Hi, folks!
I don’t have an article for you this week, but, rather than leave you hanging with nothing whatsoever to read, I thought I would post a little preview of what’s coming over the next year or so. Note that this “year” of mine applies to both real time and to the historical timeline, which have become largely one and the same these days. I do still have one 1997 article in the pipeline, on Activision’s last two graphical Zork games. I’ve also pushed a couple of topics that were originally earmarked for 1997 into 1998.
So, here’s what’s coming, with some further clarifications wherever it feels appropriate. If you like to be totally surprised by each new article, now is the time to stop reading. If, on the other hand, you played a role in any of the following, or know someone who did, or have any other kind of research tips or inside information to share, by all means get in touch via email, Mastodon, or just in the comments below.
- The Journeyman Project trilogy. I nearly passed these over, but on a whim I decided to try the 1997 remake of the first game, and was surprised how much I enjoyed it. This prompted me to play Buried in Time and Legacy of Time as well. To whatever extent these can be considered Myst clones, they stand now as my favorites in the sub-genre.
- Starcraft.
- Douglas Adams in the 1990s and beyond, including Starship Titanic. He filled quite a lot in the early years of this blog, and, although he wasn’t such a high-profile presence in games and computing after the 1980s, he deserves to have his story finished.
- Tex Murphy: Overseer.
- Might and Magic VI.
- Sanitarium and Nightlong: Union City Conspiracy. Yes, this is an odd couple. These two games are linked only in being early harbingers of where adventure games would go as their AAA commercial heyday faded into the past. The budgets would get smaller, the list prices would decrease, and most of the studios still making them would be located in Europe rather than North America (although this last is only true of one of this particular pair). None of these changes strikes me as necessarily a bad thing. On the contrary, they often gave space for design to come to the fore again.
- The X-Files. As I promised a reader recently in the comments section, this is also a good chance to talk about the television show, one of the most indelibly 1990s of all media creations. (Wasn’t it nice when our most prominent conspiracy theories revolved around aliens from outer space?)
- The Windows 98 launch.
- Grim Fandango.
- The casual-sports-game phenomenon. Did you know that schlocky little Deer Hunter made way, way more money for its creator than Starcraft or Half-Life or any other iconic late-1990s mega-hit you care to name? I’ve always found these incongruities between gaming history as it’s remembered by the hardcore crowd and the reality on the ground at the time to be fascinating.
- Game shows. Most years, I allow myself one significant departure from the game-by-game brief, and I think this will be this year’s. It’s a topic I’ve been mulling over for a long time now, given that television game shows were the first “video” games of all in a sense. There’s probably two or three articles here, tying in the end back into 1990s CD-ROMs like Jeopardy! and the You Don’t Know Jack series — the latter of which is another of those hidden moneyspinners of the era, that you would barely know existed from reading Computer Gaming World and the like.
- Interactive fiction. I never intended to stop writing about text adventures; it’s just that I haven’t had quite enough to say about them in the last few years to make a good article. Now, however, we’ve come to the year of Anchorhead, Spider and Web, and Photopia. In terms of seminal works, 1998 is arguably the interactive fiction community’s biggest single year of all.
- Half-Life.
- The first two Oddworld games, which I think are best discussed as a unit.
- Railroad Tycoon II. (My lord, have I gotten addicted to this game…)
- Fallout 1 and 2. Again, I think this pair can be most profitably discussed together. And waiting until this point lets me better tie them into the CRPG Renaissance that was cemented by Baldur’s Gate.
- The downfall of TSR and its purchase by Wizards of the Coast. Another long-running story that deserves a proper conclusion, even if it is more computer-game adjacent than specific.
- The aforementioned Baldur’s Gate.
- Speaking of conclusions to long-running stories: the strange and rather anticlimactic end of Ken and Roberta Williams’s Sierra, including coverage of King’s Quest: Mask of Eternity and Quest for Glory V.
- Boulder Dash and its successors. Yes, you read that right. I spent a lot of time with Boulder Dash as a kid on my Commodore 64, and I think it deserves an article, however belated. I don’t know why I didn’t write one back in the day, but better late than never. I already circled back to pick up Lode Runner…
- Thief.
And now to explain why a couple of topics are not on this list. I plan to discuss the two Freespace games as a unit later. And I haven’t forgotten Her Interactive and Nancy Drew; I’m just waiting for the right place to tell that story. I’d like to end it on a triumphant note, and the first Nancy Drew game is still a little rough around the edges.
I know that there’s a (small) minority of you who would like to see more coverage of Voyager Interactive. I’m afraid I just haven’t found the later discs as compelling as I did the early ones, so I think I’m going to table that topic. I’m sorry!
Of course, I’m always eager to read your thoughts on what you find most (and, if you like, least) appealing from the list above and what other topics you’d like to see covered. I can’t promise to follow up on all of your suggestions — I have to be guided as well by the kinds of games I most enjoy, by what I find most interesting in general, and simply by what I think would yield a readable article — but many of them have led me in the past to subjects I never would have thought to write about on my own. (In fact, a couple of these can be seen on the list above…)
If you’re a regular reader and you haven’t yet become a supporter, please do give it some thought if your financial circumstances permit. I depend on all of you to keep writing and to keep this site ad-free.
Most of all, though, thank you for being the best readers in the world! I’ll have a proper new article for you next week, and the 1997 ebook should be coming along in the relatively near future.
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