Controlling the Spice, Part 2: Cryo’s Dune

To hear him tell the story at any rate, Philippe Ulrich had always been destined to make a computer game out of Dune. On July 21, 1980, he was a starving young musician living in an attic closet in Paris without heat or electricity, having just been dropped by his tiny record label after his … Continue reading Controlling the Spice, Part 2: Cryo’s Dune