The Voyage of Magellan, Chapter 17: A Philippine Thanksgiving
And a quick programming note as well: I’m afraid I won’t have an article for you on this site next week, folks. I’ll see you in two weeks instead. Thank you for your patience!
The Voyage of Magellan, Chapter 17: A Philippine Thanksgiving
And a quick programming note as well: I’m afraid I won’t have an article for you on this site next week, folks. I’ll see you in two weeks instead. Thank you for your patience!
The fifth season of The X-Files, spanning from 1997 to 1998, marked the absolute zenith of the show’s popularity, when it put up the best average ratings in its history. Everybody seemed to want a piece of its action; even William Gibson and Stephen King submitted scripts that season.
As we learned in an earlier article, The X-Files was always two shows in one. One show consisted of the “mythology” episodes: a heavily serialized, ever more convoluted tale of extraterrestrial interference in the affairs of humans and a myriad of conspiracies deriving therefrom, in which the stakes were, it had by now been revealed, positively apocalyptic in scope, involving alien plans to exterminate the human race and repopulate the planet with their own kind. The other show consisted of one-off “monster of the week” episodes, which were freer to go to unexpected places in terms of form and content and to not always take themselves so darn seriously. The hardcore X-Files fandom that had sustained the show through its first couple of seasons had been built on the back of the first type of episode, and this was still the type that got the most attention even in the glossy mainstream press. Yet there’s a strong critical consensus today — a consensus with which I heartily agree — that almost all of the most enduring episodes are actually of the “monster of the week” sort.
It was and is almost impossible to reconcile the coexistence of the two types of episode in the same fictional universe. Doing so demands that we accept that Mulder and Scully periodically decide to take a holiday from saving humanity from extinction in order to check up on rumors of Yet Another Freaky Serial Killer in Podunk, Idaho. The creators themselves were by no means unaware of the cognitive dissonance. One argument they deployed in response was a plea to treat Mulder and Scully like Superman, Nancy Drew, or Kirk and Spock had once been treated: as characters who simply have adventures in the abstract, without sweating the details of chronology. “Who knows in what order the fictional lives of Mulder and Scully take place?” said producer-director Rob Bowman. “We never said that that was week two and this is week three in their lives. We are just saying that this is episode two and this is episode three and it happened whenever.” Such hand-waving may have been thoroughly out of step with obsessive X-Files fandom, but it does indeed seem like the most satisfying way to approach the series today, not least because it allows us to appreciate the best of the standalone episodes as the little self-contained marvels they are.
I speak of episodes like Chris Carter’s own “The Post-Modern Prometheus,” whose name is a play on the subtitle of Mary Shelley’s classic novel Frankenstein; or, the Modern Prometheus. It’s a funny and sad retelling of that story, moved to twentieth-century small-town America and shot in stark black and white, the better to evoke the old monster movies from which the show drew so much inspiration. But it’s more than just an homage; the “postmodern” in the title is amply justified. The story is barreling along toward its inevitable tragic climax when Mulder decides that tragedy just won’t do. He demands to see the writer, who turns out to be a chubby teenager who’s drawing a comic book. And suddenly the entire gang — Mulder, Scully, the monster, and your stereotypical gaggle of pitchfork-wielding villagers, who were getting ready to string the last-named up from the nearest tree a minute earlier — are taking a road trip to see Cher, the monster’s favorite singer. She sings “Walking in Memphis,” his favorite song, and Mulder and Scully dance together with big smiles and glowing eyes while the monster shakes his booty right up there onstage. It’s weird and sweet and funny and yet still achingly sad at its core, and just thinking about it leaves me with a tear in my eye. I’ve just about decided that it’s my favorite episode of The X-Files ever. And it turns out that I’m in pretty good company there: both Chris Carter and David Duchovny have said the same.
Vince Gilligan’s “Bad Blood” is another standout from the fifth season. It has Mulder and Scully investigating an apparent vampire on the loose in a small Texas town — not exactly revolutionary subject matter for the show. Yet Gilligan turns the episode into a riff on Rashomon, letting us see the story from the points of view of both Mulder and Scully. For example, the sheriff of the town seen through Scully’s admiring eyes is the epitome of a handsome Southern gentleman, through Mulder’s jealous ones a bucktoothed hick. Once again, I find myself in good company in highlighting this episode. Gillian Anderson has named it as her own all-time favorite: “It was fun and challenging to film and even more fun to watch.”
The fifth-season finale led right into the big X-Files feature film, which had actually been shot almost a year before, during the break between the fourth and fifth seasons. It was a mythology episode blown up in length by a factor of about two and a half, and was neither notably better nor worse than that description would imply. The movie was perhaps most notable for existing at all; it was highly unusual to make a theatrical film set in the world of a television series that was still on the air. Chris Carter and Fox had been inspired by the success of Star Trek Generations, featuring the cast from Star Trek: The Next Generation, but that film and its sequels had come out only after the television series in question had wrapped for good. There was some thought that The X-Files too might transition into a purely cinematic franchise at some point, although it wasn’t clear when or how that might happen. “Hopefully,” said Gillian Anderson in an interview at the time, “the film will be so successful that the series will trail off and we’ll just be doing movies once in a while.”
Despite the limitations which its tight connection to the serialized mythology of the television show would seem to place on its mass appeal, the X-Files movie grossed $84 million in the United States alone, enough to make it the twentieth biggest film of the year there. All told, it was a solid performance, if not quite the gangbusters one that might have prompted Fox to think of turning The X-Files into a spectacle available exclusively on big rather than small screens sooner rather than later.
Even with all of its success, however, the show was navigating some logistical turbulence. David Duchovny and Gillian Anderson had both signed five-season contracts at the outset, and Duchovny wasn’t at all sure he wanted to renew his as the fifth season was winding down. He had aspirations of making the leap from television star to becoming a sought-after leading man in movies that weren’t named The X-Files, but this would be hard to do if he had to be off in Vancouver playing Mulder for all but a few months of every year. Further, he had just gotten married to the actress Téa Leoni, whose role on the sitcom The Naked Truth bound her to Hollywood. Duchovny gave Fox an ultimatum: he would join Gillian Anderson in signing a two-year contract extension if and only if the entire production was moved to Southern California.
It was a tough call — the move would make the show dramatically more expensive to produce each week — but nobody could imagine The X-Files without Mulder, and certainly nobody thought the show had run its course as of yet, not when it had just enjoyed its biggest season ever. So, Duchovny got his way. The folks who were working on the show in Vancouver were given a choice between relocation and severance packages. These dozens of people who had their lives so disrupted so that one man could have the arrangement that pleased him might be forgiven for concluding that David Duchovny was a self-entitled jerk. He didn’t do his reputation among them any more favors in the aftermath of the move, when he went around disparaging their hometown of Vancouver and its “400 inches of rain per day” in interviews on the talk-show circuit. But so be it; the show must go on.
The results of the move to California were evident from the first shot of the first episode of the sixth season: a desert landscape baking under a clear blue sky. That wasn’t the sort of shot you were ever going to get in Vancouver. The default tone of the show brightened in tandem with the sunshine quotient, prompting derision from some quarters of its hardcore fandom, who labeled this new Southern Californian incarnation “X-Files Lite.”
But these people do not speak for me. For all that I wouldn’t leap to defend David Duchovny from anyone who said he was a bit of a tool at this stage of his life, I’m afraid I can’t get behind those other criticisms. In fact, I’ll go way out on a limb and say that I like the sixth season the best of all of them, and that at least some of the seventh season isn’t that far behind it in my esteem. To my mind, the standalone episodes got warmer and wiser and smarter and funnier than they had ever been before. Granted, most continue to play with established mass-media archetypes. If not usually original in conception, though, they’re sly and clever in execution, with that good old Mulder and Scully charm and with more willingness than ever to stretch and bend the formal boundaries of the show. In their willingness to burrow deep into the universals of life and fate, I daresay that some of them remind me of nothing so much as the masterful short stories of Ted Chiang.
Whether you love or hate the sun-kissed X-Files of the sixth season and beyond, there can be no question that it marked a commercial turning point for the show — and not in a good way. By the end of the sixth season, the average episode’s viewership had dropped by almost 25 percent from what it had been just one year earlier. Measured by the standard metrics, The X-Files was still a popular show, but it no longer took pride of place at the center of the zeitgeist, no longer garnered shiny awards and glossy magazine covers and navel-gazing think-pieces from critics and pundits. It had reached the top of its mountain of destiny a year earlier, and now it was on the downward slope that lay just beyond.
What were the reasons for its decline? I’m tempted to say it had something to do with the mythology episodes that had always dominated in public discussion of the show. These had by now grown so convoluted and ridiculous that it was becoming hard for even the most sanguine optimist to believe they were going anywhere coherent. (Scully is abducted by aliens! Scully is back! Scully has incurable alien-caused brain cancer! Scully is cured! The aliens aren’t real, they were just a carefully engineered distraction all along! No, belay that, actually the aliens are real! Mulder is abducted! Mulder is back!) “The mythology was becoming an awful lot for people to continue to keep track of,” admits X-Files executive producer and writer Frank Spotnitz.
At the same time, though, this objection hardly began with the sixth season. The more encompassing explanation for the show’s decline in popularity is likely the simple fact that even the biggest cultural phenomena always run their course and then give way to fresh things. To wit: right in the middle of The X-Files’s sixth season, the cable-television channel HBO aired the first episode of The Sopranos, a heavily serialized mobster drama that was free of most of the strictures of broadcast television, among them restrictions on language, violence, and sexual content, a rigid 45-minute running time for every single episode, and the need to churn out twenty episodes or more every single season. The Sopranos inaugurated the fifteen-year stretch that some critics today like to call The Golden Age of Cable Television, during which the medium eclipsed theatrical films in many respects to become the most prestigious and satisfying of all forms of moving image. In illustrating that long-term serialized storytelling could attract a mass audience on television in genres other than the soap opera, The X-Files was an important forerunner to shows like The Sopranos, The Wire, Mad Men, and Breaking Bad. But it was not one of their peers.
The gradual decline of The X-Files’s popularity continued in the seventh season. Chris Carter and his colleagues actually went into the season thinking it would probably be the last. Not only were the ratings getting slowly but inexorably worse, but the contracts of David Duchovny and Gillian Anderson were due to run out once again when the season was over, and Duchovny was less interested than ever in renewing his. In fact, he was suing Fox and Chris Carter personally for allegedly selling syndication rights to the show to a subsidiary network for less than their full market value, which impacted his own residual earnings. As one would expect, the legal battle “didn’t help the creative energy,” as Carter put it.
This late in its run, the show had just one surefire way of making headlines again, however briefly. In light of this, the makers’ handling of the transition of Mulder and Scully from platonic partners to a romantic couple is as bizarre as any monster of the week that ever appeared on the show. In Vince Gilligan and Frank Spotnitz’s “Millennium” — an episode whose main function was providing closure for the semi-spinoff series of the same name, which had been abruptly cancelled after three seasons — Mulder and Scully celebrate the arrival of Y2K by sharing their first ever onscreen kiss. Thirteen episodes later, in “All Things,” which was written and directed by Gillian Anderson, it’s off-handedly revealed that the two are now sleeping in the same bed. And that’s it. Restraint has its virtues, but come on! Shippers who had been waiting 150 episodes for the other shoe — or perhaps some other articles of clothing — to drop were rewarded with this damp squib. I have no idea why the makers didn’t turn “Mulder and Scully finally do the deed!” into a mass-media event. As it was, they squandered their last bit of dry powder from their glory days in about as anticlimactic a fashion as can be imagined.
The show easily could have — and probably should have — ended after the seventh season. Yet it didn’t. David Duchovny agreed to settle his lawsuit with Fox, and then shocked everyone by agreeing as well to play Mulder just a little bit longer — for another half of a season, to be precise. The powers that were at Fox decided that was good enough for them, especially given that they didn’t have any strong candidates to hand to air in place of The X-Files on Sunday nights. And so it was on to the eighth season. It was decided that Mulder would be absent for the first half of the season, having been abducted by aliens. (What other explanation could there possibly be?) Then he would return for the second half, so that the show could finish strong.
An actor named Robert Patrick won the unenviable role of Special Agent John Doggett, the replacement for one of the most iconic television characters of recent history. This may explain why everyone was at such pains not to call him a replacement. “Robert Patrick is an addition to the show,” insisted Chris Carter. When David Duchovny did come back halfway through the season, he immediately began to complain loudly about having become “peripheral. Mulder’s story was one of three stories going on and it didn’t feel like the same show to me.” At the risk of editorializing too much, I must say that my mind is fairly boggled by the egotism on display in this comment. What did he expect would happen?
By the last episode of the eighth season, when Mulder and Scully had a baby together, the proverbial shark had been pretty well jumped. And yet the second half of the season, after Duchovny’s return, actually managed to slightly outdraw the end of the previous one with the viewing public. The show got renewed yet again, even though Duchovny now declared himself to be gone for good — no ifs, ands, or buts about it.
The first episode of the ninth season had yet to air when, on September 11, 2001, terrorists hijacked four American passenger planes, flying two of them into the World Trade Center in New York City and one into the Pentagon in Washington, D.C. (The hijackers of the fourth airplane, which was intended for the White House, met with heroic resistance from the passengers, and that plane wound up crashing over Pennsylvania, killing everyone onboard.) The X-Files was something of a shambling anachronism already by that point in the eyes of most television viewers, but this tragic day of infamy cemented that status. The mood of the nation changed on a dime; just like that, the epoch that some now call “The Long Nineties” came to a smashing end.
The 1990s had been the Age of Irony, when an anthemic hit single could be named after a brand of teenybopper deodorant, when videogames like Duke Nukem 3D were reveling gleefully in senseless violence amidst the trashy detritus of conspicuous consumption. And why should it have been otherwise, during a decade whose biggest ongoing news story was the dot.com bubble? “We’re the middle children of history, man,” said Brad Pitt of Generation Slacker in Fight Club. “We have no Great War, no Great Depression.”
Earnestness made a big comeback after September 11. Suddenly people had a cause again, Wanted to Believe again — not in the existence of aliens, conspiracy theories about which now seemed like the childish diversions that they had always been, but in the very government and military the conspiracy theorists had spent so many years questioning if not reviling. By September 21, the approval rating of President George W. Bush, who had lost a national popular vote to Al Gore just ten months earlier but squeaked out a controversial win in the Electoral College, had soared to 90 percent, the highest ever recorded.
It was difficult to imagine how any show could be more out of step with the changed times than The X-Files was. “The X-Files is the product of a time that is passed,” wrote the columnist Andrew Stuttaford. “It is a relic of the Clinton years, as dated as a dot.com share certificate, a stained blue dress, or Kato Kaelin’s reminiscences.” All of which is to say that it was all but foreordained that its ninth season would be its last before said season ever aired its first episode. The new standard bearer of the American zeitgeist was 24, another serialized show about a law-enforcement agent, but this time one who had no doubts whatsoever about the righteousness of his country or his government, a two-fisted true believer who wasn’t above a spot of torture when it was the only way to foil the Axis of Evil. Pop music and videogames too heeded the call: Celine Dion’s nerve-jangling rendition of “God Bless America” climbed the charts as the lead single of a charity album of the same name, while Duke Nukem yielded to Call of Duty.
Amidst it all, The X-Files shambled through its last season as best it could. (Raising a defiant middle finger to the scoffers, the makers even named one episode “Jump the Shark.”) David Duchovny, whose career as a cinematic leading man wasn’t going quite so well as he had thought it would, agreed to rejoin the cast for a 90-minute series finale, which endeavored to wrap up the mythology story lines about as neatly as could be done in that span of time. “It gives viewers answer after answer, until it feels like we’re reading somebody’s Geocities fan page for wild theories about the show,” writes Emily St. James of the finale. “But it’s also dramatically, death-defyingly boring.” When all was said and done, Cancer Man got blown up by a helicopter and everyone else rode off into the sunset of a changed America.
But they didn’t go away forever. Anyone at all familiar with the post-millennial media landscape knows that nothing ever seems to go away forever. There have been two attempts to date to revive The X-Files since that last hurrah of 2002.
In 2008, Chris Carter got the old gang back together for a movie. The X-Files: I Want to Believe had a budget less than half the size of the first X-Files film before adjusting for inflation. “It’s funny, but on the series we prided ourselves each week with making a little movie,” muses Carter. “Then, when it came time to do the second X-Files movie, we were given the money and the opportunity to make, literally, a little movie.” Probably smartly, he chose to do an expanded monster-of-the-week episode rather than reopening the Pandora’s box of the mythology. Even so, it was hard to figure out what reason the film really had to exist; it came a little too soon to be a full-blown nostalgia play, even as its moody atmosphere still felt badly out of joint with the times around it during that summer of 2008, when Barack Obama’s “Yes, We Can!” was the slogan of the moment. The critics were not impressed, and its box-office receipts were less than a third of the first film’s — again, without adjusting for inflation.
Seven and a half years later, Carter made a more concerted effort to revive the show, this time as another television series on Fox — albeit one with dramatically truncated episode counts in comparison to those of its original run. By now, the times were falling more into step with The X-Files’s tendency to see everything in the world through the lens of conspiracy. (More on that subject momentarily.) Nevertheless, the new episodes never quite landed like a lot of observers expected them to. The scripts felt underwhelming, the alien stuff way past its sell-by date, and one at least of the two leads seemed a little bored and distracted. Ironically, it was Gillian Anderson now who wasn’t at all sure she wanted to be there, and who most obviously turned in performances that reflected this ambivalence. The fact was that she was a more sought-after actor than David Duchovny this far along in their respective careers, with a larger number of interesting roles in both her past and her future.
The revival sputtered out in 2018, after two seasons with a total of sixteen episodes between them. As of this writing, The X-Files’s legacy is once more being left in peace. But never say never, especially in these current times of ours when nostalgia is a bigger business than it has ever been.
And what can we say about the legacy of The X-Files now, a quarter-century after its high time in the zeitgeist?
Well, as I think that even many of its most zealous boosters will admit by now, it was a show subject to wild swings in quality, not just from season to season but from week to week. When all is said and done, The X-Files probably produced only about 20 to 25 episodes — that is to say, about one season’s worth of them, in the course of nine seasons — that might legitimately be called classics. Still, that’s a lot more than nothing, and a better batting average than the vast majority of television shows achieve. And betwixt and between its standout moments of brilliance, The X-Files offered plenty more episodes that remain perfectly watchable today despite their flaws, especially if you’re one of those who can enjoy just hanging out with its two charming leads.
On the broader canvas of television history, The X-Files occupies an important position. It wasn’t the first show to have survived thanks largely to the activism of a relatively small group of passionate fans — the original Star Trek leaps immediately to mind as a much earlier instance of same — but it was the first to be joined at the hip from the get-go with Internet fandom. In this sense, it was a harbinger of a new reality, in which almost every artifact of traditional media would have to adjust to a life spent in a symbiotic relationship with cyberspace.
Then, too, as I already noted, the mythology episodes paved the way for the Golden Age of Cable Television by serving as a demonstration of both the power of long-form storytelling on television and, less happily but no less usefully, of some of the ways it can go wrong. The conspiracy angle in The X-Files quickly became, to steal a phrase from the Cold War historian David Martin, a “wilderness of mirrors.” Partly this was down to aesthetic intent, but it was equally down to practical necessity. The only way to keep the conspiracy story arc going was to just keep putting more and more mirrors in the heroes’ way. Later serialized shows — not all of them by any means, but a lot of them — would use more limited seasonal episode counts, or in some cases entire runs that were planned as limited from the start, to do better on this front. We should never forget that, in this respect as in a number of others, The X-Files was a pioneer, with few if any examples to follow; we therefore shouldn’t be overly surprised that it did so much wrong. Indeed, the media world into which it was born made it effectively impossible for it to do some of what shows like The Sopranos and Breaking Bad later did so well. In short, The X-Files’s creators played the cards they were dealt as well as they knew how, and there’s never any shame in that.
All that said, there does remain another sense in which The X-Files seems today less like a brave pioneer and more like one of the shadowy agents of evil who featured so prominently in so many of its episodes, and it’s this elephant in the room with which I feel sadly obliged to close this series of articles.
Chris Carter most definitely didn’t invent conspiracy theories; the roots of the modern fixation on evil cabals manipulating events behind the scenes can be traced back at least as far as 1903 and the infamous antisemitic forgery The Protocols of the Elders of Zion. Yet conspiracy theories have been weaponized in the years since The X-Files went off the air to a degree arguably not seen since the Nazis used them as a partial justification for the Holocaust. Carter himself was never a committed believer in UFO conspiracies; he saw them first and foremost as a cool set of ready-made fictions around which to build his show. Many or most fans of said show doubtless saw them the same way. But, by doing so much to break conspiracy culture into the American mainstream, The X-Files must shoulder some small portion of the blame for what seems to be an increasingly post-truth United States, where uncomfortable facts like electoral defeats can be hand-waved away with claims of voter fraud, where essential public-health measures like vaccines can be imagined to be agents of mind control, where people can convince themselves to kill in the cause of thwarting an international pedophile ring being run out of a Washington, D.C., pizza parlor, and where duly elected members of Congress can tell us that the current administration in the White House is attacking the parts of the country that it doesn’t like with bespoke hurricanes. This is the poison pill lurking behind that iconic poster hanging on Mulder’s wall. If everyone decides that just “wanting” to believe is justification enough for doing so, this world of ours is going to wind up in a very bad place. It strikes me as deeply unfortunate that, in all of its 218 episodes and two movies, The X-Files never saw fit to address the deeper psychological dilemma of such a smart man who would tack such a dumb poster to his wall. On the contrary, as late as the first revival season in 2016, the show was presenting in a fairly heroic light a conspiracy monger who is quite plainly based on Alex Jones of InfoWars, a pernicious huckster of dangerous, reactionary nonsense. In a recent survey of X-Files fan attitudes conducted by the academic researcher Bethan Jones, one anonymous respondent said that “I always thought of The X-Files in retrospective as an (incidental?) instrument [in] getting people to become paranoid of their government, which is an instrument of the real power to manipulate democracies.” This seems to me a fair assessment.
Of course, The X-Files is at the very worst a small proximate cause of the situation in which we find ourselves today. And yet even its tiny portion of the blame is enough to cast a faint shadow over any retrospective like this one. It took us a long time to go from the alien-autopsy film to QAnon, but it seems safe to say that The X-Files had a hand in propagating both of them. The best we can do now is hope the day will come when it can be remembered as just a groundbreaking television show again, with no further prevarication required. Until then, it will have to remain both a victim and a proof of a force that is more insidiously frightening than any alien invasion: the law of unintended consequences.
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Sources: The books “Deny All Knowledge”: Reading the X-Files, edited by David Lavery, Angela Hague, and Marla Cartwright; Conspiracy Culture: From Kennedy to The X-Files by Peter Knight; Monsters of the Week: The Complete Critical Companion to The X-Files by Zack Handlen & Emily St. James; X-Files Confidential: The Unauthorized X-Philes Compendium by Ed Edwards; Cue the Sun!: The Invention of Reality TV by Emily Nussbaum; The Legacy of The X-Files, edited by James Fenwick and Diane A. Rogers; Opening the X-Files: A Critical History of the Original Series by Darren Mooney; and The Nineties: A Book by Chuck Klosterman. Computer Gaming World of August 1998.
Online sources include “X-Files Creator Wants You to Chill Out on the Conspiracy Theories” by Jordan Hoffman at Vanity Fair.
If traditional film is a river, the viewer of that film sits on the bank and watches the water flow by. We wanted to take that viewer and turn them into a fish and put them down into that river.
— Greg Roach, Director of The X-Files Game
Given the demographics of X-Files fandom, we probably shouldn’t be surprised that the show’s parent network Fox started to think about making a computer game that was officially based on it quite quickly. Already early in the second season, before the big breakthrough at the Golden Globe Awards, Fox began making inquiries on the subject with game developers. This was the peak of the interactive-movie era, when games that blended interactivity with video clips starring real human actors were widely believed to be the necessary future of the medium. Fox’s search thus led it to HyperBole Studios, a company whose name positively screams 1990s — note the sticky capital “B” in the middle of it — every bit as much as The X-Files itself. With a name like that, how could the studio be anything but a loud and proud advocate of the so-called “Siliwood” approach to game making?
HyperBole had actually been around for half a decade by that point, evolving alongside the hype over multimedia computing. It was the brainchild of one Greg Roach, who had gotten his first Apple IIc home computer in 1985, when he was still a university student majoring in theater and philosophy in Houston, Texas. He had tried to play the text adventures of the era, but found that they didn’t agree with him. What should have been “portals to a different world” struck him as balky, pedantic, and dull.
A few years later, when he was employed as an associate director at the Stages Repertory Theatre in Houston, he got his first glimpse of HyperCard on the Apple Macintosh. It was a revelation. “Here was the answer I’d been looking for,” he says. Like a lot of other starstruck HyperCard zealots from unusual, often non-technical backgrounds, he founded a company to bring his hypertext experiments to the world. Initially, he did not envision HyperBole as anything so gauche as a games studio: it was rather to be the publisher of a bimonthly multimedia magazine on two floppy disks. The magazine never quite met that bimonthly schedule, but Roach and his friends did manage to put out nine issues between 1990 and 1992. Each was an eclectic mix of hypertext narratives, comics, visual art, video clips, poetry, and opinion pieces. “The writing can sometimes be a little idiosyncratic,” wrote MacUser of the endeavor, “but it’s never boring.” The magazine’s most ambitious project was The Madness of Roland, an “interactive novel” by Roach himself that ran in installments in the first six issues. Sprouting from The Song of Roland, the towering Medieval epic about a chivalrous knight-errant in the time of Charlemagne, it quickly evolved — or devolved, depending on your point of view — into a stream-of-consciousness postmodern pastiche of the sort that was very popular among academic hypertext theorists at the time. It was eventually released in an enhanced version as a standalone product.
The hard truth was, however, that work like this was more interesting to the literary theorists than it was to ordinary computer owners; you certainly weren’t going to be able to sustain a software company of any real size on it, not even one that catered to the artsy, well-heeled Mac user base. Being a man with commercial as well as intellectual aspirations, Roach decided to add the revolutionary new storage medium of CD-ROM to his technological stack and replace interactive books with interactive movies. He ended the magazine and moved to Seattle, both to be closer to the West Coast tech titans and to take advantage of the city’s underrated theater and film- and video-production communities. No shrinking violet, he branded himself “the Spielberg of multimedia” and “a theorist of virtual cinema,” and commenced cold-calling anyone who would pick up the telephone. For example, he talked his way into sharing a stage with Sid Meier for a debate over “Multimedia versus Game Design” at the 1994 Computer Game Developers Conference, where he discussed the importance of things like “a geometric understanding of the spatial possibilities of what the media represents.” (Such tangled phraseology left Meier scratching his head; he kept trying to bring the conversation back around to the best ways of making games that were, you know, fun.)
Roach charmed enough venture capitalists to hire some programmers, who helped him to create a system for making interactive movies called, naturally enough, VirtualCinema. In another tribute to his energy and persuasiveness, HyperBole became the first games studio to be signed by Hollywood’s Agency for the Performing Arts — the most prestigious talent agency in Tinseltown — as a client.
The first of HyperBole’s VirtualCinema games was one of the last to be published by a shady outfit called Media Vision, which had gotten its start in sound cards and was now attempting to build a larger empire on boxed games of its own and, wherever and whenever these failed to deliver the goods, lots and lots of accounting fraud. According to Roach — admittedly, not always the most reliable witness — Media Vision yanked a half-completed interactive movie out of his hands and rushed it onto store shelves when the financial house of cards began to show signs of instability. Be that as it may, the game called Quantum Gate was followed just nine months later by one called The Vortex: Quantum Gate II that picked up right where it had left off. By that time, however, the house of cards at Media Vision had collapsed, so the sequel was published by HyperBole themselves. As a result, it had little retail presence and sold hardly any copies at all.
If nothing else, these games served to prove the wisdom of the move to Seattle; in terms of their acting performances and overall production values, they really did stand out from most of the sub-B-movie competition in their space. Unfortunately, Roach’s scripts were less impressive, being a nearly incomprehensible mishmash of science-fiction clichés and New Age malarkey. The interactivity wasn’t up to much either: just some deserted corridors to wander from a Myst-style first-person perspective, some menus that popped up in conversations but made minimal difference to the larger arc of the story, and, most lamentably and inexplicably of all, a thoroughly botched attempt to re-implement the old arcade classic Battlezone.
Despite their shortcomings, the Quantum Gate games wound up serving HyperBole well after a fashion. For when Fox started looking around for someone to make an X-Files game, HyperBole’s Hollywood talent agency could submit them as demo reels. Roach claimed in 1998 that, upon being formally invited to submit a bid for the project, he almost turned the opportunity down: “I’d never seen The X-Files at that point. But then I watched the show. The creative possibilities were intriguing, so we went back to Fox and affirmed our interest.”
It soon became clear that the idea of an X-Files game was being driven by the suits at Fox, not by the team that was in the trenches making the television show from week to week. Chris Carter was at best ambivalent. “What can you do that I can’t?” he asked Roach at their first meeting. Slowly, Roach talked him around, at the same time that he convinced his bosses at Fox that the VirtualCinema engine was just the tool for the job. Eventually, Carter agreed to provide a story outline which HyperBole would then turn into a game. By the end of 1995, when the show was in the midst of its third season, the deal was done. Barely three years removed from making an underground multimedia magazine in his basement for a few hundred subscribers, Roach was now to be entrusted with one of the hottest properties on television, watched by tens of millions of people every week. Truly these were strange times in gaming.
That said, it wasn’t going to be practical to build the entire game around Mulder and Scully; David Duchovny and Gillian Anderson were busy enough as it was. At the same time, though, any alleged X-Files game from which they were completely absent would surely be pilloried. Carter’s story outline rather cleverly solved the problem by giving the player control of another, newly introduced FBI agent by the name of Craig Willmore, who would be set on the trail of the usual twosome after they mysteriously disappeared in the middle of an investigation. Duchovny and Anderson would appear only near the end of the game, as the player’s reward for getting that far. All things considered, it seemed like a reasonable compromise.
After much fraught negotiations with the two stars’ representatives, it was agreed that they would come to Seattle for about a week to film their scenes. Mitch Pileggi, who played Assistant Director Walter Skinner, Mulder and Scully’s immediate superior at the FBI, signed on as well. Ditto the actors who played The Lone Gunmen, a trio of eccentric computer hackers who helped Mulder and Scully out from time to time on the show. Even William B. Davis, otherwise known as Cancer Man, agreed to a cameo appearance.
Getting all of this arranged took months and months. “Working with a company like Fox is a lot like talking to a person with multiple-personality disorder or Alzheimer’s,” says Roach. “They never remember from one minute to the next what they’ve agreed to. We had to deal with the legal division, marketing department, Fox Interactive, the TV division, and Chris Carter. Each of them has their own fiefdom and their own veto capacity that only extends so far in certain areas.” Most creative decisions required the approval of Carter, but it was made all too clear by his average response time to queries that the X-Files game was not high on his priority list. In all, another year and a half went by before the design document, script, and all of the assorted acting contracts were far enough along that shooting could begin.
This milestone coincided with the end of the show’s fourth season, when it was nearing the absolute pinnacle of its popularity and cultural cachet. A typical 24-episode season was shot at a pace of roughly one episode every ten days, meaning that Duchovny and Anderson could expect to spend a good two-thirds of each year playing Mulder and Scully. This year they were even busier, however, because an X-Files feature film was to be shot between the fourth and fifth seasons, to premiere in movie theaters right after the latter had finished airing. And on top of all this, the two were now expected to come to Seattle during the two-week gap between the fourth-season wrap party and the beginning of work on the film in order to help Greg Roach get his computer game done. Understandably enough under the circumstances, they arrived tired and decidedly unenthusiastic. Because of the scheduling issues, Mulder and Scully’s scenes were to be filmed first — a true baptism by fire for the cast and crew. “After that, the rest of the shoot seemed relatively easy,” says Roach.
Duchovny, who had aspirations of becoming a Hollywood leading man of the sort who could carry a major non-X-Files film on his own, had been growing restless on the television show of late. It isn’t hard to imagine what he thought of the notion of appearing in a videogame, a still less respected medium than television. HyperBole did their best to make him happy, even going so far as to place a private yoga instructor at his beck and call throughout his stay in Seattle. Nonetheless, he did the bare minimum required of him during the time he was contractually obligated to make himself available, then jetted off without a backward glance to enjoy what was left of his holiday.
Gillian Anderson, on the other hand, went above and beyond the call of duty. Once the concept of the game was explained to her, she became genuinely interested in what HyperBole was trying to do, and put in a lot more effort than she needed to. She even agreed to stay on a few extra days after Duchovny left, to shoot some extra scenes that Greg Roach hastily wrote to take advantage of her unexpected graciousness. “I like the Four Seasons hotel in Seattle,” she said as a way of deflecting everyone’s gratitude. If you’ve played the game, you probably noticed that you see a lot more of Scully in it than Mulder. Now you know why.
The entirety of the filming took seven weeks, all of them spent at locations in and around Seattle. A goodly chunk of the crew’s time was spent at the old Naval Station Puget Sound at Sand Point, a Navy base and airfield — the first airborne circumnavigation of the Earth had ended there in 1924 — that had recently been decommissioned as part of the peace dividend for winning the Cold War. It was in every way a classic X-Files set. “It had to be big, it had to be scary, it had to be a Byzantine maze with corridors and machinery,” says Roach. “At Sand Point, they’d built a new brig, and then a year later the base was shut down. So we had this huge, brand spanking new, governmental, high-tech facility that provided the perfect shell for the secret base.” The local maritime training academy and its primary training ship, formerly an ocean-going icebreaker and tug, were more thoroughly X-Files-looking places. All were shown to maximum advantage, thanks not least to Director of Photography Jon Joffin, who had held the same title for eleven episodes of the television show during its fourth season. He became known as “the smoke Nazi” around HyperBole for his ability to conjure up that trademark X-Files murk.
Once the filming wrapped, it was back to the office for the HyperBole principals. There they used the VirtualCinema system to turn the video footage that had been shot, along with still photographs of the various locations, into a game. As this work proceeded and the likely timeline for its completion firmed up, Fox decided how to incorporate the game into its marketing plans for The X-Files in general. The summer of 1998 was already to be The Summer of The X-Files; a shocking, bravura finale to the fifth season on May 17 would lead right into the movie hitting theaters on June 19. The game seemed a nice adjunct to these plans; indeed, it was decided that it should be released on the very same day as the movie’s premiere. To emphasize its kinship with what most people were calling “the X-Files movie” — its official name was just The X-Files — Fox Interactive branded HyperBole’s effort simply The X-Files Game, which was certainly descriptive if not very original.
When June 19 arrived, those eager fans who stopped by a software store on their way to or from their friendly local movieplex got, alongside more X-Files than was probably good for anyone in such a compressed span of time, a game that was exceptional in some ways but ultimately unable to overcome the limitations of its format. By 1998, those limitations were already causing the games industry to move sharply away from the interactive-movie conceit and all it entailed. The appearance of The X-Files Game this late in the day was more a tribute to its long gestation time and the power of licensing than any strong demand for more games of this type in the marketplace. In fact, The X-Files Game was the very last splashy production of its kind to hit store shelves, the last gasp of a confused but earnest movement in game development that really had once seemed like the future of the medium writ large. (Three other stragglers of the same breed — The Journeyman Project 3, Black Dahlia, and Tex Murphy: Overseer — had shown up earlier in 1998.) Game developers like Greg Roach and HyperBole, who had irrevocably married themselves to the idea of a grand alliance between Silicon Valley and Hollywood, would find themselves out of a job going forward. One can only hope that it was fun for them while it lasted.
As the last of its kind, The X-Files Game ought to be an exceptional example, the highest iteration of the interactive-movie conception. And in some ways at least, it really is. It sprawls across no fewer than seven CDs. That space is used for video that looks far better than the norm — almost, dare I say it, of DVD quality. (It’s a mystery why this game was never released on DVD; it could have benefited greatly from that then-new technology, if only to cut down on the disc swapping.)
The live-action segments also impress in ways that transcend mere audiovisual fidelity. Their production values are superb by comparison with almost any other interactive movie. They make no use of green-screening: the practice of painting pixel-arts “sets” in behind human actors who have said their lines on empty sound stages, an approach which was used in the vast majority of other games of this type because it was much, much cheaper than filming on proper sets. Roach claims that it cost $6 million in the final reckoning to make The X-Files Game. A good chunk of the budget was doubtless swallowed up by the complicated corporate logistics of the project; David Duchovny and Gillian Anderson would soon be signing contract extensions on the television show that paid them six-digit sums for every single episode they appeared in, and one has to assume the salaries they were paid to appear here were comparable if not even more excessive. Still, there’s no denying that this game looks as good as any typical episode of the show. It genuinely feels like The X-Files. Of course, it helped to shoot in Seattle, a city whose climate is much the same as that of gray-and-rainy Vancouver, its neighbor just on the other side of the border to its north.
The acting here acquits itself reasonably well too. Yes, Duchovny looks a little bored and irritated, but Anderson is fine in a role whose tics and mannerisms she has down flat, as is Mitch Pileggi. The unfamiliar actors who are expected to carry the balance of the game don’t do much if any worse than your typical guest star on the show. Jordan Lee Williams, who plays Agent Craig Willmore, carries out his ersatz Mulder assignment about as well as one can ask. Ditto Paige Witte, who plays the Seattle police detective who becomes Willmore’s partner in investigation, his equivalent of Scully.
Alas, the part of The X-Files Game that is supposed to put the “interactive” in an interactive movie is less impressive and more problematic. Before I get to that, though, I do need to note that one accusation which has been repeatedly leveled against this game from just after its release right up until the present day actually isn’t fair at all. When you first arrive at the Seattle FBI office as Agent Willmore, you need to log into your computer, which in turns requires a password. Lackadaisical reviewers have been writing for decades now that you’re expected to guess this password from Willmore’s enthusiasm for the history of the American Civil War and a whole lot of lateral thinking. This would indeed be an awful puzzle to start (or end) any game with, not to mention nonsensical in terms of verisimilitude. (You’re supposed to be Willmore, after all. Why would he need to puzzle out his own password?) But it’s not a puzzle: the password you need is written in the manual. The fact that this caused such confusion is itself a sign of changing times in gaming. Just a few years before The X-Files Game, gamers were poring over manuals as a matter of course; by a few years after, manuals had all but disappeared. This game found itself caught in the middle, making assumptions about its player base that no longer held true.
In reality, the problems here don’t come down to nonsensical puzzles. Greg Roach never had much interest in puzzles anyway, and, even if he would have, Fox had made it clear that this product must be accessible to people who had never played a computer game before, who were attracted strictly by the name of the television show on the box. All of which means that, although The X-Files Game plays superficially like a Myst clone when you aren’t watching video clips or clicking through dialog trees, it can’t offer up the usual array of arbitrary set-piece puzzles to gate your progress. And that’s a fine, even welcome development in itself; Lord knows, we had all seen enough slider puzzles to last a lifetime by this point. Yet it gradually becomes clear that neither Roach nor anyone else at HyperBole has anything to hand with which to replace arbitrary puzzles. This investigation turns out to require shockingly little thought on your part. Go where the game wants you to go and click on everything there. Rinse and repeat, and in due course you win.
Now, even this isn’t awful in itself. There is plenty of room in my heart for a game that’s not really interested in challenging me, that just wants to sweep me away on the wings of an exciting story. But there are two more downfalls here. One has a remedy; sadly, the other does not.
The first is the “clicking on everything” part of the equation. The X-Files Game may have decided to abandon arbitrary puzzles and to replace pre-rendered 3D scenes with carefully shot photographs, but it still has all the other infelicities of the Myst-style first-person, node-based approach to navigation. You never know quite where all you can look, and your degree of rotation when you turn is wildly inconsistent from node to node. It’s disarmingly easy to get confused just trying to weave your way through the FBI office. And when the game sends you off to a sprawling warehouse with darkened nooks and crannies everywhere… oh, my. Here you have to scour every single node and viewpoint for the tiny pieces of evidence that you need to collect to jog the plot wheels back into motion. There’s nothing fun about this. It makes the game hard in the most annoying of all possible ways; I’ll take slider puzzles any day over fake mazes and pixel hunts.
Thankfully, the game does give you a way of avoiding most of these stumbling blocks. You can turn on something called “Artificial Intuition” to gain access to a hint system and, most importantly, activate an icon that will swirl suggestively whenever you’re “in close proximity to information vital to the investigation.” I advise you to spare yourself a world of frustration by taking advantage of it.
But my other overarching complaint has no similar remedy. It goes to the story itself, which is… well, it’s just not that good, certainly not good enough to maintain the player’s interest in the absence of compelling gameplay. Greg Roach’s script from Chris Carter’s story outline is most kindly described as workmanlike — X-Files by the numbers, without the flashes of subversive wit and human warmth that marked the television series’s best episodes.
There are linchpins of the plot that just don’t make much sense. When you finally locate Scully, you learn that she’s been cooling her heels for several days in a sanitarium — a perfectly innocent one, that is, not the type you can’t check out of — without bothering to tell anyone at the FBI where she is. Meanwhile Mulder has gone charging off on the trail of yet another government conspiracy involving aliens without ever bothering to tell his partner what he’s up to, much less the agency that employs him. Even by the usual standards of these two, that’s some terrible communication.
Other weaknesses are inherent to the very nature of the project. The X-Files Game was always destined to be a bit player in the larger X-Files saga. The “Mulder and Scully have been kidnapped!” plot tries its best to get you invested, but these are, after all, the two most incompetent agents at the FBI, who rush heedlessly into danger and nearly get themselves killed every single week. We know perfectly well the game isn’t going to let them die, as we also know that nothing all that important to the larger mythology of the show is going to be revealed by this ancillary production. The stakes never feel very high because we’ve seen all of this so many times before. In the X-Files movie, Scully is kidnapped and Mulder must effect a rescue; once you find Scully here, it becomes a mirror image of that scenario. And so, as Joni Mitchell sang, it’s “round and round and round in the circle game.”
The date which appears onscreen at the opening of the game places it in the past of the current X-Files chronology at the time the game was released: all the way back in the third season, which was, not coincidentally, the season during which Chris Carter wrote the story outline. At that time, the mythology episodes were revolving around the “black oil,” a kind of parasitic alien consciousness that could infect human hosts and take them over, Invasion of the Body Snatchers-style. But that plot line had long since been put to bed by the time the fifth season rolled around, the better to make way for the latest existential threat to humanity. Here, however, we’re mired in the stuff once again, in a way that must have felt painfully anticlimactic to those hardcore X-Files fans who rushed out to pick up the game upon its release.
In lieu of a plot that goes anywhere particularly interesting, the script dangles the promise of meeting Mulder and Scully in the flesh as the most tangible reward for slogging through the mazes and pixel hunts. From a certain perspective, this was clever. But it doesn’t do anything to make The X-Files Game a game that can stand on its own, divorced from the television show that spawned it. Quite the opposite, in fact.
Agent Willmore in full jerk mode. Meeting an Asian man near a potential crime scene, he immediately leaps to questioning his immigration status. And then… what accent? Although The X-Files Game acquits itself well on some fronts, it’s full of little inconsistencies like these that mark it as not quite ready for prime time. (“James Wong,” by the way, is the name of a regular X-Files scriptwriter, responsible for the early standout episode “Ice” among many others.)
As if the anachronistic quality of its interactive-movie conceit hadn’t been problem enough, the commercial prospects of The X-Files Game were badly damaged by yet another factor. It had been Fox Interactive and HyperBole’s intention all along to release the game in June of 1998 not only for Windows and the Mac, but also in a version for the Sony PlayStation. Doing so would have broadened its potential customer base almost exponentially. But, lacking expertise on the more constrained, finicky console, HyperBole made the fateful decision to outsource the port to a third party, who rewarded their faith by dropping the ball entirely. There was no alternative but to release on computers only and then try to do the PlayStation port in-house. Thanks to heroic efforts on the part of their programmers, HyperBole did get it done, delivering a port that doesn’t look or play all that much worse than the computer versions — a remarkable feat indeed, considering the disparities of hardware involved. Yet it took them until well into 1999 to get it ready, by which time the game only seemed like that much more of an anachronism.
Despite it all, Greg Roach claims that The X-Files Game sold “in the region of” 1 million copies when all was said and done. I suppose that such a figure isn’t completely out of the bounds of possibility when the console version and bargain bins are taken into account; the PlayStation had such mass popularity and market penetration at this time that a turd in a box with the Sony logo on it would probably have shifted a few hundred thousand units. Whatever the real numbers, though, there was never any serious talk during the remainder of the television show’s run of funding another X-Files game, of the interactive-movie or any other style, made by HyperBole or anyone else. This alone is ample evidence that the first game wasn’t a rip-roaring success.
The cultural moment that could spawn studios like HyperBole was well and truly past by 1998; the company never won another contract of anywhere close to this one’s prominence and size, in fact never made another boxed computer game of any sort. A downsized HyperBole subsisted on small Web-development contracts and the like for a while, before closing up shop for good in 2005.
By that time, Greg Roach was well on the way to his next big thing. He says that he experienced a “tremendously powerful spiritual awakening” in 1998, when he celebrated shipping The X-Files Game with a trip to Egypt to see the Pyramids of Giza. There he was contacted by a group of trans-dimensional beings of pure energy whom he has come to call the Council of Light. (He adopted this appellation after his first name for them, the White Brotherhood, proved to have all the wrong connotations.) The shuttering of HyperBole coincided with his founding of Spirit Quest Tours, offering “life-changing spiritual travel” to those who, like Fox Mulder, really, really Want to Believe. As of this writing, you can find enlightenment for twelve days in Peru for just $7950, not including airfare, meals, single supplement, or “personal expenses.” Nobody ever said that The Truth Out There would come cheap.
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Sources: The books The X-Files Game: Prima’s Official Strategy Guide by Rick Barba and Writing for Interactive Media: The Complete Guide by Jon Samsel and Darryl Wimberley. Computer Gaming World of June 1994, July 1994, February 1995, August 1998, and September 1998; Edge of January 2011; MacUser of December 1992; CD-ROM Today of August/September 1994; InCider of September 1991; PC Games of September 1998; Extreme PlayStation of August 1999 and September 1999. My thanks to reader Busca for digging up a few of these magazine sources for me!
Online sources include GameSpot’s vintage review of the game, the old HyperBole site, Greg Roach’s personal site, his Spirit Quest Tours site, “Greg Roach Wants You to Make a Spiritual Pilgrimage” by Christine Desadeleer at Matador Network, Roach being interviewed by Dr. Sarah Larsen, and an old “making of” reel for the game.
Where to Get It: The X-Files Game has never been re-released for digital purchase, doubtless due to the complications of licensing deals. The easiest way to play it today is to download the pre-packaged version at The Collection Chamber.
When I was sitting in my office in my surf trunks, barefoot, playing ball with the dog every twenty minutes, writing the pilot for The X-Files, I never imagined that they would be making X-Files underwear and that 10,000 people a week would be logging onto the Internet to talk about the show…
— Chris Carter, 1995
Chris Carter, the creator of The X-Files, couldn’t have been more different from your stereotypical scrawny, pasty-skinned, basement-dwelling conspiracy theorist. Born in 1956 in a suburb of Los Angeles, he was more like your stereotypical beach bum, who learned to surf almost before he learned to walk. Upon graduating from university with a degree in journalism, he went to work for Surfing magazine, rising to the post of senior editor while still in his mid-twenties. “I went around the world surfing,” he says. It was in every way a charmed life for a young man.
Not long after getting married in 1983, however, he started to think about finding a less travel-intensive career, one that might be able to sustain him even after his hardcore surfing days were behind him. He decided to try his hand at screenwriting; he was certainly living in the right part of the world for it, after all. And once again, he proved lucky or talented at his chosen profession — or, more likely, both. He broke into the business in remarkably short order, writing scripts for various TV movies along with other piecework. His longest-lasting gig was in the writers’ room of Rags to Riches, a quirky but wholesome hybrid of musical, sitcom, and family drama that ran for two seasons on NBC in 1987 and 1988. Such light-hearted, borderline saccharine material gave no hint that he had something like The X-Files in him. “I actually became known as a comedy writer,” he says. “That’s what people kept wanting me to write.”
It’s a longstanding truism in television that every workaday writer in the field dreams secretly — or not so secretly — of having a show all his own. Chris Carter was no exception. He thought his best chance of fulfilling his dream lay at Rupert Murdoch’s new Fox network, an upstart that was trying to claw out a space for itself alongside CBS, NBC, and ABC, the Big Three in American broadcast television ever since the era of the idiot box began. Fox had enjoyed its greatest success to date with programming that was a little too edgy for the stodgier established networks, but which the advertiser-coveted younger demographics adored. Shows like the rapier-witted adult-oriented cartoon The Simpsons and the decidedly non-wholesome family sitcom Married… with Children were the necessary antidote to NBC’s sugary-sweet Cosby Show, the biggest program of all on American television. Carter thought that a horror series might fit in well with the Fox lineup.
As has been recounted many times over the years since, the inspiration that started Carter down the road to The X-Files was a television obscurity from 1974, a series called Kolchak: The Night Stalker that had been allowed just one season of twenty episodes on ABC before it was cancelled. Despite its short run, its tales of a lone Chicago journalist exploring an underworld of vampires, werewolves, and other things that go bump in the night, whilst dealing with an almost equally unfriendly city government that didn’t want any of his horrifying discoveries to come to light, had struck a deep chord in the young Chris Carter. “Basically, I just wanted to do something as scary as I remembered The Night Stalker being when I was in my teens,” he says. “I remembered being scared out of my wits by that show as a kid, and I realized that there just wasn’t anything scary now on television.” It seemed like a gap that Fox, which reveled in boundary-pushing content, might be thrilled to fill.
There were no aliens in The Night Stalker, nor in Carter’s earliest vision of The X-Files. Soon enough, though, a friend clued him into the underground world of ufology. Perusing the reams of poorly xeroxed newsletters, badly dubbed videocassettes, and obscure Usenet newsgroups that were the loosely organized cult’s primary means of communication, Carter realized that here was a whole ready-made milieu and mythology for his show, which could make it more than just a series of one-off encounters with the creepy and paranormal. For he wasn’t such a fan of The Night Stalker that he couldn’t see its limitations: “I think having a ‘monster of the week’ reduced the longevity of its storytelling capabilities.”
Soap operas had been indulging in long story arcs that spanned many episodes or even seasons for decades. Other genres of shows, however, had generally felt compelled to return the situation to a status quo at the end of every episode. Only recently had that begun to change. Still unsure how much they could get away with asking of their audience, most shows that were experimenting with longer story arcs were hedging their bets by mixing them up with more traditional, strictly episodic storytelling. The X-Files would be no exception. It would wind up producing “mythology” episodes about the alien menace only about one-quarter to one-third of the time, then rounding out the rest of its seasons with mostly self-contained “monster of the week” episodes.
The truth or fiction of the conspiracy theories from which Carter borrowed so liberally was not so much unknown as irrelevant to him. A child of the Watergate era for whom distrust of authority came naturally, he was drawn to write aliens into his show for the same reason that, one has to suspect, so many other people were writing newsletters about them: because they felt so simultaneously dangerous and alluring, in such marked contrast to most government scandals. Whatever else you could say about them, the Roswell crash, flying saucers, alien abductions, and the government coverups surrounding them all were a hell of a lot more fun than the Iran-Contra affair, the current White House’s scandal du jour.
As if that wasn’t grounds enough, Carter also had good reason to believe that the presence of aliens would make it easier to sell The X-Files to the suits at Fox. In the fall of 1991, just as he was beginning to put his pitch together, Fox debuted a program called Sightings, at first as a series of sporadically appearing specials. When these became unexpectedly popular, it was turned into a regularly scheduled weekly show in April of 1992, “investigating” all of the usual suspects: crop circles, cattle mutilations, alien-abduction accounts, and of course Roswell. Sightings was, in other words, the seed from which eventually sprang the alien-autopsy “documentary” — the start of a thriving cottage industry of cheaply made pseudo-documentaries dealing with aliens, conspiracies, and the paranormal that carefully avoided making claims to incontrovertible Truth but that always displayed a bias toward the believers’ rather than the skeptics’ side of the ledger. “Marketed correctly, these productions managed to be simultaneously authentic and phony, news and anti-news, without that feeling like any kind of contradiction,” writes television historian Emily Nussbaum. A scripted show dealing with the same subject matter, thought Chris Carter, might do even better.
Any such program could all too easily have become as kitschy and ephemeral as the likes of Sightings. It was the range of other influences which Carter brought to bear on The X-Files that would allow the show to transcend its humble origins, to become a shaper of the zeitgeist rather than a mere symptom of it. All were unusual to see on network television of the time: the Universal monster movies of the 1930s; film noir of the 1940s; the sci-fi B-movies of the 1950s; the cinéma vérité documentaries of the 1960s; the cynical post-Watergate conspiracy thrillers of the 1970s. To this list can be added blockbuster movies like Close Encounters of the Third Kind and The Silence of the Lambs (The X-Files liked its serial killers almost as much as it did aliens), and especially David Lynch’s heavily serialized, surrealistic television series Twin Peaks, which in its eight-episode first season in 1990 seemed to demonstrate that you could get away with asking a great deal indeed of your audience before it fell off the tightrope it had been walking and tumbled messily to earth during season two. Additionally, the television critic and historian Emily St. James makes a case for the influence of, of all things, the romantic “dramedy” series Moonlighting, which had a habit of upending all of its own formulas and indulging its experimental side for entire episodes at a time, taking “sidelong swerves into absurdism.” (I think St. James makes a reasonable case, although I do also think that these qualities are more in evidence a bit later in The X-Files’s run than they are at the beginning.)
As it evolved in its creator’s mind, The X-Files came to center on a tiny branch of the FBI whose assigned beat is “unusual” — read, apparently paranormal — cases. The two agents assigned to the branch were to be named Fox Mulder — the sort of name that could exist only in fiction, whose first part was an apparent homage to the network that would hopefully deign to permit him to exist — and Dana Scully. It was hardly unusual in network television at the time to throw an attractive man and woman together in a working relationship replete with will-they-or-won’t-they sexual tension — see the aforementioned Moonlighting — but Carter did defy gender stereotypes by making the male Mulder the credulous member of the pair and the female Scully the hard-eyed skeptic. Together, they would take on the sorts of cases that none of their colleagues would touch, which would often place them in conflict with shadowy forces inside their own government and their own agency who would prefer that any Truth that happened to be Out There remain hidden.
In December of 1992, Fox gave Carter a fine Christmas present indeed by ordering a pilot episode of the show. Now the pace increased exponentially.
And now Chris Carter got very, very lucky, by finding two stars for his show that were absolutely perfect. “We lucked out getting the chemistry we did,” he says. If anything, this is understating the case. For it really is difficult to overstate how important David Duchovny and Gillian Anderson were to The X-Files’s success. They were the special sauce that the show’s imitators would never be able to duplicate.
The 32-year-old David Duchovny, who earned the part of Fox Mulder, was an up-and-comer in Hollywood who was then best known for Red Shoe Diaries, a soft-core erotic series of the sort that flourished on late-night cable television in those days before the Internet put pornography on tap for everyone at the click of a mouse. He was almost scarily good-looking, the living embodiment of the phrase “tall, dark, and handsome,” but his secret weapon was his way with a desert-dry one-liner that undercut his Homecoming King face and figure. Like the character he played, Duchovny was smart as well as beautiful. He had been hard at work on a Yale PhD in English literature when he had stumbled into a casting call for a beer commercial at age 27 and emerged with a full-blown case of the acting bug.
The X-Files writing staff would have great fun with the contradictions in Duchovny’s alter ego in the years to come, making Mulder a guy who lived from paycheck to paycheck in a shabby little apartment, with no social life and no women in his orbit beyond his platonic partner Scully — unless you counted the actresses who starred in the pornography that, it would be slyly hinted more and more, he consumed voraciously when not trolling the Internet for tales of alien abductions. Many an X-Files guest star would shake his head that a guy who looked like that could live like this. Duchovny himself, whose choice of projects before and after The X-Files make it clear that he wasn’t afraid of indulging the id, kind of thought the same. “I’d like to see Mulder die one day,” he said once to a journalist. “Not soon, but one day. He should get laid, and then die.”
Gillian Anderson, who was cast as Dana Scully, was even less experienced than her counterpart, being just 24 years old at the time, newly arrived in Hollywood with a freshly minted acting degree from DePaul University and only a few theatrical credits to her name as a professional. A certain superficial resemblance to Jodie Foster, who had played a young FBI agent in The Silence of the Lambs, may very well have been a factor in her casting. Even if so, though, she quickly proved herself to be much more than just another pretty face. Granted, she was a bit stiff on occasion in the early episodes — the other cast and crew speak tactfully of a “learning curve” on the set for this actress who had hardly ever stood before a camera before — but she would find her groove as Scully soon enough. Gender dynamics being what they are, it would have been easy for the relentlessly logical and scientific Scully to come off as a shrewish spoilsport, but this is seldom the case. Anderson learned to make Scully her own, finding deep currents of warmth and humor beneath her scientific surface. A 2022 survey of American women with careers in STEM fields found that an extraordinary 63 percent of those of them who grew up during the heyday of The X-Files saw Dana Scully as a role model.
By a few seasons in, it would be obvious that these two characters who rarely touched one another and never called one another by their first names nevertheless loved one another in a far more believable way than the vast majority of couples who were doing the horizontal tango with regularity on television screens. They made a great team on and off the job. As the academic critic Erin Siodmak has written, “Scully kept it together while Mulder was overemotional, his judgment clouded by his obsessive search for the truth. She eye-rolled his quirks and most absurd theories, and she mocked his masculinity and bravado. Mulder respected Scully’s intellect, valued her work as a scientist, and offered the safety to be vulnerable without judgment.” I can’t emphasize enough how important this relationship was to The X-Files; it was the grace note the show needed to transcend its ripped-from-the-tabloids formula. I like to think it might have proved enlightening to some of the many young male fans of the show, by demonstrating how vibrant and exciting a relationship of equals between a smart man and a smart woman can actually be, whether they’re having sex or not. Be that as it may, Mulder and Scully are widely and deservedly numbered today among the most iconic onscreen couples in television history.
Needless to say, though, Fox had no idea what the series and its stars would become in these, their formative stages. The network’s big bet for the fall 1993 season was The Adventures of Brisco County, Jr., a big-budget, high-concept, tongue-in-cheek steampunk Western crafted in the spirit of Steven Spielberg and George Lucas. The X-Files, by contrast, was envisioned as little more than a quickie spinoff from Sightings and its ilk. The budget Chris Carter was given to film his pilot reflected this.
“We came to Canada for the forests,” Carter would later say. In reality, that was only the smaller part of its appeal; the bigger draw was the money that could be saved. The pilot’s script involved, inevitably, an alien abduction, which it described as taking place in a forest in Oregon. Unable to find a spot that fit the bill in Southern California, and unable to afford a location shoot in Oregon, Carter hit upon Vancouver as the solution to his problem. The unbalanced exchange rate between the American and Canadian dollar would work hugely to the show’s advantage, even as the city government of Vancouver was offering a lot of other perks and incentives in a bid to attract productions just like this one. In this case, they worked better than those who initiated them could ever have dreamed; having come to Vancouver to shoot a pilot on the cheap, The X-Files would remain there for five seasons, 117 episodes, and one feature film. By the end of those five years, it would be difficult to find a place in the city where The X-Files hadn’t filmed at one time or another. “Around every corner I come upon an image from the show,” mused Chris Carter during a return visit in 2018. “Alleys we shot from every angle. Remarkably, from one high vantage, I can scan at least twenty locations where I directed David and Gillian in episodes and a movie.” To this day, the show’s hardcore fans continue to descend upon Vancouver to scope out the street where this chase scene took place or the building where that monster prowled.
The city became far more than just a way for the show to save money. The look of Vancouver — outside of its short but glorious summer, that is — became the look of The X-Files. “From September to late spring,” says Carter, “you can count on gray days in low light.” Even though the episodes were ostensibly set across the width and breadth of North America, as carefully explicated by a caption at the beginning of each one, they too were always marked by gray days and dark nights. An inordinate amount of rain followed Mulder and Scully around, regardless of where they went, enough so as to make you wonder if they were reincarnations of the “Rain God” Rob McKenna from Douglas Adams’s So Long, and Thanks for All the Fish. The murky visuals served to emphasize the show’s murky truths and moralities. (Ironically, the one type of landscape that was hardest for the show to simulate from wet and rainy British Columbia was the parched desert of the American Southwest, home to both Roswell and the second favorite site of UFO conspiracy buffs, the top-secret Air Force base known as Area 51, where the military supposedly test drives the technology recovered from extraterrestrials at Roswell and possibly elsewhere. In thus forcing the show to shy away somewhat from some of the most overtly obvious plot lines and locations suggested by its premise, this may have been no bad thing.)
The pilot episode which Chris Carter delivered to Fox in the spring of 1993 was compromised, as pilots usually are, by the need to do too much at once. It needed both to set up the conditions and characters of the weekly series that would hopefully follow and to demonstrate how a more typical episode would play out from week to week. On the whole, though, it did a serviceable job under the circumstances of bringing Mulder and Scully together at the FBI and sending them out on their very first case of hundreds to come. It even introduced the otherwise anonymous figure who became known as “Cancer Man” or the “Cigarette-Smoking Man” to fans, thanks to the bad habit in which he is constantly engaged; he would become the show’s most longstanding recurring villain, shadow-boxing against the protagonists’ efforts to uncover the truth about the American government’s contact with aliens and much else besides throughout its lengthy run. The pilot ended on what would become a very typical X-Files note, when all of the evidence Mulder and Scully had collected about the alien abduction at its heart literally went up in smoke, the victim of a mysterious fire back at their hotel. In time, this sort of thing would become intensely frustrating, a transparent dodge on the part of the writing staff to keep the wheels of the conspiracy plot lines spinning without ever actually moving them forward. This early on, though, it felt bracing in a television ecosystem where neatly wrapped-up happy endings were still the norm.
Fox pronounced itself satisfied with the pilot. It agreed to fund a full season, albeit at a cut-rate budget of less than $1 million per episode.
So, the pilot was broadcast with little fanfare on September 10, 1993, followed by 23 more episodes over the next months. In a testament to Fox’s relatively low expectations, the show was relegated to Friday nights. Friday was, along with Saturday, one of the two most undesirable evenings of the week, a traditional dumping ground of shows whose potential was considered limited, since so many of the young adults who were most coveted by advertisers tended to be anywhere other than at home sitting in front of their televisions on those evenings. (This rule of television programming had held true for decades; students of Star Trek history will remember that it was NBC’s decision in 1968 to move that show to Friday nights that sealed its fate after just three seasons.)
The X-Files attracted only scattered, usually lukewarm reviews during its first year on the air. It was often described as a sort of low-rent copy of Twin Peaks, which was perhaps a partial truth but by no means a complete one. (To add grist to this mill, David Duchovny had actually had a small role in Twin Peaks, playing against his looks in a different way as a transgender law-enforcement agent.) The show put up mediocre ratings against weak competition in its inauspicious time slot.
In truth, it’s hard to argue that the critics were overlooking any deathless art in that first, comparatively little-watched season of The X-Files. Looking back on those early episodes from the perspective of today, I see a show that’s just good enough to make me wish it was a little bit better. Our current streaming era has, whatever its own infelicities, served to underline the weaknesses of the old broadcast-network formula all too plainly. Every X-Files episode has to wrap up in exactly 45 minutes, meaning that its scripts occasionally feel bloated and meandering, more often compressed, deprived of the space they need to breathe. Meanwhile the sheer quantity of episodes that the network demanded in a season meant that new ones had to be churned out at a tempo of one every eight to ten days. An uneven standard of quality is a virtual guarantee under such conditions. “When I was doing 24-episode [seasons],” says X-Files scriptwriter Glen Morgan, “we knew that three were going to suck, just because you couldn’t focus that much. People get annoyed with me for saying this, but, in all honesty, four [episodes] were great, most were okay, and some of them sucked. And that’s just how it goes!”
The first season was the phase when The X-Files was taking its core premise most literally. There’s little of the daring willingness to break its own rules that would come to mark the show in later years. In keeping with Chris Carter’s original mission statement, the show mostly just wanted to scare you in the beginning. And yet I must confess that I find its parade of aliens, monsters, and preternatural serial killers rather less terrifying than they want to be. It may be telling that my favorite episode of the season, the one called simply “Ice,” is largely a rewrite of John W. Campbell’s wonderfully creepy 1938 novella “Who Goes There?”
To my mind, the first season stands out more for its visual aesthetics than for its writing. With so little money in the budget for shiny visual effects, the creators counted on the viewer’s imagination to fill in blanks that were hidden beneath an awful lot of rain and fog and smoke and darkness. The show used jittery photography to fine effect, a living embodiment of the nervous mood of the scripts; tight closeups in claustrophobic spaces were the norm. The X-Files may have been only dubiously good in the broad strokes at this stage, but it certainly had its own personality right from the start.
The show was saved from going down in history as a one-season wonder like its inspiration Kolchak: The Night Stalker by a happy coincidence involving a different, newer form of media than television. The very same month that the pilot episode was broadcast, Marc Andreessen of the National Center for Supercomputing Applications in Urbana, Illinois, released the first version of his NCSA Mosaic Web browser for personal computers running MacOS and Microsoft Windows. Mosaic was the most effortlessly usable browser to appear to that point, with a killer feature that would transform the look and feel of the nascent World Wide Web forever: it could display pictures on the screen alongside text. The arrival of Mosaic marked the moment when the Web went from being an esoteric tool for scientists and hackers to a revolutionary communications medium for everyone. In its wake, new websites sprang up in unprecedented numbers, as the first rumblings of what would become the dot-com explosion of the later 1990s began to make themselves heard. An inordinate number of these sites dealt with The X-Files, which was perfectly pitched to appeal to the legions of brainy, plugged-in, usually male university students who were Mosaic’s most prominent early adopters. There was a time when it seemed that every tenth site on the Web was an X-Files site.
The X-Files became the first example of a new phenomenon in traditional media, the first television show whose popularity was almost entirely a credit to the new medium of the Internet. On their personal websites and in the freewheeling discussion forums of Usenet, the self-proclaimed “X-Philes” declared their love, stated their opinions, and argued endlessly over matters large and small. The monster-of-the-week episodes were all well and good, but it was the mythology episodes that really got them revved up. These were dissected on an almost frame-by-frame level of detail — far more detail, if we’re being honest, than they deserved, given the extent to which the writing staff was winging it as they went along. Some of the hardcore fans were disposed to believe in actual government conspiracies, while some were not. But all of them relished the ones seen on the show, wanted to believe as badly as Mulder did that there was a detailed master plan to the mythology locked up in some office at Fox. In truth, of course, no such thing existed then nor ever would.
The obsessive tendencies of the most devoted fans could be almost as disconcerting as they were gratifying to the people who made the show. David Duchovny remembers stumbling into a heated discussion of why the petite Scully is never shown adjusting the car seat after taking over driving duties from the tall and lanky Mulder. “That was probably the last time I ever looked at the Internet, because that kind of frightened me,” he says, only half in jest.
Buzz over The X-Files gradually spilled over to other groups whose Venn diagrams overlapped with that of the early Web denizens. One of those with the biggest overlap, and thus another of the groups where the show made its presence known first, happens to be a special interest of this website: computer-game players and developers. Before the show’s first season had even concluded, the first game to bear the stamp of The X-Files had already appeared on American store shelves.
The Britain-based brothers Julian and Nick Gollop and their tiny studio Mythos Games had started working on a strategy game they called UFO: Enemy Unknown, about a full-blown alien invasion of Earth, a good year and a half before the show made its debut. But by virtue of drawing from many of the same underground ufological sources as The X-Files writing staff, they ended up with similar-looking extraterrestrials and an almost uncannily similar brooding, ominous atmosphere — this despite the fact that the Gollops had never even seen the show, which wouldn’t air in their homeland for the first time until six months after their game was released. Nonetheless, the Gollops’ publisher MicroProse played the similarities up for all they were worth in the United States, going so far as to rename the game there to X-COM; suffice to say that the shared “X-” prefix was not a random happenstance.
Hints of The X-Files would continue to show themselves in many games for the rest of the decade, from the Tex Murphy series to Fallout. And small wonder: Friday-evening X-Files viewing parties became a bonding ritual at countless games studios, the perfect way to celebrate the conclusion of another working week. The same ritual was enacted by millions of ordinary gamers.
The early fan enthusiasm, combined with a rock-bottom budget and the lack of anything else to put into its Friday-night time slot, were enough to get The X-Files renewed by Fox for a second season that began in September of 1994. (Poor Brisco County, on the other hand, had seen its ratings collapse after a strong start and was cancelled after its first season.) Yet the moment when it became clear that The X-Files was really breaking through didn’t arrive until that December, when the show was unexpectedly nominated for a Golden Globe Award in the category of Best Television Drama. And then, even more incredibly, it won the award the following month, beating out such prestigious critics’ darlings as ER and NYPD Blue. To this day, nobody can quite explain how this happened. At the time, nobody was more shocked than the people who made The X-Files. “When we won, you could hear a pin drop,” says the show’s co-producer Paul Rabwin of the reaction in the auditorium. “It was like the longest shot in the world coming in, and everyone was dumbfounded.”
Suddenly The X-Files had a serious buzz about it. By the end of season two, it was regularly winning its time slot. While the numbers it put up still weren’t huge in the abstract, they were an advertiser’s wet dream in terms of demographics. The prototypical X-Files viewer was described as “male, 25 to 34 years old, college educated, residing in the northeastern United States, a moderate television viewer but also a Star Trek fan, and an Internet user.” Millions of people who resembled at least some parts of this description were willing to plan their Friday evenings around catching the latest episode of the show. The pump had been well and truly primed for the alien-autopsy special that aired on Fox that August.
Whatever was fueling the show’s growing popularity, it certainly wasn’t a case of full-scale reinvention. Going into the second season, Chris Carter had made it clear that his core vision was unchanged. “Ultimately,” he said, “my goal [is] the same that it’s always been: to create 22 to 24 really scary shows. I just want to scare the hell out of the audience. That’s all.”
Unsurprisingly, then, the second season of The X-Files isn’t hugely different from the first in style and spirit. The Cancer Man is still smoking in the shadows in the mythology episodes, and serial killers are still the monsters of the week as often as not. That said, there are some signs that the show is changing. The episode “Die Hand Die Verletzt” is a slightly tongue-in-cheek story of a cabal of Satanists who double as a local school board. It draws more from the farcical, partially Dungeons & Dragons-fueled Satanic panics of the 1980s than it does from more respectable Satanic horrors like Rosemary’s Baby and The Exorcist. Fox had once been all over that stuff, much as it was all over the UFO stuff now. More and more as time went on, The X-Files would be sending up the tackier tendencies of its parent network.
But the episode that really threw open a window to let some fresh air into the show’s hermetically sealed world appeared two months later. The script for “Humbug” was the first to be credited solely to Darin Morgan, who would go on to become one of The X-Files’s standout writers. Its setting, an encampment of carnival sideshow performers, was plainly inspired by the unnerving 1932 B-movie Freaks. In this context, however, it was used in the service of something perilously close to full-on comedy. This was a first for the show, one which had prompted much debate and soul-searching among the production staff and at the network before the episode was green-lit. The circus performers spend most of their time taking the piss out of Mulder, this mental Hephaestus in the body of an Adonis. And when the script isn’t making fun of him through them, it’s making fun of some of the core premises of the show itself. By no means were all of the fans pleased by this development; it seemed to some of them a slippery slope from mocking the show that they adored to mocking them. Even the fact that the episode aired the night before April Fool’s Day, thus indicating that a comedy installment might become no more than an annual indulgence at worst, wasn’t enough to mollify all of the viewers who liked their X-Files dark and po-faced.
For my part, though, I say it was about time. After all, The X-Files is a pretty ridiculous show on the face of it, riven from top to bottom with cognitive dissonance. Mulder and Scully are simultaneously the two busiest and the two most incompetent agents in the history of the FBI, who have apparently never heard that most important piece of advice for anyone trapped in a horror movie or in a law-enforcement training course: Don’t split up! They’re constantly rushing alone into danger without bothering to tell each other what they’re doing, much less telling any of their other colleagues, and constantly getting themselves almost killed, being saved only by the plot armor provided by their place at the top of the credits list.
Unanswerable questions abound. Why does a government whose conspiratorial tendrils reach into every conceivable aspect of life not just kill these two rogue agents in its midst? Why does Scully insist anew at the beginning of every single episode that, no, this latest case surely doesn’t involve anything supernatural, when by the end of the episode it almost always does? Isn’t her perverse resistance to extraordinary evidence in some way the opposite of the scientific method?
By slyly cluing us in to the fact that the show’s own creators were aware of all of this — that they were actually much smarter than the likes of Sightings — “Humbug” gave us permission not to take the show so seriously. We know it’s silly and you know it’s silly, it seemed to say, so feel free to laugh if you want to. Or, if you like, feel free to take the show seriously but still not quite literally. Vintage television is sometimes described as a character- rather than a plot-driven format. We watch mainly in order to hang out with characters that we know and like; what they actually get up to there on the screen is just the excuse for giving them a show. Happily, and despite the novel ambitions of the mythology plot lines, The X-Files had two leads strong enough to make the show work on this level. Mind you, this would not keep some fans from trying to slot every little anecdote into some master canon of an X-Files universe — and more power to anyone who enjoys that sort of thing. But it was and is a nice message for the less literal-minded among us to hear. As the first episode willing to unabashedly embrace the “meta,” “Humbug” might just be the most important — not the best, but the most important — episode of The X-Files ever made.
By the third season, more X-Files episodes — especially the ones written by Darin Morgan — were abandoning the usual formulas to begin mining richer veins of myth and magical realism. “Clyde Bruckman’s Final Repose,” for example, gives us a man who has been cursed to foresee the whens and hows of the deaths that await every single one of us someday. One of the most touching moments in the show’s history comes when Scully asks him how she will die. “You don’t,” replies veteran character actor Peter Boyle in a voice touched with mercy, with an expression on his face that tells us all too clearly that he’s lying. Such are the lies that we all tell ourselves and one another in order to get through this thing called life.
And then there’s “Jose Chung’s From Outer Space,” a suitably odd name for an incredibly odd episode. Here The X-Files goes full-on postmodern avant-garde for the first time, wrapping truth and fiction and the liminal spaces in between into a hopeless tangle that’s shot through with allusions to everything from Star Wars to Close Encounters to Twin Peaks. Jose Chung himself is a riff on Truman Capote, writing a version of In Cold Blood involving aliens. His presence, along with a cameo by Alex Trebek, the host of the television game show Jeopardy!, is an elaborate callback to David Duchovny’s turn on Celebrity Jeopardy!, which he lost to author Stephen King in the final round when he couldn’t remember the name of Capote’s novel Breakfast at Tiffany’s. And so it goes, and so it goes, around and around in a fashion guaranteed to delight any post-doc in postmodern literary theory.[1]The first full-length academic book deconstructing The X-Files appeared already in 1996, while the third season was still airing. The contents are sometimes insightful, sometimes hilariously banal in that special way that only academic writing can be. A sample of the latter type:
“These episodes not only establish a comparison between Mulder and various tragic truth seekers but also reveal the erotics of the search through repeated imagery of penetration. The extraterrestrial energy-being of ‘Space’ painfully possesses Colonel Belt, the silicon-based parasite erupts from the throats of its cave-explorer victims like a phallus, the subatomic particles ‘come into’ Banton’s body. The ‘penetrating answer’ turns upon, penetrates, and destroys its finder. The logic of the show repeatedly represents the object of desire, the much-cited truth, as itself a phallic power with a will of its own.”
You heard it here first, folks: the Truth that is Out There is really a giant penis just waiting to skewer you like a pig on a spit.
In this episode, The X-Files comments for a second time in the course of a single season on the real-world alien-autopsy sensation for which it itself had laid the groundwork. The moment when Scully conducts her own autopsy on an alien, only to snag her scalpel on a zipper — it turns out that it’s just a dead guy in an alien suit — is as hilarious as it is subversive. Ditto the way the show, just one year removed from its first tentative steps in this direction in “Humbug,” now dares to directly and unabashedly mock a portion of its most hardcore audience, personified as a young man living in his parents’ basement who wants desperately to be carried away by aliens so that his dad will stop hounding him to get a job. “Roswell! Roswell!” he shouts apropos of nothing when all other words and logic have failed him.
“There are those who care not about extraterrestrials, searching for meaning in other human beings,” Jose Chung tells us at the end. “Rare or lucky are those who find it.” It’s strongly implied that they are the most enlightened ones, regardless of their ultimate success rate — a strange message for a show invented to exploit interest in UFOs to convey, but by no means an unwise or unwelcome one.
At the beginning of the fourth season, Fox finally saw fit to move The X-Files out of the Friday graveyard slot and over to Sunday evenings. The twelfth episode of that season aired just after the Super Bowl on January 26, 1997, becoming thereby the most-watched single installment of the show ever, seen by almost 30 million American households. From its humble roots, The X-Files had grown up to become a show that absolutely everybody at least knew of. “You cannot get an issue of TV Guide or Entertainment Weekly or People without someone referring to the show,” marveled Paul Rabwin. “There have been political cartoons, references in the funnies, and newspaper headlines. It’s no longer something that needs explanation.”
Yet the show definitely wasn’t dumbing itself down to please the masses. Foucault’s Pendulum has nothing on the conspiracy theorist’s magic brownie that is the fourth season’s “Musings of a Cigarette-Smoking Man,” in which we learn that Cancer Man not only personally carried out the assassinations of John F. Kennedy and Martin Luther King but has been fixing the Grammy Awards and the Super Bowl all these years as well. (He has a special dislike for the Buffalo Bills.) We even see him watching the pilot of The X-Files approvingly, implying that the whole show we’ve been viewing is yet another piece of government misinformation. The mind boggles…
It’s clever, yes, but is it anything more than that? There’s only so far you can take this sort of thing before it becomes masturbatory — empty tricksterism for its own sake, without much to say to us beyond well-worn grad-school clichés about the “instability of truth” and the “illusion of the objective” and all the rest of that tired lot.
Enter one Vince Gilligan, who had started writing for The X-Files already in the second season but didn’t really begin to come into his own until the fourth, when he claimed the title of the show’s most consistently interesting scriptwriter from Darin Morgan. As if to highlight this passing of the guard, the latter stepped in front of the camera to star in Gilligan’s “Small Potatoes,” playing a schlubby loser named Eddie who has the power to take on the appearance of any man he wishes to be. Predictably enough, he uses this power to seduce women left and right. Inevitably, he winds up becoming Mulder, and is closing in for the kiss with Scully which we’ve been waiting the better part of four seasons to see when the real Mulder bursts in on the two. Like so many of Gilligan’s scripts that are still to come, it’s funny and thought-provoking but also warm and sweet and a little melancholy, operating almost on the level of parable, a million miles removed from the gritty horror which the show was always trying to project in its earliest days. I think I see a kindred soul in Vince Gilligan: someone who is less fascinated by the plot machinery of the show’s myriad conspiracies than he is by this man who’s decided to devote his life to chasing chimeras and by this woman who, it’s pretty clear by now, loves him deeply and is loved by him in return. “I was born a loser, but you’re one by choice,” says the once-more schlubby Eddie to Mulder at the end. “You should get out and live more.”
More extreme incarnations of people like me and perhaps Gilligan were becoming prominent in X-Files fandom by now. They were called the “shippers,” as in “relationshippers.” The most obsessive analyzed every stray glance that Mulder and Scully cast at one another every bit as exhaustively as another type of fan pored over fleeting shots of aliens and every randomly dropped aside by Cancer Man. Some shippers preferred to keep to the terrain of speculation, while others wrote exactly how it would go down once Scully finally agreed to give Mulder’s sadly underused but doubtless impressive manly member a good solid shakedown trial. The majority of the shippers were women, who were flocking to the show in increasing numbers now.
Indeed, by the end of the fourth season, The X-Files was at its zenith of popularity and cultural influence. It was the biggest show on Fox by a wide margin and the fourth most popular drama on all of network television. (Within that category, it trailed only ER, Touched by an Angel, and NYPD Blue.) Its tag lines — “The Truth Is Out There”; “I Want To Believe” — were being repeated everywhere, sometimes in earnest and sometimes in jest, much as on the show itself. Chris Carter’s Millennium, a semi-spinoff from The X-Files about an FBI agent who could read the minds of criminals, had just finished its own first season to positive reviews and solid ratings. Never a man lacking in ambition, Carter was making plans to conquer a whole new realm by shooting an X-Files feature film between the fifth and sixth seasons.
And oh, yes… there was to be an X-Files game as well — a game, that is, that wasn’t just influenced by the show but actually sported its name on the box.
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Sources: The books “Deny All Knowledge”: Reading the X-Files, edited by David Lavery, Angela Hague, and Marla Cartwright; Conspiracy Culture: From Kennedy to The X-Files by Peter Knight; Monsters of the Week: The Complete Critical Companion to The X-Files by Zack Handlen & Emily St. James; X-Files Confidential: The Unauthorized X-Philes Compendium by Ed Edwards; Cue the Sun!: The Invention of Reality TV by Emily Nussbaum; The Legacy of The X-Files, edited by James Fenwick and Diane A. Rogers; Opening the X-Files: A Critical History of the Original Series by Darren Mooney; and The Nineties: A Book by Chuck Klosterman.
↑1 | The first full-length academic book deconstructing The X-Files appeared already in 1996, while the third season was still airing. The contents are sometimes insightful, sometimes hilariously banal in that special way that only academic writing can be. A sample of the latter type:
“These episodes not only establish a comparison between Mulder and various tragic truth seekers but also reveal the erotics of the search through repeated imagery of penetration. The extraterrestrial energy-being of ‘Space’ painfully possesses Colonel Belt, the silicon-based parasite erupts from the throats of its cave-explorer victims like a phallus, the subatomic particles ‘come into’ Banton’s body. The ‘penetrating answer’ turns upon, penetrates, and destroys its finder. The logic of the show repeatedly represents the object of desire, the much-cited truth, as itself a phallic power with a will of its own.” You heard it here first, folks: the Truth that is Out There is really a giant penis just waiting to skewer you like a pig on a spit. |
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The idea that there are visitors to the planet, that they are not only visiting now but have been visiting since prehistory, and how it affects us is a very interesting idea. I suppose, just looking up into the night sky at all those millions of stars up there, you wonder if it’s possible. I have a pet theory that everyone wants to have that experience where they’re driving down a desert road at night, and they see something and can’t explain what it is. I think it’s all about religion. Not necessarily Christian religion, but it’s about beliefs — and meaning and truth and why are we here and why are they here and who’s lying to us. Encountering a UFO would be like witnessing a miracle.
— Chris Carter, creator of The X-Files
In July of 1993 — or maybe it was 1992 — a British music archivist named Ray Santilli traveled to Cleveland, Ohio, a city which had been a hotbed of early rock and roll three and a half decades previously, hosting concerts by everyone from Bill Haley to Elvis Presley. Now, Santilli was hoping to unearth some buried treasures of that era for the sake of posterity and profit: audio recordings, pictures, or, best of all if possible, video footage of one of the most important cultural movements of the twentieth century in its nascent stage.
Santilli put an announcement in a local newspaper, explaining who he was and what he had come for, dangling the prospect of generous compensation for any artifacts that fit the bill. Amidst a lot of dross and false leads, he received a call from a fellow whose 82-year-old father, so the caller claimed, had just what the energetic Briton dreamed of finding here in the American heartland. The elderly man in question, whom Santilli would later identify only as “Jack B.,” had worked a big open-air concert in Cleveland in 1957 as a cameraman. While some of the footage he had shot there was already a part of the public record, he had some additional reels of heretofore unseen film stashed in his attic in Florida, the state to which he had retired some years ago.
Santilli secured an invitation to visit Jack in Florida the next time he came to the United States; luckily, this was to happen in just a few months. When he arrived at the former cameraman’s snug little home, he was gratified to learn that his host was a straight shooter. Just as promised, Jack produced footage of a lean and hungry Elvis Presley giving the staid America of the Eisenhower era a good solid rocking and rolling. The transaction was quickly concluded: Santilli handed Jack a wad of cash, and Jack handed over the film, which Santilli would go on to include in a videotape compilation of early Elvis and Johnny Cash concert performances.
He was packing his suitcase in his hotel room the next morning, feeling quite pleased with himself at having gotten what he had come for, when Jack unexpectedly rang him up again. “Ray, are you interested in other material as well?” asked the old man at the other end of the line. Santilli said cautiously that he might be, depending on what it was. “Then come over here again,” said Jack. “I have something here that may be even more interesting than the Elvis film.”
Intrigued despite himself, Santilli swung by the house on his way to the airport. Jack sat him down on the couch and pointed to a raggedy cardboard box that sat on the living-room floor. It was full of 16-millimeter film canisters. “Ray, have you ever heard of the Roswell incident?” asked Jack. Santilli shook his head. “Well,” said Jack, “a UFO crashed in the desert near Roswell, New Mexico, in 1947. I filmed the salvaging.”
Jack went on to explain that he had been drafted into the United States Army during the Second World War, but that a childhood bout with polio had rendered him unfit for combat duty in the eyes of the military. Instead he had worked as a cameraman for the Army during and after the war; he hadn’t left the service until 1952. During his near-decade in uniform, he had filmed various top-secret projects and tests, including the very first explosion of an atomic bomb in another part of the New Mexico desert. But nothing compared to the day in 1947 when he was sent to Roswell to document everything that was going on there. He filmed extensively at the crash site of the UFO. And then he was flown to a military base near Dallas, Texas, to film the autopsies of two alien corpses that had been recovered from the wreckage. This was the footage that he had been storing in his attic all this time. According to him, the Army had simply forgotten to send anyone around to pick it up. Now, at long last, he had decided to sell it, in order to pay for a big wedding for his favorite granddaughter. He wanted $150,000 in cash — “owing to the taxes, you know. You get the film. I get the money. And you tell nobody where you got the film from.”
Santilli told Jack that he wasn’t the sort of person to buy anything sight unseen. Acceding to the wisdom of this policy, Jack set up the same projector on which they had watched Elvis’s gyrations the day before, pulled the curtains down over the windows, and started the machine clack-clacking into motion. On a clear patch of wall in front of him, Santilli saw the flickering images that would transfix the world a couple of years later. A humanoid but plainly inhuman corpse lay on a bare metal table. It had a bulbous head and eyes and a shrunken, childlike body with a distended belly that caused him to wonder if it was pregnant. It had two arms and two legs, but six fingers on each hand and six toes on each foot. It appeared to be completely hairless, its skin vaguely fish-like in pallor and texture. Two presumably human doctors, their faces hidden beneath the hooded contamination suits they wore, examined and then cut the body open while a third man in a face mask looked on from behind a pane of safety glass.
Passionate about music though he was, Santilli recognized immediately that this was more important — and vastly more valuable — than all of the lost rock-and-roll footage in the world combined. If, that is, it really was what Jack claimed it to be.
The reels were stamped with the Kodak name. So, Santilli placed a call right then and there to that company’s headquarters in Rochester, New York, and asked to be forwarded to the records department. “I have some old 16-millimeter film which is supposed to date back to 1947,” he said to the man who came on the line. “How can I tell whether this is true?”
“We have a simple system for that,” answered the man from Kodak. “There should be a geometric code on the edge of the film. What symbols do you see there?”
“A square and a triangle,” said Santilli.
“Good. Just a moment… yes, that was 1947.”
Santilli was satisfied. Unfortunately, though, he wasn’t a wealthy man; he certainly didn’t have $150,000 in his pocket to hand to give to Jack there and then. Telling the old man that he would get in touch again just as soon as he could, he flew home to London to start beating the bushes for the funds.
It proved harder to raise the money than he had ever anticipated. Even leaving aside how absurd this claim of an alien-autopsy film sounded on the face of it, few would have been eager under any circumstances to pony up $150,000 for a source whose real identity they didn’t even know, for a piece of merchandise that only Santilli himself had seen. Convinced that he was on the cusp of a coup that would make the revelations of Bob Woodward and Carl Bernstein seem like small potatoes, Santilli called every number in his Rolodex in a near panic. For he knew that Jack’s health was not particularly good, and he lived in fear that the old man would die on him before he could come up with the money. Nonetheless, it wasn’t until November of 1994 that he was able to convince a German music producer named Volker Spielberg to finance the purchase. That same month, Santilli made the round trip to Florida again, returning this time with the 22 reels of film in his luggage.
Being nearly 50 years old and having been stored in less than ideal conditions throughout that time, many of the reels were in extremely bad shape. Santilli therefore sent them first to a conservator, to be restored as much as possible and then copied onto other media for long-term preservation. Once that had been done, it was finally time to announce the film’s existence to the world.
On March 11, 1995, Santilli invited to a London movie theater a bizarre cross-section of public figures: serious journalists along with not-so-serious entertainers; prominent UFO believers along with skeptics; noted scientists along with representatives of most of the world’s major religious faiths; even the former head of the British Ministry of Defence’s controversial, recently concluded “UFO Project.” That project had declared in its final summary that it could find no evidence that extraterrestrials had ever visited our planet, much less that any terrestrial government had conspired to cover up such an event. Perhaps its director would now feel compelled to revisit the matter.
Or maybe not. “The result [of the first screening] was absolute, total rejection,” lamented Santilli later on. “They all considered it a swindle. Some even left in the middle of the show.”
Undaunted, Santilli kept right on knocking on doors. Most of the news organizations he contacted wanted to do a full forensic examination of the film before they would agree to license it; this Santilli did not wish to allow. Rupert Murdoch, however, was not so scrupulous.
Already at that time, Murdoch was the worldwide king of tabloid journalism and much else in mass media besides. He was by then well along in the process of building a staggering fortune out of the understanding that many or most consumers of “news” don’t want objective facts; they want news that will entertain them, at the same time that it confirms the worldviews to which they are most predisposed. His fortune would only continue to grow over the decades to come, as he continued to put this understanding into ruthless practice.
Murdoch came out of a private screening of the alien-autopsy film knowing that he simply had to have it. He prepared a contract which made Santilli and his largely silent partner Volker Spielberg rich men overnight. Then he made plans to show the film to maximum advantage all over the world — including in the biggest media market of them all, the country of its alleged origin. He passed the film to Robert Kiviat, the coordinating producer of an American “documentary” series called Encounters. Airing on Murdoch’s young and scrappy Fox television network, Encounters dealt in alien abductions, crop circles, ghosts, Bigfoot, and similar paranormal and/or conspiratorial fodder.
On Tuesday, August 28, 1995, Fox broadcast a program called Alien Autopsy: Fact or Fiction?, whose one-hour running time — or rather 45 minutes with commercials — included about four of the nineteen and a half minutes of footage which Santilli had provided to Murdoch. The balance of the time was spent talking about the film, plus the long-rumored UFO crash at Roswell whose veracity it might prove.
The host of the program was Jonathan Frakes, the actor who had played Commander Will Riker of the starship Enterprise on the recently concluded television series Star Trek: The Next Generation, and was thereby presumed to have some special insight into aliens from outer space. Although the title of the show seemed to describe it as an inquiry into the authenticity of the film, the affirmative case was given a lot more air time than the negative. “It was not what you would expect from a major network that thought it was broadcasting a history-making film,” noted the magazine Skeptical Inquirer later on. “It was, however, what you would expect from a network trying very hard not to spoil an illusion.” The show’s field director, John Jopson, claims today that he was told in no uncertain terms to can it when he persisted in asking too many questions of Ray Santilli. “Cut the Perry Mason act and finish the show,” is what he says that Robert Kiviat told him. “It was made clear to me that, if the footage was exposed as a hoax, the ratings would suffer,” he elaborates. (Kiviat denies that these exchanges ever took place.)
In place of a hard-hitting interrogation of Santilli, an expert from Kodak testified that the film stock appeared to stem from 1927, 1947, or 1967 (it turned out that the geometric codes were periodically reused); a former military cameraman who had worked during the same era as Jack B. testified that the film was consistent with the equipment and shooting techniques he had employed; the prominent pathologist Cyril Wecht testified that the men seen performing the autopsy in the film were, judging from the procedures they followed, “either [themselves] pathologists or surgeons who have done a fair number of autopsies”; the Hollywood special-effects guru Stan Winston testified that “my hats are off to the people who created it — or [to] the poor alien who is dead on the table.”
The program proved every bit the cultural bombshell and ratings bonanza Rupert Murdoch had thought it could be. It became the most-watched show in its time slot that evening, a major achievement for Fox, which normally still lagged well behind CBS, NBC, and ABC, the older “Big Three” American networks. From one day to the next, the water-cooler discourse in the country switched from such comparatively prosaic matters as the Oklahoma City bombing and the O.J. Simpson murder trial to aliens and UFOs and Roswell, Roswell, Roswell. The demand from those who had missed the program’s first airing was so enormous that Fox showed it again a week later, with three precious additional minutes of footage from the film appended onto the end. Even more households tuned in to watch this encore.
Meanwhile Murdoch was using his far-flung media empire to bring the same show to other markets, with much the same results. The buzz eventually reached all the way to the ears of the most powerful man in the world. On November 30, 1995, during a state visit to Northern Ireland, President Bill Clinton was asked by a twelve-year-old boy what he knew about Roswell and the alien-autopsy film. Cracking an awkward smile, he answered, “If the United States Air Force did recover alien bodies, they didn’t tell me about it.”
Skeptical voices had a hard time cutting through the excitement. Even they had to acknowledge that, if it was a fake, the film wasn’t an entirely inept or thoughtless one. For example, the clock and the telephone that could be seen on the wall of the examination room, even the metal tray used to hold the doctors’ saws and scalpels, were period correct.
All the same, there were some serious discordances to be espied as well, discordances which only became clearer once it was possible to view all nineteen and a half minutes at once on the inevitable home-video release. “Ufologists” wondered why the aliens in the film didn’t fully agree with the eye-witness accounts of people who had supposedly seen the bodies after the crash at Roswell; their aliens had no ears and four fingers, whereas these ones had small ears and six fingers. Scientists wondered at the strange suits worn by the doctors, which could have protected them from neither radiation nor biological contaminants; the one useful purpose they did seem to serve was to conceal the faces and thus the identities of the doctors themselves. And then, you didn’t have to be a ufologist or a scientist to wonder why an historic event such as this one would have had only four witnesses including the cameraman, why the autopsy was done as if everyone involved had someplace else he urgently needed to be in an hour or so, and why the cameraman was so gosh-darned bad at his job, allowing his camera to go out of focus and stay that way every time he zoomed in for a closeup.
For that matter, where was the cameraman anyway? Even if Ray Santilli himself refused to share any further information — thus honoring, so he said, the promise of anonymity which he had made to the old man — couldn’t any competent private investigator track down a man in his mid-eighties who currently lived in Florida, had formerly lived in Ohio, had contracted polio as a child, and had been drafted into the Army during the Second World War and continued to serve until 1952? Many investigators tried, but none could locate him.
To make matters worse, the details of Santilli’s story kept changing, much to the dismay of those who craved just one set of facts to check. For example, as I alluded to at the beginning of this article, sometimes it was 1992 and sometimes 1993 when he first encountered the film. His story wasn’t even internally consistent when you really stopped to think about it. Why was Jack B. worried about taxes when he expected to be paid under the table with a proverbial unmarked envelope full of cash?
More information emerged from Kodak, revealing that the film they had examined had consisted only of five frames of blank leader, a tiny snippet of celluloid which could have come from anywhere: “Sure, it could be an old film, but it doesn’t mean it is what the aliens were filmed on.”
Arguably the most devastating criticisms came from a legion of pathologists, who, in marked contrast to their credulous colleagues on the Fox special, saw all sorts of oddities and inconsistencies in the footage.[1]It turned out that Cyril Wecht, Fox’s chosen pathologist, had a penchant for conspiracy theories long before the alien-autopsy special was aired. In 1978, he was one of four pathologists who were allowed to reexamine all of the material gathered during the John F. Kennedy autopsy; he was the only one who insisted that the president’s wounds were inconsistent with the conclusion of the Warren Commission that there had been only one shooter. He went on to write several books on the subject, and served as a consultant to Oliver Stone’s 1991 movie JFK, which pushed the theory of an inside job by the CIA. They said that the doctors held their instruments awkwardly and seemed to have no method whatsoever to their madness, making random slices and scooping out the aliens’ organs willy-nilly. Speaking of which: the aliens themselves seemed more like grotty Halloween piñatas than formerly living organisms, mere sacks filled with amorphous lumps of viscera. “I cannot fathom that an alien who had external organs so much like ours could not have some sort of definitive structural organs internally,” said one pathologist by the name of Ed Uthman. Similarly, special-effects experts — the ones not contacted by Fox — said that, while the film was not a terrible fake by any means, these dead aliens were nevertheless well within the scope of their craft to provide to a filmmaker of even modest means. Based on testimony like this, even many ardent ufologists became convinced that the film was a fraud, possibly deliberately planted by a government that was eager to discredit their avocation.
Finally, there was the central absurdity that always dogged all of the talk of Roswell: that these aliens had made their way to Earth over distances of which the human mind can scarcely conceive, avoiding meteors and black holes and all sorts of other cosmic perils that are equally far removed from our capability to even imagine, only to get a stray pigeon or something stuck in their spaceship’s engine grille and wipe out in some farmer’s field. It could happen, one had to assume, but boy, did the odds seem stacked against it.
Despite all of these commonsense objections, the public consensus that the film was as likely real as not held for quite some time across much of the Western world. Interestingly, the one outlier here was Germany, a country which had lived through another embarrassing hoax at the beginning of the previous decade, when a rogue journalist from the respected magazine Stern and an underworld document forger had produced a set of purported diaries written by Adolf Hitler that had equally entranced the world. Call it a case of once bitten, twice shy; both Stern and its arch-rival Der Spiegel came out stridently against the film’s authenticity from the start. Obviously relishing the chance to pour a bit more salt into an old wound, Der Spiegel explicitly called the alien-autopsy film the 1990s equivalent to the Hitler diaries. Stern didn’t go quite that far, but it did roundly chastise the film’s peddlers. “If you want to fool us, you have to try a little harder,” it wrote with the hard-won wisdom of experience.
The Germans and the other skeptics were right, of course. The origin story I passed on to you at the beginning of this article — at least everything after Santilli’s acquisition of his footage of Elvis Presley in concert — is a complete lie. Facing increasing pressure to explain the many aspects of his story that didn’t fully make sense, Santilli committed a blatant self-own in 1997, when he showed pictures of the canisters in which, so he claimed, the film had been stored when he acquired it. (He was still refusing to provide the artifacts themselves for forensic examination.) The canisters were neatly labeled, “Property of the Department of Defense.” But, sadly for him, no agency of the American government had yet existed under that name at the time the autopsy was supposed to have been conducted.
And so the fever dream broke. Switching tacks without missing a beat, Fox in 1998 included the film in a television special called World’s Greatest Hoaxes, as if they had had nothing to do with this hoax’s dissemination. The producer and mastermind of that show was… Robert Kiviat, the man behind the original alien-autopsy special. You can’t make this stuff up.
In 2004, long after the cultural moment that had produced the alien-autopsy sensation had passed into history, Ray Santilli finally came clean — partially, at any rate. He admitted to the British television presenter Eamonn Holmes that he and a few friends had faked the film in a vacant London flat, using “aliens” that had been made out of plaster and stuffed with sheep brains, chicken entrails, and other assorted offal picked up at a local butcher shop. (The smell in the apartment, the hoaxers said, was “horrendous.”) After the filming was complete, they had cut what was left of the aliens up into small pieces and dropped them into dumpsters all over the city, as you do when you’re looking to hide the evidence of a crime.
Plainly worried about his legal exposure for perpetrating this fraud that had made him a millionaire, Santilli hedged his bets by insisting that he really had bought an alien-autopsy film from Jack B. in Florida, but that the reels that held it had literally crumbled into dust within a few days of being exposed to the air in London. (Was pollution particularly bad that year?) The film he had sold to Rupert Murdoch had been a “reconstruction” of what he had seen on the original reels. “It’s no different from restoring a work of art like the Mona Lisa,” he insisted. This might be true — if, that is, an art restorer’s job involved painting from scratch a new version of a work he had once glimpsed briefly, then passing it off as the original. As it is, this process goes by the alternative name of “forgery” in most circles. Even Santilli could hardly keep a straight face as he spouted this nonsense to a wide-eyed Eamonn Holmes. His tell is his smirk.
The reason Santilli suddenly decided at this late date to share even this much of the truth is equally plain. A new scripted cinema film was in the offing, entitled simply Alien Autopsy, telling a heavily fictionalized, comedic version of his story. There was now more money to be made from the truth than from the lie, in other words.
Since then, the forgery that made Santilli rich has well and truly passed into history as a classic piece of 1990s kitsch. Der Spiegel was correct; the alien-autopsy film did indeed become the 1990s’ closest equivalent to the Hitler diaries, complete with the same “what the hell was everyone thinking?” quality when looked back upon from the perspective of posterity. Unlike the two main perpetrators of that fraud, both of whom did time in West German prisons, Ray Santilli and his partners have never suffered any legal or financial consequences for their actions. For all that far worse criminals have gone equally unpunished, one still can’t help but feel that there is some injustice in this. The fact is, however, that Rupert Murdoch’s operation had no reason to pursue the matter. They had gotten many times their purchase price out of the film, whose authenticity had never been of any real concern to them. Only the rubes were duped. Ah, well… at least the 2006 cinema film was a flop. Its subject matter felt as outmoded by then as grunge music and Britpop.
Today only the most committed of UFO evangelists still believe in the original alien-autopsy film. Getting the burden of proof hopelessly muddled, these folks now demand that Santilli substantiate not his old claim that the film is genuine but his new one that he faked it. Naturally, his ongoing failure to do so demonstrates that he must have been intimidated by shadowy government agents into concocting the bogus tale of forgery. There’s something touching about people who want to believe so very, very badly, people for whom aliens have become a sort of religion.
To the jaded eyes of the rest of us, on the other hand, the conspiracy theories of the 1990s now seem charmingly quaint. We might even be tempted to see them as proof of an axiom that, when we humans lack sufficient stuff to worry about, we invent worries to fill that space. In a time when North America and Western Europe were at peace, were as wealthy as they had ever been, and seemed to have definitively demonstrated that liberal democracy and free markets were political perfection achieved — “the end of history,” as Francis Fukuyama so infamously put it — what else was there to satisfy their citizens’ need to worry than alien abductions, alien technologies, and a myriad of equally improbable government conspiracies surrounding it all? Then, as soon as September 11, 2001, showed that history just keeps marching on and that we actually had had something substantive to worry about during the previous decade, if only we had recognized it, all of that stuff blew away like tinfoil hats in the wind.
For all that this point of view is inevitably oversimplified, I do feel like there’s a kernel of truth there. More unnerving, however, is the structural pattern of 1990s conspiracy theories, a pattern which has proved more enduring than their content. Like the tabloid-news outlets which did so much to feed them, they blurred the lines between entertainment and information. People believed them mostly, it seems to me, not so much because they needed something to worry about as because they were fun. It was fun to speculate about what the next layer of the onion might be, fun to feel oneself to be privy to so many secrets and lies. For many people, it was fun as well to have a longstanding suspicion that “the system” had always been out to get them confirmed. Despite all their nefarious deeds and actors, conspiracy theories, then as now, were a sort of comfort food, keeping the truly difficult questions in life and politics, which don’t tend to have such bright neon lines separating good from evil, firmly at bay.
When all was said and done, did their adherents during the 1990s really believe aliens were everywhere? From the outside, it was hard to say for any given individual — and maybe from the inside as well. Following the tales about Roswell and crop circles and human abductions and all the rest became a form of fandom, not that far removed from the fannish dissection of each new episode of, say, Twin Peaks — or of The X-Files.
Yes, we have finally arrived at the real elephant in this particular room. While the alien-autopsy film was only a blip on the pop-culture radar, grist for the mill of Jeopardy! and Trivial Pursuit in the decades that followed, The X-Files, which likewise aired on Rupert Murdoch’s young Fox television network, became a veritable way of life for its most committed fans. Its first episode was broadcast in September of 1993, two years before the alien-autopsy special. By popularizing the ideas of alien visitations and government conspiracies to conceal their existence — ideas which it did not invent, but which were largely confined to the cultural fringe prior to its arrival on the scene — it laid the groundwork for Ray Santilli’s hoax. Then it continued on for years after that bit of excitement had come and gone, to become not just a footnote to but an enduring icon of 1990s pop culture, guaranteed to appear on any top-ten list of the decade’s biggest hits.
“The X-Files is that rare show that seems to exist both in the time it aired and in the present,” notes Emily St. James, the coauthor of a recent book about the series. “It is, beyond all reason, timeless, despite being perhaps the ultimate TV show of the 1990s.” The X-Files changed the nature of television, the nature of popular entertainment writ large — and, for good or for ill, it also changed us, as people and as a people. A poll conducted by Time magazine and the news channel CNN in 1997 found that 64 percent of Americans believed that aliens were in the habit of visiting Earth. Absent The X-Files, the number would surely have been a small fraction of that size.
The story of The X-Files as a cultural phenomenon is something of a postmodern Gordian knot. The show borrowed much of its central mythology from fringe conspiracy theories. Then it went on to popularize such theories to such an extent that they could be introduced into the mainstream real-world discourse via organs like Ray Santilli’s film. And then, the show’s ongoing fiction began responding to the very same real-world currents which it itself had set in motion.
On November 24, 1995, just three months after the alien-autopsy special, Fox aired the X-Files episode “Nisei.” In it, FBI Agent Fox Mulder, the more credulous by far of the show’s two protagonists, has purchased an alien-autopsy film via mail order, prompting his more skeptical partner Dana Scully to complain that it is “even hokier than the one that aired on the Fox network.” (Her skepticism is ill-founded: in the universe of the show, the footage is real.) To provide the final dollop of irony, the real-world Fox network ran commercials for yet another repeat showing of the alien-autopsy special during the episode in question. The world had never seen a feedback loop quite like this before. It was an early example of a weird hyper-reality that has since become commonplace, such that mediated experiences of all descriptions have become more subjectively real to many of us than the objectively real people and places around us.
Next time, then, we will delve into the origin story of this other 1990s media artifact, whose influence was so pervasive throughout the decade — including in computer games, my usual beat around here. Take heart, for I can tell you that the truth is sometimes out there: this origin story will actually be true. Would I lie to you?
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Sources: The books UFO: The Inside Story of the US Government’s Search for Alien Life Here — and Out There by Garrett M. Graff; “Deny All Knowledge”: Reading the X-Files, edited by David Lavery, Angela Hague, and Marla Cartwright; The UFO Invasion: The Roswell Incident, Alien Abductions, and Government Coverups, edited by Kendrick Frazier, Barry Karr, and Joe Nickell; Beyond Roswell: The Alien Autopsy Film, Area 51, & the U.S. Government Coverup of UFOs by Michael Hesemann & Philip Mantle; The UFO Diaries: Travels in the Weird World of High Strangeness by Martin Plowman; Conspiracy Culture: From Kennedy to The X-Files by Peter Knight; Monsters of the Week: The Complete Critical Companion to The X-Files by Zack Handlen & Emily St. James; X-Files Confidential: The Unauthorized X-Philes Compendium by Ed Edwards, The Little Book of Aliens by Adam Frank, Cue the Sun!: The Invention of Reality TV by Emily Nussbaum, and Selling Hitler: The Classic Account of the Hitler Diaries by Robert Harris.
Online sources include Ray Santilli’s story of his acquisition of the alien-autopsy film at Aquarian Age Information Central and “How an Alien Autopsy Hoax Captured the World’s Imagination for a Decade” by Nathalie Lagerfeld at Time. Video sources include the 2004 episode of Eamonn Investigates in which Ray Santilli and friends finally come (partially) clean, the original Fox alien-autopsy special, and the full nineteen-minute alien-autopsy film.
↑1 | It turned out that Cyril Wecht, Fox’s chosen pathologist, had a penchant for conspiracy theories long before the alien-autopsy special was aired. In 1978, he was one of four pathologists who were allowed to reexamine all of the material gathered during the John F. Kennedy autopsy; he was the only one who insisted that the president’s wounds were inconsistent with the conclusion of the Warren Commission that there had been only one shooter. He went on to write several books on the subject, and served as a consultant to Oliver Stone’s 1991 movie JFK, which pushed the theory of an inside job by the CIA. |
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