbomb January 30, 2015
- T Plus 2: The Bomb at the Crossroads February 5, 2015
- T Plus 1: Bombing Japan February 13, 2015
- T Plus 0: The Fulcrum of History February 19, 2015
- T Plus 6: All Prams Lead to the Kensington Gardens February 26, 2015
- Trinity Postscript: Selling Tragedy February 26, 2015
- Leather Goddesses of Phobos (or, Sex Comes to the Micros — Again) March 5, 2015
- Moonmist March 12, 2015
- MicroProse’s Simulation-Industrial Complex (or, The Ballad of Sid and Wild Bill) March 19, 2015
- The 68000 Wars, Part 1: Lorraine March 27, 2015
- The 68000 Wars, Part 2: Jack Is Back! April 2, 2015
- ICBM April 9, 2015
- The 68000 Wars, Part 3: We Made Amiga, They Fucked It Up April 10, 2015
- Defender of the Crown April 16, 2015
- Mike Berlyn Could Use a Little Helping Hand April 24, 2015
- On S.D.I. (Just a Little) and King of Chicago (Quite a Lot) April 24, 2015
- Brian Fargo and Interplay May 1, 2015
- Fire and Rain May 15, 2015
- The Pawn’s Second Life (or, When Tony Met Anita) May 21, 2015
- Thieves and Jinxes (or, When Michael Met Anita) May 31, 2015
- KAOS June 5, 2015
- Topologika June 12, 2015
- The Evolution of the (Epyx) Games June 19, 2015
- Accolade Gets Distinctive June 25, 2015
- A Digital Antiquarian Hall of Fame June 28, 2015
- Pirates! July 2, 2015
- A New Force in Games, Part 1: Fractal Dreamers July 10, 2015
- A New Force in Games, Part 2: A Habitat in Cyberspace July 17, 2015
- A New Force in Games, Part 3: SCUMM July 24, 2015
- The 14 Deadly Sins of Graphic-Adventure Design (or, Why Ron Gilbert Hated Adventure Games) July 31, 2015
- Splendid Isolation: Sierra at Mid-Decade August 7, 2015
- Leisure Suit Larry in the Land of the Lounge Lizards August 15, 2015
- Two Books on Gaming History August 17, 2015
- Hollywood Dave’s Hijinx August 21, 2015
- Bureaucracy August 27, 2015
- …and Into the Fire September 5, 2015
- Stationfall September 10, 2015
- The Campy Cosmic Horror of H.P. Lovecraft September 18, 2015
- Lovecraft on the Tabletop September 25, 2015
- The Lurking Horror October 2, 2015
- MIT and GUE (or, The Annotated Lurking Horror) October 7, 2015
- Nord and Bert October 16, 2015
- Plundered Hearts October 23, 2015
- Beyond Zork November 6, 2015
- Border Zone November 13, 2015
- Cliff Johnson’s Fool’s Errand November 20, 2015
- The 68000 Wars, Part 4: Rock Lobster November 27, 2015
- The Faery Tale Life of MicroIllusions December 4, 2015
- Dungeon Master, Part 1: The Making of December 11, 2015
- Dungeon Master, Part 2: The Playing of December 18, 2015
- A Little Christmas Gift December 23, 2015
- A Pirate’s Life for Me, Part 1: Don’t Copy That Floppy! December 25, 2015
- A Pirate’s Life for Me, Part 2: The Scene January 1, 2016
- Rochester Ho! January 8, 2016
- A Pirate’s Life for Me, Part 3: Case Studies in Copy Protection January 15, 2016
- Bill Williams: The Story of a Life January 22, 2016
- 1987 Ebook Now Available January 25, 2016
- Silicon Hollywood: Cinemaware’s Transitional Period January 29, 2016
- The Road to V February 5, 2016
- Ultima V February 12, 2016
- Friends of the Wasteland: The Legacy of Flying Buffalo February 19, 2016
- Wasteland February 26, 2016
- Opening the Gold Box, Part 1: Joel Billings and SSI March 4, 2016
- Opening the Gold Box, Part 2: Ten Odd Years at TSR March 12, 2016
- Opening the Gold Box, Part 3: From Tabletop to Desktop March 18, 2016
- Opening the Gold Box, Part 4: Pool of Radiance March 25, 2016
- Generation Nintendo April 1, 2016
- Sherlock: The Riddle of the Crown Jewels April 15, 2016
- The Bruce Youth April 22, 2016
- Zork Zero April 29, 2016
- Corrupted Fish May 6, 2016
- Tales of the Gnome Ranger May 13, 2016
- Kit Williams’s Golden Hare, Part 1: The Contest May 20, 2016
- Kit Williams’s Golden Hare, Part 2: The Aftermath May 27, 2016
- The End of the Line for Level 9 as the Market Takes Its Toll on Magnetic Scrolls June 3, 2016
- 1988 Ebook Now Available June 8, 2016
- Will Wright’s City in a Box June 10, 2016
- One is Enough For SimCity June 16, 2016
- Acorn and Amstrad June 23, 2016
- Peter Molyneux’s Kingdom in a Box June 30, 2016
- Shogun July 7, 2016
- Manhole, Anyone? July 12, 2016
- Journey July 15, 2016
- Arthur: The Quest for Excalibur July 22, 2016
- Moving to California July 29, 2016
- AGT August 5, 2016
- A Conversation with Lane Barrow August 12, 2016
- IBM’s New Flavor August 19, 2016
- Sierra Gets Creative August 26, 2016
- So You Want to Be a Hero? September 9, 2016
- Cracking Open the Mac September 16, 2016
- The Freedom to Associate September 23, 2016
- A Slow-Motion Revolution September 30, 2016
- The Manhole October 7, 2016
- Cinemaware’s Year in the Desert October 14, 2016
- How Jordan Mechner Made a Different Sort of Interactive Movie (or, The Virtues of Restraint) October 28, 2016
- The Prophet of Cyberspace November 4, 2016
- Turning on, Booting up, and Jacking into Neuromancer November 11, 2016
- A Working-Class Hero, Part 1: Proletariat, Prisoner, and Pilot November 18, 2016
- Memos from Digital Antiquarian Corporate Headquarters November 21, 2016
- A Working-Class Hero, Part 2: Bloody April November 25, 2016
- A Working-Class Hero, Part 3: Ace and Tactician December 2, 2016
- A Working-Class Hero, Part 4: A Hero’s Legacy December 9, 2016
- A Time of Endings, Part 1: Cinemaware December 16, 2016
- A Time of Endings, Part 2: Epyx December 22, 2016
- A Time of Endings, Part 3: Mediagenic (or, The Patent from Hell) January 6, 2017
- A Time of Endings, Part 4: Magnetic Scrolls January 13, 2017
- A Time of Beginnings: Legend Entertainment (or, Bob and Mike’s Excellent Adventure-Game Company) January 20, 2017
- Thaumistry: In Charm’s Way January 24, 2017
- The Spellcasting Series (or, How Much Ernie Eaglebeak is Too Much Ernie Eaglebeak?) January 27, 2017
- TADS February 3, 2017
- The Eastgate School of “Serious” Hypertext February 10, 2017
- Loom (or, how Brian Moriarty Proved That Less is Sometimes More) February 18, 2017
- A Little Status Update March 3, 2017
- Monkey Island (or, How Ron Gilbert Made an Adventure Game That Didn’t Suck) March 10, 2017
- Railroad Tycoon March 17, 2017
- What’s the Matter with Covert Action? March 24, 2017
- Opening the Gold Box, Part 5: All That Glitters is Not Gold March 31, 2017
- Ultima VI April 7, 2017
- The 640 K Barrier April 14, 2017
- From Squadron to Wingleader April 21, 2017
- From Wingleader to Wing Commander April 28, 2017
- The View from the Trenches (or, Some Deadly Sins of CRPG Design) May 12, 2017
- The Many Faces of Middle-earth, 1954-1989 May 19, 2017
- An Independent Interplay Takes on Tolkien May 26, 2017
- Memos from Digital Antiquarian Corporate Headquarters, June 2017 Edition June 5, 2017
- A Tale of the Mirror World, Part 1: Calculators and Cybernetics June 9, 2017
- A Tale of the Mirror World, Part 2: From Mainframes to Micros June 16, 2017
- A Tale of the Mirror World, Part 3: A Game of Falling Shapes June 30, 2017
- A Tale of the Mirror World, Part 4: A Different Mirror July 7, 2017
- A Tale of the Mirror World, Part 5: The Inflection Point July 14, 2017
- A Tale of the Mirror World, Part 6: Total War July 21, 2017
- A Tale of the Mirror World, Part 7: Winners and Losers July 28, 2017
- A Tale of the Mirror World, Part 8: Life After Tetris August 4, 2017
- Living Worlds of Action and Adventure, Part 1: The Atari Adventure August 11, 2017
- Living Worlds of Action and Adventure, Part 2: Mercenary, Fairlight, and Spindizzy August 18, 2017
- Living Worlds of Action and Adventure, Part 3: Head Over Heels, Exile, and Dizzy August 25, 2017
- Games on the Mersey, Part 1: Taking Scousers Off the Dole September 1, 2017
- Games on the Mersey, Part 2: Last Days in the Bunker September 15, 2017
- Games on the Mersey, Part 3: The Phoenix September 22, 2017
- Games on the Mersey, Part 4: The All-Importance of Graphics September 29, 2017
- Games on the Mersey, Part 5: The Lemmings Effect October 6, 2017
- The 68000 Wars, Part 5: The Age of Multimedia October 13, 2017
- A Full-Motion-Video Consulting Detective October 20, 2017
- A Net Before the Web, Part 1: The Establishment Man and the Magnificent Rogue October 27, 2017
- A Net Before the Web, Part 2: Service to Community November 3, 2017
- A Net Before the Web, Part 3: Content and Competition November 10, 2017
- A Net Before the Web, Part 4: The Rogue, the Yuppie, and the Soldier November 17, 2017
- A Net Before the Web, Part 5: The Pony November 24, 2017
- Games on the Net Before the Web, Part 1: Strategy and Simulation December 8, 2017
- Games on the Net Before the Web, Part 2: MUD December 15, 2017
- Games on the Net Before the Web, Part 3: The Persistent Multiplayer CRPG December 22, 2017
- The Text Adventures of 1991 December 29, 2017
- A Conversation with Judith Pintar January 5, 2018
- King of Space January 12, 2018
- Timequest January 19, 2018
- Sierra at the Cusp of the Multimedia Age January 26, 2018
- The Sierra Network February 2, 2018
- Dr. Brain February 9, 2018
- Adventure-Game Rock Stars Live in Conference February 16, 2018
- The Worlds of Ultima February 23, 2018
- Wing Commander II March 2, 2018
- The Game of Everything, Part 1: Making Civilization March 16, 2018
- The Game of Everything, Part 2: Playing Civilization March 23, 2018
- The Game of Everything, Part 3: Civilization and the Narrative of Progress March 30, 2018
- The Game of Everything, Part 4: Civilization and Geography April 6, 2018
- The Game of Everything, Part 5: Civilization and War April 13, 2018
- The Game of Everything, Part 6: Civilization and Religion April 20, 2018
- The Game of Everything, Part 7: Civilization and Government I (Despotism, Monarchy, and the Republic) April 27, 2018
- The Game of Everything, Part 8: Civilization and Government II (Democracy, Communism, and Anarchy) May 4, 2018
- The Game of Everything, Part 9: Civilization and Economics May 11, 2018
- The Game of Everything, Part 10: Civilization and the Limits of Progress May 18, 2018
- The Dynamic Interactive Narratives of Dynamix May 25, 2018
- Ebooks and Future Plans June 1, 2018
- What’s in a Subtitle? June 8, 2018
- The Incredible Machine June 8, 2018
- Another World June 15, 2018
- Doing Windows, Part 1: MS-DOS and Its Discontents June 22, 2018
- Doing Windows, Part 2: From Interface Manager to Windows June 29, 2018
- Doing Windows, Part 3: A Pair of Strike-Outs July 6, 2018
- Doing Windows, Part 4: The Rapprochement July 13, 2018
- Doing Windows, Part 5: A Second Try July 20, 2018
- Doing Windows, Part 6: Look and Feel July 27, 2018
- Doing Windows, Part 7: Third Time’s the Charm August 3, 2018
- Doing Windows, Part 8: The Outsiders August 10, 2018
- Doing Windows, Part 9: Windows Comes Home August 17, 2018
- The Games of Windows August 24, 2018
- Agrippa (A Book of the Dead) September 7, 2018
- Shades of Gray September 14, 2018
- The Gateway Games of Legend (Preceded by the Legend of Gateway) September 21, 2018
- Indiana Jones and the Fate of Atlantis (or, Of Movies and Games and Whether the Twain Shall Meet) September 28, 2018
- Whither the Software Artist? (or, How Trip Hawkins Learned to Stop Worrying and Love the Consoles) October 5, 2018
- The Lost Files of Sherlock Holmes October 12, 2018
- The Sierra Discovery Adventures October 19, 2018
- Quest for Glory III and IV October 26, 2018
- Ten Great Adventure-Game Puzzles November 2, 2018
- The Designer’s Designer November 16, 2018
- Controlling the Spice, Part 1: Dune on Page and Screen November 23, 2018
- Controlling the Spice, Part 2: Cryo’s Dune November 30, 2018
- Controlling the Spice, Part 3: Westwood’s Dune December 7, 2018
- A Quick Scheduling Update — and Season’s Greetings December 16, 2018
- Star Control II December 21, 2018
- Life on the Grid January 4, 2019
- The Analog Antiquarian January 11, 2019
- Life Off the Grid, Part 1: Making Ultima Underworld January 18, 2019
- Life Off the Grid, Part 2: Playing Ultima Underworld February 1, 2019
- Ultima VII February 15, 2019
- Scientology and the Fellowship March 1, 2019
- Darklands March 22, 2019
- Interplay Takes on Trek April 5, 2019
- An Unlikely Savior April 19, 2019
- Return to Zork May 3, 2019
- Out with 1992, In with 1993 May 15, 2019
- The Last Works Before the Renaissance May 24, 2019
- Day of the Tentacle June 7, 2019
- Sam and Max Hit the Road June 21, 2019
- The Mortgaging of Sierra Online July 5, 2019
- Chief Gates Comes to Oakhurst: A Cop Drama July 19, 2019
- Gabriel Knight: Sins of the Fathers August 2, 2019
- Alone in the Dark August 16, 2019
- Rick Loomis Could Use Your Help August 18, 2019
- Origin Sells Out September 6, 2019
- Opening the Gold Box, Part 6: A Troubled Marriage September 20, 2019
- Betrayal at Krondor October 4, 2019
- New Tricks for an Old Z-Machine, Part 1: Digging the Trenches October 18, 2019
- The Pyramids of Giza (A Wonders of the World Book) October 21, 2019
- Summer Daze October 30, 2019
- New Tricks for an Old Z-Machine, Part 2: Hacking Deeper (or, Follies of Graham Nelson’s Youth) November 8, 2019
- New Tricks for an Old Z-Machine, Part 3: A Renaissance is Nigh November 22, 2019
- Eric the Unready December 6, 2019
- Companions of Xanth (Preceded by the Worrisome Case of Piers Anthony) December 20, 2019
- Buzz Aldrin’s Race into Space (and Space-Program Games in General) January 3, 2020
- Master of Orion January 24, 2020
- The Deal of the Century (or, The Alliance of Losers) February 7, 2020
- Myst (or, The Drawbacks to Success) February 21, 2020
- The 68000 Wars, Part 6: The Unraveling March 6, 2020
- Lemmings 2: The Tribes March 20, 2020
- The (7th) Guest’s New Clothes April 3, 2020
- The Shareware Scene, Part 1: The Pioneers April 17, 2020
- The Shareware Scene, Part 2: The Question of Games May 1, 2020
- The Shareware Scene, Part 3: The id Boys May 15, 2020
- The Shareware Scene, Part 4: DOOM June 5, 2020
- The Shareware Scene, Part 5: Narratives of DOOM June 19, 2020
- Under a Killing Moon July 3, 2020
- Ebooks and more as we move into 1994… July 16, 2020
- Beneath a Steel Sky July 17, 2020
- Superhero League of Hoboken August 7, 2020
- Death Gate August 21, 2020
- Bullfrog after Populous September 4, 2020
- X-COM September 18, 2020
- Transport Tycoon October 2, 2020
- Master of Magic October 23, 2020
- The Oracle of Delphi October 27, 2020
- Opening the Gold Box, Part 7: Back to the Roots November 6, 2020
- Ethics in Strategy Gaming, Part 1: Panzer General November 20, 2020
- Ethics in Strategy Gaming, Part 2: Colonization December 4, 2020
- Lode Runner December 18, 2020
- The Dream of Flight January 1, 2021
- The Hanging Gardens of Babylon January 12, 2021
- Microsoft Space Simulator (or, Charles Guy’s Galaxy in a Box) January 15, 2021
- The Second Coming of Star Wars February 5, 2021
- Ultima VIII (or, How to Destroy a Gaming Franchise in One Easy Step) February 19, 2021
- Wing Commander III March 5, 2021
- System Shock March 19, 2021
- The Ratings Game, Part 1: A Likely and an Unlikely Suspect April 9, 2021
- The Ratings Game, Part 2: The Hearing April 23, 2021
- The Ratings Game, Part 3: Dueling Standards May 7, 2021
- The Ratings Game, Part 4: E3 and Beyond May 21, 2021
- Bob Stein and Voyager June 4, 2021
- The Best of Voyager June 18, 2021
- Full Throttle July 2, 2021
- And Onward to 1995… July 16, 2021
- The Dig July 23, 2021
- Making Sierra Pay August 6, 2021
- The Beast Within: A Gabriel Knight Mystery August 20, 2021
- The Neo-Classical Interactive Fiction of 1995 September 3, 2021
- Shannara (or, Bookware Mark 2) September 17, 2021
- Mission Critical October 1, 2021
- I Have No Mouth, and I Must Scream October 22, 2021
- The Dark Eye November 5, 2021
- Boffo Games November 19, 2021
- Might and Magic December 10, 2021
- Heroes of Might and Magic December 24, 2021
- A Web Around the World, Part 1: Signals Down a Wire January 7, 2022
- A Web Around the World, Part 2: If At First You Don’t Succeed… January 21, 2022
- Alexandria and Rhodes January 24, 2022
- A Web Around the World, Part 3: …Try, Try Again February 4, 2022
- A Web Around the World, Part 4: From Telegraphy to Telephony February 18, 2022
- A Web Around the World, Part 5: Selling the Telephone March 4, 2022
- A Web Around the World, Part 6: Routing Calls March 18, 2022
- A Web Around the World, Part 7: Computers On the Wire April 8, 2022
- A Web Around the World, Part 8: The Intergalactic Computer Network April 22, 2022
- A Web Around the World, Part 9: A Network of Networks May 6, 2022
- A Web Around the World, Part 10: A Web of Associations May 20, 2022
- A Web Around the World, Part 11: A Zero-Sum Game June 3, 2022
- Toonstruck (or, A Case Study in the Death of Adventure Games) June 17, 2022
- Broken Sword: The Shadow of the Templars July 1, 2022
- Transfixed by 1996 July 15, 2022
- Discworld on Page and Screen, Part 1: Serious Comedy July 22, 2022
- Discworld on Page and Screen, Part 2: The First Three Discworld Games August 5, 2022
- The Case of the Rose Tattoo August 19, 2022
- Byron Preiss’s Games (or, The Promise and Peril of the Electronic Book) September 2, 2022
- Titanic Visions, Part 1: Sifting Through the Wreckage September 23, 2022
- Titanic Visions, Part 2: A Night to Remember October 7, 2022
- Titanic Visions, Part 3: An Adventure Out of Time October 21, 2022
- The Pandora Directive November 4, 2022
- Mastodon Feed November 4, 2022
- Doing Windows, Part 10: Chicago November 18, 2022
- Doing Windows, Part 11: The Internet Tidal Wave December 9, 2022
- Doing Windows, Part 12: David and Goliath December 23, 2022
- Normality January 6, 2023
- Sequels in Strategy Gaming, Part 1: Civilization II January 20, 2023
- Sequels in Strategy Gaming, Part 2: Master of Orion II February 3, 2023
- Sequels in Strategy Gaming, Part 3: Heroes of Might and Magic II February 17, 2023
- Spycraft: The Great Game, Part 1 (or, Parallel Spies) March 3, 2023
- Spycraft: The Great Game, Part 2 March 17, 2023
- Wing Commander IV April 7, 2023
- The Next Generation in Graphics, Part 1: Three Dimensions in Software (or, Quake and Its Discontents) April 21, 2023
- The Next Generation in Graphics, Part 2: Three Dimensions in Hardware May 5, 2023
- The Next Generation in Graphics, Part 3: Software Meets Hardware May 19, 2023
- Tomb Raider June 2, 2023
- A Dialog in Real Time (Strategy) June 23, 2023
- Going Rogue July 7, 2023
- Diablo July 21, 2023
- Realms of the Haunting August 4, 2023
- From Mechs to Mopar August 18, 2023
- Another Year Down, Many More to Go September 1, 2023
- Magic and Loss, Part 1: Magic in the Cards September 8, 2023
- Magic and Loss, Part 2: Magic on the Screen September 22, 2023
- The Last Express October 6, 2023
- A Digital Pornutopia, Part 1: The Seedy-ROM Revolution October 20, 2023
- A Digital Pornutopia, Part 2: The Internet is for Porn November 3, 2023
- Putting the “J” in the RPG, Part 1: Dorakue! November 17, 2023
- Putting the “J” in the RPG, Part 2: PlayStation for the Win December 8, 2023
- Putting the “J” in the RPG, Part 3: Playing Final Fantasy VII (or, Old Man Yells at Cloud) December 22, 2023
- Televising the Revolution January 5, 2024
- The Rise of POMG, Part 1: It Takes a Village… January 19, 2024
- The Rise of POMG, Part 2: Multima February 2, 2024
- The Rise of POMG, Part 3: Competition and Conflict February 16, 2024
- The Rise of POMG, Part 4: A World for the Taking March 1, 2024
- Age of Empires (or, How Microsoft Got in on Games) March 15, 2024
- Jedi Knight (Plus, Notes on an Expanded Universe) April 5, 2024
- The Curse of Monkey Island April 19, 2024
- Blade Runner May 3, 2024
- Riven May 17, 2024
- 1998 Will Be Great May 31, 2024
- The Last Days of Zork June 7, 2024
- The Journeyman Project June 21, 2024
- Starcraft (A History in Two Acts) July 5, 2024
- The Later Years of Douglas Adams July 19, 2024
- Tex Murphy and the Coming of the DVD (A Shaggy-Dog Story) August 2, 2024
- 1997 Ebooks August 16, 2024
- Sanitarium August 23, 2024
- The Truth Is Out There, Part 1: The Will to Believe September 6, 2024
- The Truth is Out There, Part 2: The Power of Belief September 20, 2024
- The Truth Is Out There, Part 3: The Game of Belief October 4, 2024
- The Truth Is Out There, Part 4: The Downside of Belief October 18, 2024
- Grim Fandango November 8, 2024
- This Week on The Analog Antiquarian November 15, 2024
- Retro No More: Interactive Fiction of the Early Comp Era November 22, 2024
Alexander G. Tozzi
April 29, 2014 at 6:35 pm
Digital Antiquarian (I couldn’t find your real name)
I just came upon your ‘blog while searching for information on Silas Warner’s “Escape” program for Apple II. Unfortunately the disk image you linked to is indecipherable. Do you have the code for this game on hand? It would come in handy in coding my own BASIC random maze generator.
Keep up the great reviews of InfCom games. They’re awesome! :)
Jimmy Maher
April 30, 2014 at 6:34 am
Hm… works perfectly for me in AppleWin and CiderPress. Might want to try another emulator, and make sure your browser isn’t somehow munging the file…
Steve W
September 18, 2022 at 6:46 pm
Random maze generation is fairly straight forward…
– set up an array for the size of the maze you want
– pick your starting point (normally at an edge)
– determine which directions are available to “move” to (not been moved to before)
– randomly pick one of the directions
– “carve” a path to the new co-ordinates
– add the current co-ordinates to a stack
– move to the new position
– if no positions available, pop the (previous) co-ordinates off the stack and repeat
– if back at the original co-ordinates (or stack is empty) your maze should be complete
GusCE6
August 30, 2023 at 4:24 pm
Interesting- I ended up using a good number of tiles with can interlock in any number of ways, they being randomly placed on a supergrid (each tile was 8 x 8.)
Ian lippert
February 24, 2015 at 11:50 pm
Just found this site. As a pc child of the 80s I love your work. You should publish this into an anthology. I’d buy it in an instant!
Vidar
April 10, 2015 at 5:21 pm
Thank you for this blog, it’s superbly written! I’m pouring over all your enties. Can’t wait for the next installment of the 68000 wars! Thank you again!
G Grobbelaar
July 25, 2015 at 7:17 am
Hi, I myself grew up in the late 70 and 80 (born 71, the year some claim to be the same as when the home computer ‘born’ – don’t really know, was still a baby). My family never had computers – except if you count my sisters glorified casio which was sort of a giant keyboard with only a few dot line things that can play hangman, hehe! But that’s not why I am writing here. I do remember that some rich kids did have computers and those tape machines! I even once tried to record music on one of those tapes, yuk! The people’s voices sounded weird! I worked with the wife, who by change was in computers in 88 and when we met in 91 via my sister, at an internet cafe where I was sort of introduced into the text game thing which to this day I like to play on my pc, BB and tablet. (Security at graveyard shifts doesn’t seem so long!) I saw same strange stuff on the path of my own during the discovery of computers, terminals as my wife called them as they were connected to a mainframe, like simearth (ugly graphics) and the crude original SimCity which me and the wife played till 2 in the morning at her work! (Which was coincidentally the same place parts of the movie Chappie was filmed) We still had to work 4 hours later – I was at that time in the SAPS – and yes that time the SAPS was as is in that movie! What I like about your blog is that unlike other places, and believe me I have search in obscure places on the internet for the history of IF and text games, and only you and maybe 2 or 3 others speaks at all about other companies than the high and mighty Infocom and Adams! Yes true, they did pioneer a lot, but there is very little on mayor sites of Magnetic Scrolls, Level 9, Coktel, Softse, zenobi, psynosis, etc., etc.! Whole list is at adventureland website (rec.arts)! It is mostly a one sided affair from these companies perspective with a sort of “o and there was these other…” Thanx for enlightenment! And in this way I can really go and play those other games that some people, when reading those, may I dare say bias, articles of others! I have a long way to read ALL your articles. That IF book you wrote is the one that placed me squarely on the right path to play these games from the early ones and discover along the way how they evolved and became what they are today! Thanx a million – not minnion!
Gerhardus Grobbelaar
August 9, 2015 at 10:53 pm
Just a question for interest sake. What was the longest, the most sophisticated as well as other extremes, most puzzles, most ways to die, etc. I am wondering about that for a while now. I know Macbeth is suppose to be long and all, but I think you are getting my point. Maybe do an article of the extremes. Not a top 10 list please, I get those by the 1000’s on the net! I am asking YOU as you are basically the only one that is not bias when it comes to these things. You may say this game is a level lower than garbage, but at lest do you not only say its that because how is someone to know this day and age that the dragon’s name is Puff, unless you have google on your side! Thus you not saying the game is bad, just dated and thus also not a good experience for you, but then you say at least try it yourself and if a person writes that she did like it, you don’t throw her out or say her opinion is based on a wrong assumption! I am ranting, sorry but one gets frustrated if you don’t have google on your side and when you ask it – yahoo and the countless others – give you results about the eruption of mount etna when asking what is the name of the guy that wrote Dreamhold!
Thanks
PS – I found out 30min later it was Andrew Plotkin and mount edna has zilch to do with it!
Jimmy Maher
August 11, 2015 at 12:15 pm
Those sorts of questions are very difficult to answer because the metrics are so hard to define. What constitutes a single puzzle for a determination of most puzzles, for instance? And when we talk about the largest game are we just counting rooms or do we mean file size or, well, what? Not only do I lack metrics, but I also haven’t played and *certainly* haven’t exhaustively measured every game out there. I can and occasionally will note when a game stands out in one way or another and thus might rank highly in such a ranking; i.e., Acheton is *really* huge, etc. But I’m afraid that’s really the best I can do. All the other problems aside, that sort of thing very quickly devolves into the cataloging approach to videogame history, and that’s something I try to stay away from. There are already others who do that much better than I could ever hope to. Bad games annoy me too much to want to spend the time necessary. :)
Roger Durrant
November 18, 2021 at 10:26 pm
Mike Arnautov’s extension of Colossal Cave named Adv770 is very large; I believe 476 locations and a wealth of extra puzzles and just about everything is examinable. This is considerably bigger than Dave Platt’s and David Malmberg’ s versions.
The old mainframe game Warp that I put up on IFDB is gigantic too. Even the endgame has over 70 locations and is another game swathed in puzzles.
There are not too many other examples that contain over 400 locations. The Lost Crystal is one and Hezarin must be around that size too.
G Grobbelaar
September 18, 2015 at 10:38 pm
is there a possibility that you can zip the html of your blog and make a zip file so I can download it as my BB is no longer, just say ‘live’ anymore. I have a tablet and use data bundles, but as most people may be aware, I live in South Africa wich curremtly has the highest rates when it comes to internet access, even BIS is now restricted to 1gig and after that is used, one has no way to get on the net except when paying massive overpriced data! Thus I am no longer able to read your excellent blog! To put the salt even deeper, i spend a lot today to get data bundle and save your entries offline, stupid as I am, I did not check the result and only when I got to 2013, I got tjhe shock that ALL the pages has the text on top of each other and even on the pc its not able to be deciphered! So please can you, make the text available! And if possible compress it in either zip or rar. All the best and if you dont hear of me, be assured that I will always remember how great your blog was, and if thw world does end on 23/09/2015 – which I doubt as all End Day predictions has 100% failure rate!
Jimmy Maher
September 19, 2015 at 11:12 am
Unfortunately, this is a dynamic site which builds pages when you view them from a backend database. So it’s not possible to just zip a bunch of static HTML and be done with it.
I would look into the text-only browser Lynx if I was you. That would eliminate a huge chunk of the bandwidth usage, since it wouldn’t load images and the like. Best of all would be to use the command-line tool wget to pull the pages down, making sure not to get images, and then Lynx to read them. All of this may require a “real” computer, however. I’m not sure about availability of these sorts of tools on tablets — if available at all, they’re probably more likely to be on Android than iOS. Anyway, good luck, and I hope you can find a way to keep reading!
Scott Haley
September 23, 2018 at 11:59 pm
Lynx !!
Lynx , pine and gopher are some things i discovered in earnest at Texas A&M in the 1990s.
The history of those programs and trusty dial-up modem pools would be a cool rabbit hole to look into .
G Grobbelaar
September 19, 2015 at 5:31 pm
Thanx. Unfortunately that way is even more expensive here! The mongrels stealing the money in the Cellular industry, made it that it is suppose to be cheaper, that’s true, but marginally so. As my wife pointed out that if I access your site when I have a data bundle, I should use the mobile version, not the desktop version. So I will soon be again trying to save for off-line reading, as for “feedback” or some useless info from my side in the comments, that however will be not an option anymore. As for the games, I was the odd one out for years now, but the winds of change is blowing here where text games are concern as more and more people are now aware of old and new ones and there has been quite a few asking me advice and solutions, as it is one of the easiest ways to get graveyard shifts in security to get by! So, to use a cliché: Live Long and Prosper!
G Grobbelaar
October 11, 2015 at 4:00 am
Sort of back! Not fully, but sort off! Barter is the new way! The people asking for my advice on ga,mes and such, no money please, airtime, someting some has a lot off! Then i just convert it to data bundles! Graveyard shifts, I was duly showed, by one of these eager ones – strangly PUFF being the dragons name, to the answer to a game he needed help with (insert twilight zone tune) – fall into the time that tje cellphone companies sell data bundles for discount! This means for about R20 ($2) I can get 250 to 500 mb, which makes it easy to read, as well as coment, on your blog with my useless info! Just hope You don’t ban me (:-)
Jimmy Maher
October 12, 2015 at 8:44 am
Glad you got it sorted. Welcome back!
Harmony
November 21, 2015 at 9:53 am
Found your blog from one of Patreon’s recommendation emails. I’m glad I did! Video game history is an area of huge importance to me (heck, I’m planning to go into game archiving), and what I’ve seen of your writing so far is excellent.
Michael Seery
December 7, 2015 at 8:36 pm
Please sort the entries on this list with the newest on top (reverse chronological order). That way visitors can see what’s new without scrolling the page.
G Grobbelaar
January 9, 2016 at 6:42 am
Just a suggestion/”request?”/something thatabouts. Any change of doing something like say suggest a specific game, eg HHGttG(not infocom one) that’s available – not pirated – then let the readers maybe have a week, then send some comments on the game, then you post either the ones you deem appropriate/relevant/on criteria you may deem important, or all the comments or give an overview of what the experience was for the players. The thing I’m getting at is, if this is possible, then due to the global readership of your incredible Blog, believe it could be tremendously insightful/hilarious/interesting, to see where in the world which type of game is more enjoyed/liked/hated.
Just a zorkmind in the silver fountain.
Jimmy Maher
January 12, 2016 at 6:03 am
Thanks, but that’s just a little more administration than I’m really up for. Anything like that takes away from my real focus, which is writing and researching. People are always welcome to have their say in the comments, and I think that will have to be good enough.
Ibrahim Gucukoglu
March 6, 2016 at 7:38 am
Hi Jimmy. Hope you’re well. Glad to see this blog is going strong, however I would be very interested if you could compile an EBook of your articles written about Infocom and text adventures/interactive fiction generally? I ask this because firstly this is my main area of interest when focusing on classic gaming as I grew up mainly playing those games, but secondly because of your excellent Filfre program, shows that you were, possibly even still are a fan of the infocom classics. A complete compendium of every relevant article would be great to load on to my iOS device which is now my main platform for on the go gaming.
Jimmy Maher
March 6, 2016 at 9:08 am
Sorry, it’s just way too complicated to start carving out ebooks by topic as well as year. You can always download the existing ebooks and just read the articles that interest you.
Ibrahim Gucukoglu
March 8, 2016 at 6:00 am
Hi Jimmy. I understand, the EBooks are already on my iPhone as we speak and they’re easy enough to navigate, thanks for bringing these articles all together.
Matt
November 29, 2016 at 4:44 pm
I feel fortunate that I started my computer interest during what I think is the start of the “Golden Age of Computer Gaming.” Which for me started around 1985. Much the same way Isaac Asimov and Martin Greenburg captured the “Golden Age of Science Fiction” with an anthology, it seems to me that you’re doing the same thing.
I enjoy this site. Thanks for your hard work and commitment to keep it moving.
G Grobbelaar
July 15, 2017 at 2:47 pm
Hi, long time ago I wrote here! Much has happened – work change, health problems, etc – got your epubs (with and without comments). Keep up the unique an very important work. Thanx
Scott
July 24, 2018 at 6:05 pm
Did you see this ?
http://www.slate.com/articles/arts/books/2013/03/len_deighton_s_bomber_the_first_book_ever_written_on_a_word_processor.html
I’m wondering who was the first author keep track of everything in a database ?
Maybe you know… or it would make for a good article.
Scott
Jimmy Maher
July 25, 2018 at 8:22 am
A really interesting article. Thanks! Afraid I’d have no idea where to even start on your question, though…
cbmeeks
November 9, 2018 at 4:02 pm
Any plans on writing some articles about the IBM PCjr?
I believe it’s really an under-rated computer that gets almost no love.
Jimmy Maher
November 9, 2018 at 4:10 pm
Popcorn and Peanuts
Scott
February 12, 2019 at 6:14 pm
Did you see this ?
https://www.google.com/amp/s/spectrum.ieee.org/tech-history/silicon-revolution/how-programmable-calculators-and-a-scifi-story-brought-soviet-teens-into-the-digital-age.amp.html
Chris
March 23, 2019 at 4:03 pm
Hi Jimmy, I’ve only just recently discovered your site (via looking for info on the H2G2 game), and absolutely love it.
One RPG that stands out for me that most people aren’t even aware of is Amberstar on the Amiga. It’s a massive game that combines top down and 1st person view points along with turn based combat, and it really sucks your time away. It’s available via emulation but I’d recommend getting hold of a pdf of the manual for it as well as there’s so much to it.
I’d love to hear what you think of it.
Jimmy Maher
March 23, 2019 at 4:15 pm
I’m aware of it, although I haven’t played it. It’s interesting to me in the abstract, but the time-sink aspect of these huge CRPGs can actually be a bit of a problem when you’re playing them for the syllabus. ;) I find I kind of have to limit myself to games in that genre that really do something unusual, rather than even well-executed variations on the classic approaches. I suspect I’ll lump the Thalion history into an article on Albion, which I definitely do want to cover. Maybe if a window of time opens up I can do a little more with it.
Chris
March 23, 2019 at 5:03 pm
Albion is also a really good game, though I didn’t get on with it quite as much as I did Amberstar, and because of that I don’t really remember too much about it other than the more sci-fi approach to the story. I certainly don’t remember it being anywhere near as big. IIRC it was written by former members of Thalion and released under the Blue-Byte label.
Paul Smith
May 7, 2020 at 4:24 pm
Excellent articles. I’ve paid good money for actual books that aren’t as good. So, erm, please keep giving me stuff for free…..
David
May 12, 2021 at 6:32 am
You have done something quite magnificent here. A real in-depth history of the start of a new age. I was an untalented but enthusiastic teenage programmer during the late 70s and 80s and it really brought back memories – CPM, DOS, the 640k barrier!! I remember it all so well and I’m glad to see those memories are shared by others. Thank you for this.
Gerhardus Grobbelaar
September 3, 2021 at 12:14 am
Hi quick hello and thanks of book update. Since my hostage episode i don’t go online that much. Read and write a lot these days. Yet i do find some time to play these games or download let’s plays. Keep up the good work.
Tom Aitkens
November 9, 2021 at 2:38 pm
I bought the first PC ever built as part of a large corporate buy. Our IBM Purchase Order was FOB the IBM plant which put me first in line. IBM said I would get the first one.
In service date was upon installation (although we took ownership FOB plant) in our plant by IBM reps. I confirmed the in-service date by auditing the IBM warranty file listing all sales including ours. This verified we got the first one.
I think IBM liked that they had control of installation for a new product for the first few months of production. As part of PO if there were any problems they were to switch out with a replacement over night.
Jerry
December 30, 2021 at 5:27 pm
Hi Jimmy!
I’ve been a fan for a while now, and I just ran across something that might interest you:
https://scd.sk/clanky/playable-english-localizations-of-slovak-digital-games-from-the-late-80s-period/
The URL pretty much tells the story: recently translated games from 80s Eastern Europe. Seemed like it might be up your alley.
Jimmy Maher
December 31, 2021 at 10:05 am
Yes, it was mentioned to me on Twitter. Looks like a fascinating exploration of cultural history.
Adam
April 1, 2023 at 1:10 am
Hi Jimmy, I was wondering if you would be interested in making an omnibus ebook of all your articles on the history of Commodore, from beginning to end, inclusive of the Amiga? Given that some of your articles outside of the “68000 wars” series also cover aspects of the Commodore story, it is hard to determine which ones I need to read to get the entire chronology of events.
Jimmy Maher
April 2, 2023 at 5:44 am
I’m afraid it’s really time-consuming to keep making bespoke ebooks. (This time it’s Commodore; next time it will be something else…) However, I fixed up the archive so that the early posts about the VIC-20 and Commodore 64 now have the “commodore” tag. (I have no idea why I didn’t do that when I wrote the posts.) This link should do what you want: https://www.filfre.net/tag/commodore/?order=asc.
Adam
April 3, 2023 at 12:36 am
Thanks Jimmy, that’s a good alternative.
Ralph Unger
May 8, 2023 at 3:20 am
How do you run a flight sim on a computer that creates 10 fps as the early NASA sims did? Answer, use a projector that automatically create the “Tweens” Tweens are the frames between video input and the next video input. Enter the Talaria projector. Wiki it,. Because you are the digital antiquarian and the analog antiquarian, you should appreciate this. Light from a Xenon arc lamp was modulated by a light valve consisting of a rotating glass disc that was continuously re-coated with a viscous oil. An electron beam similar to the one in a cathode ray tube traced a raster on the surface of the coated glass, deforming the surface of the oil. Where the oil was undisturbed, the light would be reflected into a light trap. The raster traced into the oil formed a diffraction grating. The oil moved in an analog fashion as it literally had to physically move, so the the image moved in an analog fashion. It oozed from frame to frame. There was no frame rate to worry about. I think I was one of the last people to use that tech as late as 2000.
Ross
May 8, 2023 at 2:37 pm
By the way, do you have any documents about how this worked? From what I understand, what you’re describing isn’t the normal way for a Talaria to work, but I can imagine how you might be able to drive one to work like that with a crafted video signal. What I’m imagining reminds me a bit of a demo I saw once where someone generated a VGA signal using entirely analogue components.
Ralph Unger
November 22, 2023 at 1:13 am
All I used was a regular VGA signal from a 8088 PC. The signal was digital and probably 60 Hz, but somehow the projector was analog. So it kinda had an infinite resolution like an analog computer. I probably should not have posted about a machine I do not understand. :-)
Raplh UInger
May 8, 2023 at 3:37 am
I was in charge of two Talria projectors at work for about five years, even though I could fix them, I still have no idea how they actually worked.
Ross
May 8, 2023 at 12:12 pm
After watching a video about the broadly similar Eidophor system, I’m struck by the extent to which I kind of understand basically all of the components individually, but the way they’ve been frankensteined together into a working system is sorcery.
james
July 24, 2023 at 3:20 pm
Hello there Jimmy. I came across your filfre interpreter, my question is this, is it accessible with screenreaders such as NVDA and jaws? I tragicly need to be able to use a screenreader with it, as my lack of vision makes things harder for me to navigate without it.
Jimmy Maher
July 24, 2023 at 3:56 pm
It’s not something I have any personal experience with, but I do know Filfre was the go-to interpreter for a lot of visually impaired people back in the day, because it uses standard Windows widgets for text display that apparently behave quite well with screen readers.
However, that comes with a big caveat: I haven’t updated Filfre in more than a decade. I couldn’t compile a new version now if I wanted to, because it’s based on the Borland C++ Builder development tools, which have long since been thrown on the scrap heap of software history. I don’t even know if Filfre will still run on the latest versions of Windows.
All of which is to say that I’m sure there must be better solutions for your needs out there now. I would ask on the Interactive Fiction Forums (https://intfiction.org/). I know that IF once had a considerable following among the visually impaired, and I’d be shocked if that isn’t still the case. Unfortunately, the demands of keeping up with this little journey through history have caused me to rather lose touch with the state of the art in modern IF.
james
July 24, 2023 at 5:38 pm
So, after opening it, it appears that it is not accessible with NVDA, however, judging from this transcript, it appears to still operate, it read to me when i tried quitting, and when i first launched the game and started the script, but beyond that point, it is virtually in-accessible. here is the link to the transcript for my little test. https://www.dropbox.com/scl/fi/e7ifp41revan3459py3iz/test-transcript.txt?rlkey=i7847u03i9det4lh8icx2hiho&dl=1
Brian Bagnall
August 14, 2023 at 5:33 pm
One RPG from the 80’s that really deserves the Digital Antiquarian treatment is Alternate Reality. The designer, Philip Price, is an interesting guy. Talk about being ahead of his time! There were only two games released in the series out of a planned six, mainly because Datasoft got greedy.